Index: src/pathops/SkDConicLineIntersection.cpp |
diff --git a/src/pathops/SkDConicLineIntersection.cpp b/src/pathops/SkDConicLineIntersection.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..674068d55fa8e47b672e746c53894e1aea954a4b |
--- /dev/null |
+++ b/src/pathops/SkDConicLineIntersection.cpp |
@@ -0,0 +1,337 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#include "SkIntersections.h" |
+#include "SkPathOpsConic.h" |
+#include "SkPathOpsLine.h" |
+ |
+class LineConicIntersections { |
+public: |
+ enum PinTPoint { |
+ kPointUninitialized, |
+ kPointInitialized |
+ }; |
+ |
+ LineConicIntersections(const SkDConic& c, const SkDLine& l, SkIntersections* i) |
+ : fConic(c) |
+ , fLine(l) |
+ , fIntersections(i) |
+ , fAllowNear(true) { |
+ i->setMax(3); // allow short partial coincidence plus discrete intersection |
+ } |
+ |
+ void allowNear(bool allow) { |
+ fAllowNear = allow; |
+ } |
+ |
+ void checkCoincident() { |
+ int last = fIntersections->used() - 1; |
+ for (int index = 0; index < last; ) { |
+ double conicMidT = ((*fIntersections)[0][index] + (*fIntersections)[0][index + 1]) / 2; |
+ SkDPoint conicMidPt = fConic.ptAtT(conicMidT); |
+ double t = fLine.nearPoint(conicMidPt, NULL); |
+ if (t < 0) { |
+ ++index; |
+ continue; |
+ } |
+ if (fIntersections->isCoincident(index)) { |
+ fIntersections->removeOne(index); |
+ --last; |
+ } else if (fIntersections->isCoincident(index + 1)) { |
+ fIntersections->removeOne(index + 1); |
+ --last; |
+ } else { |
+ fIntersections->setCoincident(index++); |
+ } |
+ fIntersections->setCoincident(index); |
+ } |
+ } |
+ |
+#ifdef SK_DEBUG |
+ static bool close_to(double a, double b, const double c[3]) { |
+ double max = SkTMax(-SkTMin(SkTMin(c[0], c[1]), c[2]), SkTMax(SkTMax(c[0], c[1]), c[2])); |
+ return approximately_zero_when_compared_to(a - b, max); |
+ } |
+#endif |
+ |
+ int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) { |
+ this->addExactHorizontalEndPoints(left, right, axisIntercept); |
+ if (fAllowNear) { |
+ this->addNearHorizontalEndPoints(left, right, axisIntercept); |
+ } |
+ double roots[2]; |
+ double conicVals[] = { fConic[0].fY, fConic[1].fY, fConic[2].fY }; |
+ int count = this->validT(conicVals, axisIntercept, roots); |
+ for (int index = 0; index < count; ++index) { |
+ double conicT = roots[index]; |
+ SkDPoint pt = fConic.ptAtT(conicT); |
+ SkASSERT(close_to(pt.fY, axisIntercept, conicVals)); |
+ double lineT = (pt.fX - left) / (right - left); |
+ if (this->pinTs(&conicT, &lineT, &pt, kPointInitialized) |
+ && this->uniqueAnswer(conicT, pt)) { |
+ fIntersections->insert(conicT, lineT, pt); |
+ } |
+ } |
+ if (flipped) { |
+ fIntersections->flip(); |
+ } |
+ this->checkCoincident(); |
+ return fIntersections->used(); |
+ } |
+ |
+ int intersect() { |
+ this->addExactEndPoints(); |
+ if (fAllowNear) { |
+ this->addNearEndPoints(); |
+ } |
+ double rootVals[2]; |
+ int roots = this->intersectRay(rootVals); |
+ for (int index = 0; index < roots; ++index) { |
+ double conicT = rootVals[index]; |
+ double lineT = this->findLineT(conicT); |
+ SkDEBUGCODE(SkDPoint conicPt = fConic.ptAtT(conicT)); |
+ SkDEBUGCODE(SkDPoint linePt = fLine.ptAtT(lineT)); |
+ SkASSERT(conicPt.approximatelyEqual(linePt)); |
+ SkDPoint pt; |
+ if (this->pinTs(&conicT, &lineT, &pt, kPointUninitialized) |
+ && this->uniqueAnswer(conicT, pt)) { |
+ fIntersections->insert(conicT, lineT, pt); |
+ } |
+ } |
+ this->checkCoincident(); |
+ return fIntersections->used(); |
+ } |
+ |
+ int intersectRay(double roots[2]) { |
+ double adj = fLine[1].fX - fLine[0].fX; |
+ double opp = fLine[1].fY - fLine[0].fY; |
+ double r[3]; |
+ for (int n = 0; n < 3; ++n) { |
