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Unified Diff: src/effects/SkLightingImageFilter.cpp

Issue 1037793002: C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: git cl web Created 5 years, 9 months ago
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Index: src/effects/SkLightingImageFilter.cpp
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 115776707ddc6445004a54daf0748cc506a5da57..72dcf64c5879faf45195ac58dd38cddaa5d0347c 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -289,12 +289,12 @@ public:
protected:
SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale,
SkScalar kd, SkImageFilter* input, const CropRect* cropRect);
- void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
+ void flatten(SkWriteBuffer& buffer) const override;
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
- SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE;
+ SkBitmap* result, SkIPoint* offset) const override;
#if SK_SUPPORT_GPU
virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
- const SkIRect& bounds) const SK_OVERRIDE;
+ const SkIRect& bounds) const override;
#endif
private:
@@ -317,12 +317,12 @@ public:
protected:
SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks,
SkScalar shininess, SkImageFilter* input, const CropRect*);
- void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
+ void flatten(SkWriteBuffer& buffer) const override;
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
- SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE;
+ SkBitmap* result, SkIPoint* offset) const override;
#if SK_SUPPORT_GPU
virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
- const SkIRect& bounds) const SK_OVERRIDE;
+ const SkIRect& bounds) const override;
#endif
private:
@@ -344,9 +344,9 @@ public:
const SkMatrix& filterMatrix() const { return fFilterMatrix; }
protected:
- bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
+ bool onIsEqual(const GrFragmentProcessor&) const override;
- void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
// lighting shaders are complicated. We just throw up our hands.
inout->mulByUnknownFourComponents();
}
@@ -372,16 +372,16 @@ public:
kd));
}
- const char* name() const SK_OVERRIDE { return "DiffuseLighting"; }
+ const char* name() const override { return "DiffuseLighting"; }
- void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const SK_OVERRIDE;
+ void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const override;
- GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE;
+ GrGLFragmentProcessor* createGLInstance() const override;
SkScalar kd() const { return fKD; }
private:
- bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
+ bool onIsEqual(const GrFragmentProcessor&) const override;
GrDiffuseLightingEffect(GrTexture* texture,
const SkLight* light,
@@ -410,17 +410,17 @@ public:
shininess));
}
- const char* name() const SK_OVERRIDE { return "SpecularLighting"; }
+ const char* name() const override { return "SpecularLighting"; }
- void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const SK_OVERRIDE;
+ void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const override;
- GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE;
+ GrGLFragmentProcessor* createGLInstance() const override;
SkScalar ks() const { return fKS; }
SkScalar shininess() const { return fShininess; }
private:
- bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
+ bool onIsEqual(const GrFragmentProcessor&) const override;
GrSpecularLightingEffect(GrTexture* texture,
const SkLight* light,
@@ -482,8 +482,8 @@ class GrGLDistantLight : public GrGLLight {
public:
virtual ~GrGLDistantLight() {}
virtual void setData(const GrGLProgramDataManager&,
- const SkLight* light) const SK_OVERRIDE;
- void emitSurfaceToLight(GrGLFPBuilder*, const char* z) SK_OVERRIDE;
+ const SkLight* light) const override;
+ void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
private:
typedef GrGLLight INHERITED;
@@ -496,8 +496,8 @@ class GrGLPointLight : public GrGLLight {
public:
virtual ~GrGLPointLight() {}
virtual void setData(const GrGLProgramDataManager&,
- const SkLight* light) const SK_OVERRIDE;
- void emitSurfaceToLight(GrGLFPBuilder*, const char* z) SK_OVERRIDE;
+ const SkLight* light) const override;
+ void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
private:
typedef GrGLLight INHERITED;
@@ -510,9 +510,9 @@ class GrGLSpotLight : public GrGLLight {
public:
virtual ~GrGLSpotLight() {}
virtual void setData(const GrGLProgramDataManager&,
- const SkLight* light) const SK_OVERRIDE;
- void emitSurfaceToLight(GrGLFPBuilder*, const char* z) SK_OVERRIDE;
- void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight) SK_OVERRIDE;
+ const SkLight* light) const override;
+ void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
+ void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight) override;
private:
typedef GrGLLight INHERITED;
@@ -589,9 +589,9 @@ public:
return fDirection;
};
SkPoint3 lightColor(const SkPoint3&) const { return color(); }
- LightType type() const SK_OVERRIDE { return kDistant_LightType; }
+ LightType type() const override { return kDistant_LightType; }
const SkPoint3& direction() const { return fDirection; }
- GrGLLight* createGLLight() const SK_OVERRIDE {
+ GrGLLight* createGLLight() const override {
#if SK_SUPPORT_GPU
