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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkTransparentShader_DEFINED | 8 #ifndef SkTransparentShader_DEFINED |
9 #define SkTransparentShader_DEFINED | 9 #define SkTransparentShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 | 12 |
13 class SK_API SkTransparentShader : public SkShader { | 13 class SK_API SkTransparentShader : public SkShader { |
14 public: | 14 public: |
15 SkTransparentShader() {} | 15 SkTransparentShader() {} |
16 | 16 |
17 size_t contextSize() const SK_OVERRIDE; | 17 size_t contextSize() const override; |
18 | 18 |
19 class TransparentShaderContext : public SkShader::Context { | 19 class TransparentShaderContext : public SkShader::Context { |
20 public: | 20 public: |
21 TransparentShaderContext(const SkTransparentShader& shader, const Contex
tRec&); | 21 TransparentShaderContext(const SkTransparentShader& shader, const Contex
tRec&); |
22 virtual ~TransparentShaderContext(); | 22 virtual ~TransparentShaderContext(); |
23 | 23 |
24 uint32_t getFlags() const SK_OVERRIDE; | 24 uint32_t getFlags() const override; |
25 void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; | 25 void shadeSpan(int x, int y, SkPMColor[], int count) override; |
26 void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; | 26 void shadeSpan16(int x, int y, uint16_t span[], int count) override; |
27 | 27 |
28 private: | 28 private: |
29 const SkBitmap* fDevice; | 29 const SkBitmap* fDevice; |
30 | 30 |
31 typedef SkShader::Context INHERITED; | 31 typedef SkShader::Context INHERITED; |
32 }; | 32 }; |
33 | 33 |
34 SK_TO_STRING_OVERRIDE() | 34 SK_TO_STRING_OVERRIDE() |
35 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) | 35 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) |
36 | 36 |
37 protected: | 37 protected: |
38 Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE
; | 38 Context* onCreateContext(const ContextRec&, void* storage) const override; |
39 | 39 |
40 // we don't need to flatten anything at all | 40 // we don't need to flatten anything at all |
41 void flatten(SkWriteBuffer&) const SK_OVERRIDE {} | 41 void flatten(SkWriteBuffer&) const override {} |
42 | 42 |
43 private: | 43 private: |
44 typedef SkShader INHERITED; | 44 typedef SkShader INHERITED; |
45 }; | 45 }; |
46 | 46 |
47 #endif | 47 #endif |
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