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Unified Diff: src/pathops/SkDLineIntersection.cpp

Issue 1037573004: cumulative pathops patch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix pathopsinverse gm Created 5 years, 9 months ago
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Index: src/pathops/SkDLineIntersection.cpp
diff --git a/src/pathops/SkDLineIntersection.cpp b/src/pathops/SkDLineIntersection.cpp
index 8fc673f2fb80e36558df1ae889a82863e6e05975..ed96b9c5d7997033d92f4e1c630c50e2814546e6 100644
--- a/src/pathops/SkDLineIntersection.cpp
+++ b/src/pathops/SkDLineIntersection.cpp
@@ -7,45 +7,6 @@
#include "SkIntersections.h"
#include "SkPathOpsLine.h"
-/* Determine the intersection point of two lines. This assumes the lines are not parallel,
- and that that the lines are infinite.
- From http://en.wikipedia.org/wiki/Line-line_intersection
- */
-SkDPoint SkIntersections::Line(const SkDLine& a, const SkDLine& b) {
- double axLen = a[1].fX - a[0].fX;
- double ayLen = a[1].fY - a[0].fY;
- double bxLen = b[1].fX - b[0].fX;
- double byLen = b[1].fY - b[0].fY;
- double denom = byLen * axLen - ayLen * bxLen;
- SkASSERT(denom);
- double term1 = a[1].fX * a[0].fY - a[1].fY * a[0].fX;
- double term2 = b[1].fX * b[0].fY - b[1].fY * b[0].fX;
- SkDPoint p;
- p.fX = (term1 * bxLen - axLen * term2) / denom;
- p.fY = (term1 * byLen - ayLen * term2) / denom;
- return p;
-}
-
-int SkIntersections::cleanUpCoincidence() {
- do {
- int last = fUsed - 1;
- for (int index = 0; index < last; ++index) {
- if (fT[0][index] == fT[0][index + 1]) {
- removeOne(index + (int) (fT[1][index] == 0 || fT[1][index] == 1));
- goto tryAgain;
- }
- }
- for (int index = 0; index < last; ++index) {
- if (fT[1][index] == fT[1][index + 1]) {
- removeOne(index + (int) (fT[0][index] == 0 || fT[0][index] == 1));
- goto tryAgain;
- }
- }
- return fUsed;
-tryAgain: ;
- } while (true);
-}
-
void SkIntersections::cleanUpParallelLines(bool parallel) {
while (fUsed > 2) {
removeOne(1);
@@ -58,6 +19,9 @@ void SkIntersections::cleanUpParallelLines(bool parallel) {
removeOne(endMatch);
}
}
+ if (fUsed == 2) {
+ fIsCoincident[0] = fIsCoincident[1] = 0x03;
+ }
}
void SkIntersections::computePoints(const SkDLine& line, int used) {
@@ -81,12 +45,6 @@ int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
SkDVector ab0 = a[0] - b[0];
double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX;
-#if 0
- if (!between(0, numerA, denom) || !between(0, numerB, denom)) {
- fUsed = 0;
- return 0;
- }
-#endif
numerA /= denom;
numerB /= denom;
int used;
@@ -190,7 +148,6 @@ int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
}
SkASSERT(a[iA] != b[nearer]);
SkASSERT(iA == (bNearA[nearer] > 0.5));
- fNearlySame[iA] = true;
insertNear(iA, nearer, a[iA], b[nearer]);
aNearB[iA] = -1;
bNearA[nearer] = -1;
@@ -235,18 +192,6 @@ static double horizontal_intercept(const SkDLine& line, double y) {
return SkPinT((y - line[0].fY) / (line[1].fY - line[0].fY));
}
-int SkIntersections::horizontal(const SkDLine& line, double y) {
- fMax = 2;
- int horizontalType = horizontal_coincident(line, y);
- if (horizontalType == 1) {
- fT[0][0] = horizontal_intercept(line, y);
- } else if (horizontalType == 2) {
- fT[0][0] = 0;
- fT[0][1] = 1;
- }
- return fUsed = horizontalType;
-}
-
int SkIntersections::horizontal(const SkDLine& line, double left, double right,
double y, bool flipped) {
fMax = 3; // clean up parallel at the end will limit the result to 2 at the most
@@ -323,18 +268,6 @@ static double vertical_intercept(const SkDLine& line, double x) {
return SkPinT((x - line[0].fX) / (line[1].fX - line[0].fX));
}
-int SkIntersections::vertical(const SkDLine& line, double x) {
- fMax = 2;
- int verticalType = vertical_coincident(line, x);
- if (verticalType == 1) {
- fT[0][0] = vertical_intercept(line, x);
- } else if (verticalType == 2) {
- fT[0][0] = 0;
- fT[0][1] = 1;
- }
- return fUsed = verticalType;
-}
-
int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
double x, bool flipped) {
fMax = 3; // cleanup parallel lines will bring this back line
@@ -393,14 +326,3 @@ int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
return fUsed;
}
-// from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py
-// 4 subs, 2 muls, 1 cmp
-static bool ccw(const SkDPoint& A, const SkDPoint& B, const SkDPoint& C) {
- return (C.fY - A.fY) * (B.fX - A.fX) > (B.fY - A.fY) * (C.fX - A.fX);
-}
-
-// 16 subs, 8 muls, 6 cmps
-bool SkIntersections::Test(const SkDLine& a, const SkDLine& b) {
- return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1])
- && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]);
-}
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