+ r[n] = (fConic[n].fY - fLine[0].fY) * adj - (fConic[n].fX - fLine[0].fX) * opp; |
+ } |
+ return this->validT(r, 0, roots); |
+ } |
+ |
+ int validT(double r[3], double axisIntercept, double roots[2]) { |
+ double A = r[2]; |
+ double B = r[1] * fConic.fWeight - axisIntercept * fConic.fWeight + axisIntercept; |
+ double C = r[0]; |
+ A += C - 2 * B; // A = a + c - 2*(b*w - xCept*w + xCept) |
+ B -= C; // B = b*w - w * xCept + xCept - a |
+ C -= axisIntercept; |
+ return SkDQuad::RootsValidT(A, 2 * B, C, roots); |
+ } |
+ |
+ int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) { |
+ this->addExactVerticalEndPoints(top, bottom, axisIntercept); |
+ if (fAllowNear) { |
+ this->addNearVerticalEndPoints(top, bottom, axisIntercept); |
+ } |
+ double roots[2]; |
+ double conicVals[] = { fConic[0].fX, fConic[1].fX, fConic[2].fX }; |
+ int count = this->validT(conicVals, axisIntercept, roots); |
+ for (int index = 0; index < count; ++index) { |
+ double conicT = roots[index]; |
+ SkDPoint pt = fConic.ptAtT(conicT); |
+ SkASSERT(close_to(pt.fX, axisIntercept, conicVals)); |
+ double lineT = (pt.fY - top) / (bottom - top); |
+ if (this->pinTs(&conicT, &lineT, &pt, kPointInitialized) |
+ && this->uniqueAnswer(conicT, pt)) { |
+ fIntersections->insert(conicT, lineT, pt); |
+ } |
+ } |
+ if (flipped) { |
+ fIntersections->flip(); |
+ } |
+ this->checkCoincident(); |
+ return fIntersections->used(); |
+ } |
+ |
+protected: |
+// OPTIMIZE: Functions of the form add .. points are indentical to the conic routines. |
+ // add endpoints first to get zero and one t values exactly |
+ void addExactEndPoints() { |
+ for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) { |
+ double lineT = fLine.exactPoint(fConic[cIndex]); |
+ if (lineT < 0) { |
+ continue; |
+ } |
+ double conicT = (double) (cIndex >> 1); |
+ fIntersections->insert(conicT, lineT, fConic[cIndex]); |
+ } |
+ } |
+ |
+ void addNearEndPoints() { |
+ for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) { |
+ double conicT = (double) (cIndex >> 1); |
+ if (fIntersections->hasT(conicT)) { |
+ continue; |
+ } |
+ double lineT = fLine.nearPoint(fConic[cIndex], NULL); |
+ if (lineT < 0) { |
+ continue; |
+ } |
+ fIntersections->insert(conicT, lineT, fConic[cIndex]); |
+ } |
+ // FIXME: see if line end is nearly on conic |
+ } |
+ |
+ void addExactHorizontalEndPoints(double left, double right, double y) { |
+ for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) { |
+ double lineT = SkDLine::ExactPointH(fConic[cIndex], left, right, y); |
+ if (lineT < 0) { |
+ continue; |
+ } |
+ double conicT = (double) (cIndex >> 1); |
+ fIntersections->insert(conicT, lineT, fConic[cIndex]); |
+ } |
+ } |
+ |
+ void addNearHorizontalEndPoints(double left, double right, double y) { |
+ for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) { |
+ double conicT = (double) (cIndex >> 1); |
+ if (fIntersections->hasT(conicT)) { |
+ continue; |
+ } |
+ double lineT = SkDLine::NearPointH(fConic[cIndex], left, right, y); |
+ if (lineT < 0) { |
+ continue; |
+ } |
+ fIntersections->insert(conicT, lineT, fConic[cIndex]); |
+ } |
+ // FIXME: see if line end is nearly on conic |
+ } |
+ |
+ void addExactVerticalEndPoints(double top, double bottom, double x) { |
+ for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) { |
+ double lineT = SkDLine::ExactPointV(fConic[cIndex], top, bottom, x); |
+ if (lineT < 0) { |
+ continue; |
+ } |
+ double conicT = (double) (cIndex >> 1); |
+ fIntersections->insert(conicT, lineT, fConic[cIndex]); |
+ } |
+ } |
+ |
+ void addNearVerticalEndPoints(double top, double bottom, double x) { |
+ for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) { |
