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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| 11 #include "gl/GrGLCaps.h" | 11 #include "gl/GrGLCaps.h" |
| 12 #include "gl/GrGLProcessor.h" | 12 #include "gl/GrGLProcessor.h" |
| 13 #include "gl/GrGLSL.h" | 13 #include "gl/GrGLSL.h" |
| 14 #include "gl/GrGLTexture.h" | 14 #include "gl/GrGLTexture.h" |
| 15 #include "gl/builders/GrGLProgramBuilder.h" | 15 #include "gl/builders/GrGLProgramBuilder.h" |
| 16 | 16 |
| 17 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { | 17 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { |
| 18 public: | 18 public: |
| 19 GrGLSimpleTextureEffect(const GrProcessor&) {} | 19 GrGLSimpleTextureEffect(const GrProcessor&) {} |
| 20 | 20 |
| 21 virtual void emitCode(GrGLFPBuilder* builder, | 21 virtual void emitCode(GrGLFPBuilder* builder, |
| 22 const GrFragmentProcessor& fp, | 22 const GrFragmentProcessor& fp, |
| 23 const char* outputColor, | 23 const char* outputColor, |
| 24 const char* inputColor, | 24 const char* inputColor, |
| 25 const TransformedCoordsArray& coords, | 25 const TransformedCoordsArray& coords, |
| 26 const TextureSamplerArray& samplers) SK_OVERRIDE { | 26 const TextureSamplerArray& samplers) override { |
| 27 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 27 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 28 fsBuilder->codeAppendf("\t%s = ", outputColor); | 28 fsBuilder->codeAppendf("\t%s = ", outputColor); |
| 29 fsBuilder->appendTextureLookupAndModulate(inputColor, | 29 fsBuilder->appendTextureLookupAndModulate(inputColor, |
| 30 samplers[0], | 30 samplers[0], |
| 31 coords[0].c_str(), | 31 coords[0].c_str(), |
| 32 coords[0].getType()); | 32 coords[0].getType()); |
| 33 fsBuilder->codeAppend(";\n"); | 33 fsBuilder->codeAppend(";\n"); |
| 34 } | 34 } |
| 35 | 35 |
| 36 private: | 36 private: |
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| 76 | 76 |
| 77 static const GrCoordSet kCoordSets[] = { | 77 static const GrCoordSet kCoordSets[] = { |
| 78 kLocal_GrCoordSet, | 78 kLocal_GrCoordSet, |
| 79 kDevice_GrCoordSet | 79 kDevice_GrCoordSet |
| 80 }; | 80 }; |
| 81 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord
Sets))]; | 81 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord
Sets))]; |
| 82 | 82 |
| 83 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); | 83 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); |
| 84 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); | 84 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); |
| 85 } | 85 } |
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