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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkShader.h" | 10 #include "SkShader.h" |
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| 22 : fTextureCreated(false) | 22 : fTextureCreated(false) |
| 23 , fShader(NULL) | 23 , fShader(NULL) |
| 24 , fMaskFilter(NULL) { | 24 , fMaskFilter(NULL) { |
| 25 } | 25 } |
| 26 | 26 |
| 27 virtual ~SamplerStressGM() { | 27 virtual ~SamplerStressGM() { |
| 28 } | 28 } |
| 29 | 29 |
| 30 protected: | 30 protected: |
| 31 | 31 |
| 32 SkString onShortName() SK_OVERRIDE { | 32 SkString onShortName() override { |
| 33 return SkString("gpusamplerstress"); | 33 return SkString("gpusamplerstress"); |
| 34 } | 34 } |
| 35 | 35 |
| 36 SkISize onISize() SK_OVERRIDE { | 36 SkISize onISize() override { |
| 37 return SkISize::Make(640, 480); | 37 return SkISize::Make(640, 480); |
| 38 } | 38 } |
| 39 | 39 |
| 40 /** | 40 /** |
| 41 * Create a red & green stripes on black texture | 41 * Create a red & green stripes on black texture |
| 42 */ | 42 */ |
| 43 void createTexture() { | 43 void createTexture() { |
| 44 if (fTextureCreated) { | 44 if (fTextureCreated) { |
| 45 return; | 45 return; |
| 46 } | 46 } |
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| 81 | 81 |
| 82 void createMaskFilter() { | 82 void createMaskFilter() { |
| 83 if (fMaskFilter.get()) { | 83 if (fMaskFilter.get()) { |
| 84 return; | 84 return; |
| 85 } | 85 } |
| 86 | 86 |
| 87 const SkScalar sigma = 1; | 87 const SkScalar sigma = 1; |
| 88 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); | 88 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); |
| 89 } | 89 } |
| 90 | 90 |
| 91 void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 91 void onDraw(SkCanvas* canvas) override { |
| 92 createShader(); | 92 createShader(); |
| 93 createMaskFilter(); | 93 createMaskFilter(); |
| 94 | 94 |
| 95 canvas->save(); | 95 canvas->save(); |
| 96 | 96 |
| 97 // draw a letter "M" with a green & red striped texture and a | 97 // draw a letter "M" with a green & red striped texture and a |
| 98 // stipple mask with a round rect soft clip | 98 // stipple mask with a round rect soft clip |
| 99 SkPaint paint; | 99 SkPaint paint; |
| 100 paint.setAntiAlias(true); | 100 paint.setAntiAlias(true); |
| 101 paint.setTextSize(72); | 101 paint.setTextSize(72); |
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| 144 | 144 |
| 145 typedef GM INHERITED; | 145 typedef GM INHERITED; |
| 146 }; | 146 }; |
| 147 | 147 |
| 148 ////////////////////////////////////////////////////////////////////////////// | 148 ////////////////////////////////////////////////////////////////////////////// |
| 149 | 149 |
| 150 static GM* MyFactory(void*) { return new SamplerStressGM; } | 150 static GM* MyFactory(void*) { return new SamplerStressGM; } |
| 151 static GMRegistry reg(MyFactory); | 151 static GMRegistry reg(MyFactory); |
| 152 | 152 |
| 153 } | 153 } |
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