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Side by Side Diff: Source/modules/webaudio/AudioNodeInput.cpp

Issue 1037683002: Web Audio: Unapply Oilpan to AudioSummingJunction. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Remove m_didCallDispose Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 15 matching lines...) Expand all
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/AudioNodeInput.h" 27 #include "modules/webaudio/AudioNodeInput.h"
28 28
29 #include "modules/webaudio/AudioContext.h" 29 #include "modules/webaudio/AudioContext.h"
30 #include "modules/webaudio/AudioNodeOutput.h" 30 #include "modules/webaudio/AudioNodeOutput.h"
31 #include <algorithm> 31 #include <algorithm>
32 32
33 namespace blink { 33 namespace blink {
34 34
35 inline AudioNodeInput::AudioNodeInput(AudioNode& node) 35 inline AudioNodeInput::AudioNodeInput(AudioNode& node)
36 : AudioSummingJunction(node.context()) 36 : AudioSummingJunction(node.context()->handler())
37 , m_node(node) 37 , m_node(node)
38 { 38 {
39 // Set to mono by default. 39 // Set to mono by default.
40 m_internalSummingBus = AudioBus::create(1, AudioNode::ProcessingSizeInFrames ); 40 m_internalSummingBus = AudioBus::create(1, AudioNode::ProcessingSizeInFrames );
41 } 41 }
42 42
43 AudioNodeInput* AudioNodeInput::create(AudioNode& node) 43 AudioNodeInput* AudioNodeInput::create(AudioNode& node)
44 { 44 {
45 return new AudioNodeInput(node); 45 return new AudioNodeInput(node);
46 } 46 }
47 47
48 DEFINE_TRACE(AudioNodeInput) 48 DEFINE_TRACE(AudioNodeInput)
49 { 49 {
50 // TODO(tkent): Oilpan: m_renderingOutputs should not be strong references.
51 // This is a short-term workaround to avoid crashes, and causes AudioNode
52 // leaks.
53 AudioContext::AutoLocker locker(deferredTaskHandler());
54 for (size_t i = 0; i < m_renderingOutputs.size(); ++i)
55 visitor->trace(m_renderingOutputs[i]);
50 visitor->trace(m_node); 56 visitor->trace(m_node);
51 AudioSummingJunction::trace(visitor);
52 } 57 }
53 58
54 void AudioNodeInput::connect(AudioNodeOutput& output) 59 void AudioNodeInput::connect(AudioNodeOutput& output)
55 { 60 {
56 ASSERT(context()->isGraphOwner()); 61 ASSERT(deferredTaskHandler().isGraphOwner());
57 62
58 // Check if we're already connected to this output. 63 // Check if we're already connected to this output.
59 if (m_outputs.contains(&output)) 64 if (m_outputs.contains(&output))
60 return; 65 return;
61 66
62 output.addInput(*this); 67 output.addInput(*this);
63 m_outputs.add(&output); 68 m_outputs.add(&output);
64 changedOutputs(); 69 changedOutputs();
65 } 70 }
66 71
67 void AudioNodeInput::disconnect(AudioNodeOutput& output) 72 void AudioNodeInput::disconnect(AudioNodeOutput& output)
68 { 73 {
69 ASSERT(context()->isGraphOwner()); 74 ASSERT(deferredTaskHandler().isGraphOwner());
70 75
71 // First try to disconnect from "active" connections. 76 // First try to disconnect from "active" connections.
72 if (m_outputs.contains(&output)) { 77 if (m_outputs.contains(&output)) {
73 m_outputs.remove(&output); 78 m_outputs.remove(&output);
74 changedOutputs(); 79 changedOutputs();
75 output.removeInput(*this); 80 output.removeInput(*this);
76 // Note: it's important to return immediately after removeInput() calls 81 // Note: it's important to return immediately after removeInput() calls
77 // since the node may be deleted. 82 // since the node may be deleted.
78 return; 83 return;
79 } 84 }
80 85
81 // Otherwise, try to disconnect from disabled connections. 86 // Otherwise, try to disconnect from disabled connections.
82 if (m_disabledOutputs.contains(&output)) { 87 if (m_disabledOutputs.contains(&output)) {
83 m_disabledOutputs.remove(&output); 88 m_disabledOutputs.remove(&output);
84 output.removeInput(*this); 89 output.removeInput(*this);
85 // Note: it's important to return immediately after all removeInput() ca lls 90 // Note: it's important to return immediately after all removeInput() ca lls
86 // since the node may be deleted. 91 // since the node may be deleted.