+ double conicT = (double) (cIndex >> 1); |
+ if (fIntersections->hasT(conicT)) { |
+ continue; |
+ } |
+ double lineT = SkDLine::NearPointV(fConic[cIndex], top, bottom, x); |
+ if (lineT < 0) { |
+ continue; |
+ } |
+ fIntersections->insert(conicT, lineT, fConic[cIndex]); |
+ } |
+ // FIXME: see if line end is nearly on conic |
+ } |
+ |
+ double findLineT(double t) { |
+ SkDPoint xy = fConic.ptAtT(t); |
+ double dx = fLine[1].fX - fLine[0].fX; |
+ double dy = fLine[1].fY - fLine[0].fY; |
+ if (fabs(dx) > fabs(dy)) { |
+ return (xy.fX - fLine[0].fX) / dx; |
+ } |
+ return (xy.fY - fLine[0].fY) / dy; |
+ } |
+ |
+ bool pinTs(double* conicT, double* lineT, SkDPoint* pt, PinTPoint ptSet) { |
+ if (!approximately_one_or_less_double(*lineT)) { |
+ return false; |
+ } |
+ if (!approximately_zero_or_more_double(*lineT)) { |
+ return false; |
+ } |
+ double qT = *conicT = SkPinT(*conicT); |
+ double lT = *lineT = SkPinT(*lineT); |
+ if (lT == 0 || lT == 1 || (ptSet == kPointUninitialized && qT != 0 && qT != 1)) { |
+ *pt = fLine.ptAtT(lT); |
+ } else if (ptSet == kPointUninitialized) { |
+ *pt = fConic.ptAtT(qT); |
+ } |
+ SkPoint gridPt = pt->asSkPoint(); |
+ if (SkDPoint::ApproximatelyEqual(gridPt, fLine[0].asSkPoint())) { |
+ *pt = fLine[0]; |
+ *lineT = 0; |
+ } else if (SkDPoint::ApproximatelyEqual(gridPt, fLine[1].asSkPoint())) { |
+ *pt = fLine[1]; |
+ *lineT = 1; |
+ } |
+ if (fIntersections->used() > 0 && approximately_equal((*fIntersections)[1][0], *lineT)) { |
+ return false; |
+ } |
+ if (gridPt == fConic[0].asSkPoint()) { |
+ *pt = fConic[0]; |
+ *conicT = 0; |
+ } else if (gridPt == fConic[2].asSkPoint()) { |
+ *pt = fConic[2]; |
+ *conicT = 1; |
+ } |
+ return true; |
+ } |
+ |
+ bool uniqueAnswer(double conicT, const SkDPoint& pt) { |
+ for (int inner = 0; inner < fIntersections->used(); ++inner) { |
+ if (fIntersections->pt(inner) != pt) { |
+ continue; |
+ } |
+ double existingConicT = (*fIntersections)[0][inner]; |
+ if (conicT == existingConicT) { |
+ return false; |
+ } |
+ // check if midway on conic is also same point. If so, discard this |
+ double conicMidT = (existingConicT + conicT) / 2; |
+ SkDPoint conicMidPt = fConic.ptAtT(conicMidT); |
+ if (conicMidPt.approximatelyEqual(pt)) { |
+ return false; |
+ } |
+ } |
+#if ONE_OFF_DEBUG |
+ SkDPoint qPt = fConic.ptAtT(conicT); |
+ SkDebugf("%s pt=(%1.9g,%1.9g) cPt=(%1.9g,%1.9g)\n", __FUNCTION__, pt.fX, pt.fY, |
+ qPt.fX, qPt.fY); |
+#endif |
+ return true; |
+ } |
+ |
+private: |
+ const SkDConic& fConic; |
+ const SkDLine& fLine; |
+ SkIntersections* fIntersections; |
+ bool fAllowNear; |
+}; |
+ |
+int SkIntersections::horizontal(const SkDConic& conic, double left, double right, double y, |
+ bool flipped) { |
+ SkDLine line = {{{ left, y }, { right, y }}}; |
+ LineConicIntersections c(conic, line, this); |
+ return c.horizontalIntersect(y, left, right, flipped); |
+} |
+ |
+int SkIntersections::vertical(const SkDConic& conic, double top, double bottom, double x, |
+ bool flipped) { |
+ SkDLine line = {{{ x, top }, { x, bottom }}}; |
+ LineConicIntersections c(conic, line, this); |
+ return c.verticalIntersect(x, top, bottom, flipped); |
+} |
+ |
+int SkIntersections::intersect(const SkDConic& conic, const SkDLine& line) { |
+ LineConicIntersections c(conic, line, this); |
+ c.allowNear(fAllowNear); |
+ return c.intersect(); |
+} |
+ |
+int SkIntersections::intersectRay(const SkDConic& conic, const SkDLine& line) { |
+ LineConicIntersections c(conic, line, this); |
+ fUsed = c.intersectRay(fT[0]); |
+ for (int index = 0; index < fUsed; ++index) { |
+ fPt[index] = conic.ptAtT(fT[0][index]); |
+ } |
+ return fUsed; |
+} |