| Index: gm/verylargebitmap.cpp
|
| diff --git a/gm/verylargebitmap.cpp b/gm/verylargebitmap.cpp
|
| index 1cfecd8ad7725012728050f2bc8a8efef87111af..753786b97ead1f51d6e512caf0c16a796aa92c46 100644
|
| --- a/gm/verylargebitmap.cpp
|
| +++ b/gm/verylargebitmap.cpp
|
| @@ -59,15 +59,15 @@ public:
|
| VeryLargeBitmapGM() {}
|
|
|
| protected:
|
| - SkString onShortName() SK_OVERRIDE {
|
| + SkString onShortName() override {
|
| return SkString("verylargebitmap");
|
| }
|
|
|
| - SkISize onISize() SK_OVERRIDE {
|
| + SkISize onISize() override {
|
| return SkISize::Make(500, 600);
|
| }
|
|
|
| - void onDraw(SkCanvas* canvas) SK_OVERRIDE {
|
| + void onDraw(SkCanvas* canvas) override {
|
| int veryBig = 65*1024; // 64K < size
|
| int big = 33*1024; // 32K < size < 64K
|
| // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
|
|
|