87 return; 92 return;
88 } 93 }
89 94
90 ASSERT_NOT_REACHED(); 95 ASSERT_NOT_REACHED();
91 } 96 }
92 97
93 void AudioNodeInput::disable(AudioNodeOutput& output) 98 void AudioNodeInput::disable(AudioNodeOutput& output)
94 { 99 {
95 ASSERT(context()->isGraphOwner()); 100 ASSERT(deferredTaskHandler().isGraphOwner());
96 ASSERT(m_outputs.contains(&output)); 101 ASSERT(m_outputs.contains(&output));
97 102
98 m_disabledOutputs.add(&output); 103 m_disabledOutputs.add(&output);
99 m_outputs.remove(&output); 104 m_outputs.remove(&output);
100 changedOutputs(); 105 changedOutputs();
101 106
102 // Propagate disabled state to outputs. 107 // Propagate disabled state to outputs.
103 node().disableOutputsIfNecessary(); 108 node().disableOutputsIfNecessary();
104 } 109 }
105 110
106 void AudioNodeInput::enable(AudioNodeOutput& output) 111 void AudioNodeInput::enable(AudioNodeOutput& output)
107 { 112 {
108 ASSERT(context()->isGraphOwner()); 113 ASSERT(deferredTaskHandler().isGraphOwner());
109 ASSERT(m_disabledOutputs.contains(&output)); 114 ASSERT(m_disabledOutputs.contains(&output));
110 115
111 // Move output from disabled list to active list. 116 // Move output from disabled list to active list.
112 m_outputs.add(&output); 117 m_outputs.add(&output);
113 m_disabledOutputs.remove(&output); 118 m_disabledOutputs.remove(&output);
114 changedOutputs(); 119 changedOutputs();
115 120
116 // Propagate enabled state to outputs. 121 // Propagate enabled state to outputs.
117 node().enableOutputsIfNecessary(); 122 node().enableOutputsIfNecessary();
118 } 123 }
119 124
120 void AudioNodeInput::didUpdate() 125 void AudioNodeInput::didUpdate()
121 { 126 {
122 node().checkNumberOfChannelsForInput(this); 127 node().checkNumberOfChannelsForInput(this);
123 } 128 }
124 129
125 void AudioNodeInput::updateInternalBus() 130 void AudioNodeInput::updateInternalBus()
126 { 131 {
127 ASSERT(context()->isAudioThread()); 132 ASSERT(deferredTaskHandler().isAudioThread());
128 ASSERT(context()->isGraphOwner()); 133 ASSERT(deferredTaskHandler().isGraphOwner());
129 134
130 unsigned numberOfInputChannels = numberOfChannels(); 135 unsigned numberOfInputChannels = numberOfChannels();
131 136
132 if (numberOfInputChannels == m_internalSummingBus->numberOfChannels()) 137 if (numberOfInputChannels == m_internalSummingBus->numberOfChannels())
133 return; 138 return;
134 139
135 m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioNode::Pr ocessingSizeInFrames); 140 m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioNode::Pr ocessingSizeInFrames);
136 } 141 }
137 142
138 unsigned AudioNodeInput::numberOfChannels() const 143 unsigned AudioNodeInput::numberOfChannels() const
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151 } 156 }
152 157
153 if (mode == AudioNode::ClampedMax) 158 if (mode == AudioNode::ClampedMax)
154 maxChannels = std::min(maxChannels, static_cast<unsigned>(node().channel Count())); 159 maxChannels = std::min(maxChannels, static_cast<unsigned>(node().channel Count()));
155 160
156 return maxChannels; 161 return maxChannels;
157 } 162 }
158 163
159 AudioBus* AudioNodeInput::bus() 164 AudioBus* AudioNodeInput::bus()
160 { 165 {
161 ASSERT(context()->isAudioThread()); 166 ASSERT(deferredTaskHandler().isAudioThread());
162 167
163 // Handle single connection specially to allow for in-place processing. 168 // Handle single connection specially to allow for in-place processing.
