OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "SkAnimTimer.h" | 9 #include "SkAnimTimer.h" |
10 #include "SkView.h" | 10 #include "SkView.h" |
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
82 } | 82 } |
83 | 83 |
84 paint.setAntiAlias(true); | 84 paint.setAntiAlias(true); |
85 paint.setShader(fShaders[fShaderIndex]); | 85 paint.setShader(fShaders[fShaderIndex]); |
86 paint.setFilterQuality(kLow_SkFilterQuality); | 86 paint.setFilterQuality(kLow_SkFilterQuality); |
87 SkRect r = { -150, -150, 150, 150 }; | 87 SkRect r = { -150, -150, 150, 150 }; |
88 canvas->drawRoundRect(r, 30, 30, paint); | 88 canvas->drawRoundRect(r, 30, 30, paint); |
89 } | 89 } |
90 } | 90 } |
91 | 91 |
92 bool onAnimate(const SkAnimTimer& timer) SK_OVERRIDE { | 92 bool onAnimate(const SkAnimTimer& timer) override { |
93 if (timer.isStopped()) { | 93 if (timer.isStopped()) { |
94 fRY = 0; | 94 fRY = 0; |
95 } else { | 95 } else { |
96 fRY = timer.scaled(90, 360); | 96 fRY = timer.scaled(90, 360); |
97 } | 97 } |
98 return true; | 98 return true; |
99 } | 99 } |
100 | 100 |
101 private: | 101 private: |
102 SkScalar fRX, fRY, fRZ; | 102 SkScalar fRX, fRY, fRZ; |
103 typedef SampleView INHERITED; | 103 typedef SampleView INHERITED; |
104 }; | 104 }; |
105 | 105 |
106 ////////////////////////////////////////////////////////////////////////////// | 106 ////////////////////////////////////////////////////////////////////////////// |
107 | 107 |
108 static SkView* MyFactory() { return new CameraView; } | 108 static SkView* MyFactory() { return new CameraView; } |
109 static SkViewRegister reg(MyFactory); | 109 static SkViewRegister reg(MyFactory); |
OLD | NEW |