| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "PathOpsTestCommon.h" | 7 #include "PathOpsTestCommon.h" |
| 8 #include "SkPathOpsPoint.h" | 8 #include "SkPathOpsPoint.h" |
| 9 #include "Test.h" | 9 #include "Test.h" |
| 10 | 10 |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 p += v; | 31 p += v; |
| 32 REPORTER_ASSERT(reporter, p == pt); | 32 REPORTER_ASSERT(reporter, p == pt); |
| 33 p -= v; | 33 p -= v; |
| 34 REPORTER_ASSERT(reporter, p == pt); | 34 REPORTER_ASSERT(reporter, p == pt); |
| 35 REPORTER_ASSERT(reporter, p.approximatelyEqual(pt)); | 35 REPORTER_ASSERT(reporter, p.approximatelyEqual(pt)); |
| 36 SkPoint sPt = pt.asSkPoint(); | 36 SkPoint sPt = pt.asSkPoint(); |
| 37 p.set(sPt); | 37 p.set(sPt); |
| 38 REPORTER_ASSERT(reporter, p == pt); | 38 REPORTER_ASSERT(reporter, p == pt); |
| 39 REPORTER_ASSERT(reporter, p.approximatelyEqual(sPt)); | 39 REPORTER_ASSERT(reporter, p.approximatelyEqual(sPt)); |
| 40 REPORTER_ASSERT(reporter, p.roughlyEqual(pt)); | 40 REPORTER_ASSERT(reporter, p.roughlyEqual(pt)); |
| 41 REPORTER_ASSERT(reporter, p.moreRoughlyEqual(pt)); | |
| 42 p.fX = p.fY = 0; | 41 p.fX = p.fY = 0; |
| 43 REPORTER_ASSERT(reporter, p.fX == 0 && p.fY == 0); | 42 REPORTER_ASSERT(reporter, p.fX == 0 && p.fY == 0); |
| 44 REPORTER_ASSERT(reporter, p.approximatelyZero()); | 43 REPORTER_ASSERT(reporter, p.approximatelyZero()); |
| 45 REPORTER_ASSERT(reporter, pt.distanceSquared(p) == pt.fX * pt.fX + pt.fY
* pt.fY); | 44 REPORTER_ASSERT(reporter, pt.distanceSquared(p) == pt.fX * pt.fX + pt.fY
* pt.fY); |
| 46 REPORTER_ASSERT(reporter, approximately_equal(pt.distance(p), | 45 REPORTER_ASSERT(reporter, approximately_equal(pt.distance(p), |
| 47 sqrt(pt.fX * pt.fX + pt.fY * pt.fY))); | 46 sqrt(pt.fX * pt.fX + pt.fY * pt.fY))); |
| 48 } | 47 } |
| 49 } | 48 } |
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