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Side by Side Diff: src/gpu/effects/GrConfigConversionEffect.cpp

Issue 1037793002: C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: git cl web Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConfigConversionEffect.h" 8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h" 9 #include "GrContext.h"
10 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
11 #include "GrSimpleTextureEffect.h" 11 #include "GrSimpleTextureEffect.h"
12 #include "SkMatrix.h" 12 #include "SkMatrix.h"
13 #include "gl/GrGLProcessor.h" 13 #include "gl/GrGLProcessor.h"
14 #include "gl/builders/GrGLProgramBuilder.h" 14 #include "gl/builders/GrGLProgramBuilder.h"
15 15
16 class GrGLConfigConversionEffect : public GrGLFragmentProcessor { 16 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
17 public: 17 public:
18 GrGLConfigConversionEffect(const GrProcessor& processor) { 18 GrGLConfigConversionEffect(const GrProcessor& processor) {
19 const GrConfigConversionEffect& configConversionEffect = 19 const GrConfigConversionEffect& configConversionEffect =
20 processor.cast<GrConfigConversionEffect>(); 20 processor.cast<GrConfigConversionEffect>();
21 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); 21 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
22 fPMConversion = configConversionEffect.pmConversion(); 22 fPMConversion = configConversionEffect.pmConversion();
23 } 23 }
24 24
25 virtual void emitCode(GrGLFPBuilder* builder, 25 virtual void emitCode(GrGLFPBuilder* builder,
26 const GrFragmentProcessor&, 26 const GrFragmentProcessor&,
27 const char* outputColor, 27 const char* outputColor,
28 const char* inputColor, 28 const char* inputColor,
29 const TransformedCoordsArray& coords, 29 const TransformedCoordsArray& coords,
30 const TextureSamplerArray& samplers) SK_OVERRIDE { 30 const TextureSamplerArray& samplers) override {
31 // Using highp for GLES here in order to avoid some precision issues on specific GPUs. 31 // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
32 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision ); 32 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision );
33 SkString tmpDecl; 33 SkString tmpDecl;
34 tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl); 34 tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
35 35
36 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 36 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
37 37
38 fsBuilder->codeAppendf("%s;", tmpDecl.c_str()); 38 fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
39 39
40 fsBuilder->codeAppendf("%s = ", tmpVar.c_str()); 40 fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
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289 kNone_PMConversion != pmConversion) { 289 kNone_PMConversion != pmConversion) {
290 // The PM conversions assume colors are 0..255 290 // The PM conversions assume colors are 0..255
291 return NULL; 291 return NULL;
292 } 292 }
293 return SkNEW_ARGS(GrConfigConversionEffect, (texture, 293 return SkNEW_ARGS(GrConfigConversionEffect, (texture,
294 swapRedAndBlue, 294 swapRedAndBlue,
295 pmConversion, 295 pmConversion,
296 matrix)); 296 matrix));
297 } 297 }
298 } 298 }
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