return SkNEW(GrGLDistantLight);
#else
@@ -599,9 +599,9 @@ public:
return NULL;
#endif
}
- bool requiresFragmentPosition() const SK_OVERRIDE { return false; }
+ bool requiresFragmentPosition() const override { return false; }
- bool isEqual(const SkLight& other) const SK_OVERRIDE {
+ bool isEqual(const SkLight& other) const override {
if (other.type() != kDistant_LightType) {
return false;
}
@@ -619,10 +619,10 @@ protected:
SkDistantLight(const SkPoint3& direction, const SkPoint3& color)
: INHERITED(color), fDirection(direction) {
}
- SkLight* transform(const SkMatrix& matrix) const SK_OVERRIDE {
+ SkLight* transform(const SkMatrix& matrix) const override {
return new SkDistantLight(direction(), color());
}
- void onFlattenLight(SkWriteBuffer& buffer) const SK_OVERRIDE {
+ void onFlattenLight(SkWriteBuffer& buffer) const override {
writePoint3(fDirection, buffer);
}
@@ -646,9 +646,9 @@ public:
return direction;
};
SkPoint3 lightColor(const SkPoint3&) const { return color(); }
- LightType type() const SK_OVERRIDE { return kPoint_LightType; }
+ LightType type() const override { return kPoint_LightType; }
const SkPoint3& location() const { return fLocation; }
- GrGLLight* createGLLight() const SK_OVERRIDE {
+ GrGLLight* createGLLight() const override {
#if SK_SUPPORT_GPU
return SkNEW(GrGLPointLight);
#else
@@ -656,8 +656,8 @@ public:
return NULL;
#endif
}
- bool requiresFragmentPosition() const SK_OVERRIDE { return true; }
- bool isEqual(const SkLight& other) const SK_OVERRIDE {
+ bool requiresFragmentPosition() const override { return true; }
+ bool isEqual(const SkLight& other) const override {
if (other.type() != kPoint_LightType) {
return false;
}
@@ -665,7 +665,7 @@ public:
return INHERITED::isEqual(other) &&
fLocation == o.fLocation;
}
- SkLight* transform(const SkMatrix& matrix) const SK_OVERRIDE {
+ SkLight* transform(const SkMatrix& matrix) const override {
SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY);
matrix.mapPoints(&location2, 1);
// Use X scale and Y scale on Z and average the result
@@ -682,7 +682,7 @@ public:
protected:
SkPointLight(const SkPoint3& location, const SkPoint3& color)
: INHERITED(color), fLocation(location) {}
- void onFlattenLight(SkWriteBuffer& buffer) const SK_OVERRIDE {
+ void onFlattenLight(SkWriteBuffer& buffer) const override {
writePoint3(fLocation, buffer);
}
@@ -709,7 +709,7 @@ public:
fConeScale = SkScalarInvert(antiAliasThreshold);
}
- SkLight* transform(const SkMatrix& matrix) const SK_OVERRIDE {
+ SkLight* transform(const SkMatrix& matrix) const override {
SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY);
matrix.mapPoints(&location2, 1);
// Use X scale and Y scale on Z and average the result
@@ -745,7 +745,7 @@ public:
}
return color() * scale;
}
- GrGLLight* createGLLight() const SK_OVERRIDE {
+ GrGLLight* createGLLight() const override {
#if SK_SUPPORT_GPU
return SkNEW(GrGLSpotLight);
#else
@@ -753,8 +753,8 @@ public:
return NULL;
#endif
}
- bool requiresFragmentPosition() const SK_OVERRIDE { return true; }
- LightType type() const SK_OVERRIDE { return kSpot_LightType; }
+ bool requiresFragmentPosition() const override { return true; }
+ LightType type() const override { return kSpot_LightType; }
const SkPoint3& location() const { return fLocation; }
const SkPoint3& target() const { return fTarget; }
SkScalar specularExponent() const { return fSpecularExponent; }
@@ -788,7 +788,7 @@ protected:
fS(s)
{
}
- void onFlattenLight(SkWriteBuffer& buffer) const SK_OVERRIDE {
+ void onFlattenLight(SkWriteBuffer& buffer) const override {
writePoint3(fLocation, buffer);
writePoint3(fTarget, buffer);
buffer.writeScalar(fSpecularExponent);
@@ -798,7 +798,7 @@ protected:
writePoint3(fS, buffer);
}
- bool isEqual(const SkLight& other) const SK_OVERRIDE {
+ bool isEqual(const SkLight& other) const override {
if (other.type() != kSpot_LightType) {
return false;
}
@@ -1214,14 +1214,14 @@ public:
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
- const TextureSamplerArray&) SK_OVERRIDE;
+ const TextureSamplerArray&) override;
static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b);
/**
* Subclasses of GrGLLightingEffect must call INHERITED::setData();
*/
- void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
+ void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
protected:
virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) = 0;
@@ -1239,8 +1239,8 @@ private:
class GrGLDiffuseLightingEffect : public GrGLLightingEffect {
public:
GrGLDiffuseLightingEffect(const GrProcessor&);
- void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE;
- void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
+ void emitLightFunc(GrGLFPBuilder*, SkString* funcName) override;
+ void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
private:
typedef GrGLLightingEffect INHERITED;
@@ -1253,8 +1253,8 @@ private:
class GrGLSpecularLightingEffect : public GrGLLightingEffect {
public:
GrGLSpecularLightingEffect(const GrProcessor&);
- void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE;
- void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
+ void emitLightFunc(GrGLFPBuilder*, SkString* funcName) override;
+ void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
private:
typedef GrGLLightingEffect INHERITED;
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