164 if (numberOfRenderingConnections() == 1 && node().internalChannelCountMode() == AudioNode::Max) 169 if (numberOfRenderingConnections() == 1 && node().internalChannelCountMode() == AudioNode::Max)
165 return renderingOutput(0)->bus(); 170 return renderingOutput(0)->bus();
166 171
167 // Multiple connections case or complex ChannelCountMode (or no connections) . 172 // Multiple connections case or complex ChannelCountMode (or no connections) .
168 return internalSummingBus(); 173 return internalSummingBus();
169 } 174 }
170 175
171 AudioBus* AudioNodeInput::internalSummingBus() 176 AudioBus* AudioNodeInput::internalSummingBus()
172 { 177 {
173 ASSERT(context()->isAudioThread()); 178 ASSERT(deferredTaskHandler().isAudioThread());
174 179
175 return m_internalSummingBus.get(); 180 return m_internalSummingBus.get();
176 } 181 }
177 182
178 void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProc ess) 183 void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProc ess)
179 { 184 {
180 ASSERT(context()->isAudioThread()); 185 ASSERT(deferredTaskHandler().isAudioThread());
181 186
182 // We shouldn't be calling this method if there's only one connection, since it's less efficient. 187 // We shouldn't be calling this method if there's only one connection, since it's less efficient.
183 ASSERT(numberOfRenderingConnections() > 1 || node().internalChannelCountMode () != AudioNode::Max); 188 ASSERT(numberOfRenderingConnections() > 1 || node().internalChannelCountMode () != AudioNode::Max);
184 189
185 ASSERT(summingBus); 190 ASSERT(summingBus);
186 if (!summingBus) 191 if (!summingBus)
187 return; 192 return;
188 193
189 summingBus->zero(); 194 summingBus->zero();
190 195
191 AudioBus::ChannelInterpretation interpretation = node().internalChannelInter pretation(); 196 AudioBus::ChannelInterpretation interpretation = node().internalChannelInter pretation();
192 197
193 for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) { 198 for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) {
194 AudioNodeOutput* output = renderingOutput(i); 199 AudioNodeOutput* output = renderingOutput(i);
195 ASSERT(output); 200 ASSERT(output);
196 201
197 // Render audio from this output. 202 // Render audio from this output.
198 AudioBus* connectionBus = output->pull(0, framesToProcess); 203 AudioBus* connectionBus = output->pull(0, framesToProcess);
199 204
200 // Sum, with unity-gain. 205 // Sum, with unity-gain.
201 summingBus->sumFrom(*connectionBus, interpretation); 206 summingBus->sumFrom(*connectionBus, interpretation);
202 } 207 }
203 } 208 }
204 209
205 AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess) 210 AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
206 { 211 {
207 ASSERT(context()->isAudioThread()); 212 ASSERT(deferredTaskHandler().isAudioThread());
208 213
209 // Handle single connection case. 214 // Handle single connection case.
210 if (numberOfRenderingConnections() == 1 && node().internalChannelCountMode() == AudioNode::Max) { 215 if (numberOfRenderingConnections() == 1 && node().internalChannelCountMode() == AudioNode::Max) {
211 // The output will optimize processing using inPlaceBus if it's able. 216 // The output will optimize processing using inPlaceBus if it's able.
212 AudioNodeOutput* output = this->renderingOutput(0); 217 AudioNodeOutput* output = this->renderingOutput(0);
213 return output->pull(inPlaceBus, framesToProcess); 218 return output->pull(inPlaceBus, framesToProcess);
214 } 219 }
215 220
216 AudioBus* internalSummingBus = this->internalSummingBus(); 221 AudioBus* internalSummingBus = this->internalSummingBus();
217 222
218 if (!numberOfRenderingConnections()) { 223 if (!numberOfRenderingConnections()) {
219 // At least, generate silence if we're not connected to anything. 224 // At least, generate silence if we're not connected to anything.
220 // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing. 225 // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing.
221 internalSummingBus->zero(); 226 internalSummingBus->zero();
222 return internalSummingBus; 227 return internalSummingBus;
223 } 228 }
224 229
225 // Handle multiple connections case. 230 // Handle multiple connections case.
226 sumAllConnections(internalSummingBus, framesToProcess); 231 sumAllConnections(internalSummingBus, framesToProcess);
227 232
228 return internalSummingBus; 233 return internalSummingBus;
229 } 234 }
230 235
231 } // namespace blink 236 } // namespace blink
232 237
233 #endif // ENABLE(WEB_AUDIO) 238 #endif // ENABLE(WEB_AUDIO)
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