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Side by Side Diff: src/pathops/SkPathOpsQuad.cpp

Issue 1037573004: cumulative pathops patch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix pathopsinverse gm Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "SkIntersections.h" 7 #include "SkIntersections.h"
8 #include "SkLineParameters.h" 8 #include "SkLineParameters.h"
9 #include "SkPathOpsCubic.h" 9 #include "SkPathOpsCubic.h"
10 #include "SkPathOpsQuad.h" 10 #include "SkPathOpsQuad.h"
11 #include "SkPathOpsTriangle.h" 11
12 /* started with at_most_end_pts_in_common from SkDQuadIntersection.cpp */
13 // Do a quick reject by rotating all points relative to a line formed by
14 // a pair of one quad's points. If the 2nd quad's points
15 // are on the line or on the opposite side from the 1st quad's 'odd man', the
16 // curves at most intersect at the endpoints.
17 /* if returning true, check contains true if quad's hull collapsed, making the c ubic linear
18 if returning false, check contains true if the the quad pair have only the en d point in common
19 */
20 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const {
21 bool linear = true;
22 for (int oddMan = 0; oddMan < kPointCount; ++oddMan) {
23 const SkDPoint* endPt[2];
24 this->otherPts(oddMan, endPt);
25 double origX = endPt[0]->fX;
26 double origY = endPt[0]->fY;
27 double adj = endPt[1]->fX - origX;
28 double opp = endPt[1]->fY - origY;
29 double sign = (fPts[oddMan].fY - origY) * adj - (fPts[oddMan].fX - origX ) * opp;
30 if (approximately_zero(sign)) {
31 continue;
32 }
33 linear = false;
34 bool foundOutlier = false;
35 for (int n = 0; n < kPointCount; ++n) {
36 double test = (q2[n].fY - origY) * adj - (q2[n].fX - origX) * opp;
37 if (test * sign > 0 && !precisely_zero(test)) {
38 foundOutlier = true;
39 break;
40 }
41 }
42 if (!foundOutlier) {
43 return false;
44 }
45 }
46 *isLinear = linear;
47 return true;
48 }
49
50 /* bit twiddling for finding the off curve index (x&~m is the pair in [0,1,2] ex cluding oddMan)
51 oddMan opp x=oddMan^opp x=x-oddMan m=x>>2 x&~m
52 0 1 1 1 0 1
53 2 2 2 0 2
54 1 1 0 -1 -1 0
55 2 3 2 0 2
56 2 1 3 1 0 1
57 2 0 -2 -1 0
58 */
59 void SkDQuad::otherPts(int oddMan, const SkDPoint* endPt[2]) const {
60 for (int opp = 1; opp < kPointCount; ++opp) {
61 int end = (oddMan ^ opp) - oddMan; // choose a value not equal to oddMa n
62 end &= ~(end >> 2); // if the value went negative, set it to zero
63 endPt[opp - 1] = &fPts[end];
64 }
65 }
12 66
13 // from http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html 67 // from http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html
14 // (currently only used by testing) 68 // (currently only used by testing)
15 double SkDQuad::nearestT(const SkDPoint& pt) const { 69 double SkDQuad::nearestT(const SkDPoint& pt) const {
16 SkDVector pos = fPts[0] - pt; 70 SkDVector pos = fPts[0] - pt;
17 // search points P of bezier curve with PM.(dP / dt) = 0 71 // search points P of bezier curve with PM.(dP / dt) = 0
18 // a calculus leads to a 3d degree equation : 72 // a calculus leads to a 3d degree equation :
19 SkDVector A = fPts[1] - fPts[0]; 73 SkDVector A = fPts[1] - fPts[0];
20 SkDVector B = fPts[2] - fPts[1]; 74 SkDVector B = fPts[2] - fPts[1];
21 B -= A; 75 B -= A;
(...skipping 14 matching lines...) Expand all
36 distMin = dist; 90 distMin = dist;
37 bestIndex = index; 91 bestIndex = index;
38 } 92 }
39 } 93 }
40 if (bestIndex >= 0) { 94 if (bestIndex >= 0) {
41 return ts[bestIndex]; 95 return ts[bestIndex];
42 } 96 }
43 return d0 < d2 ? 0 : 1; 97 return d0 < d2 ? 0 : 1;
44 } 98 }
45 99
46 bool SkDQuad::pointInHull(const SkDPoint& pt) const {
47 return ((const SkDTriangle&) fPts).contains(pt);
48 }
49
50 SkDPoint SkDQuad::top(double startT, double endT) const { 100 SkDPoint SkDQuad::top(double startT, double endT) const {
51 SkDQuad sub = subDivide(startT, endT); 101 SkDQuad sub = subDivide(startT, endT);
52 SkDPoint topPt = sub[0]; 102 SkDPoint topPt = sub[0];
53 if (topPt.fY > sub[2].fY || (topPt.fY == sub[2].fY && topPt.fX > sub[2].fX)) { 103 if (topPt.fY > sub[2].fY || (topPt.fY == sub[2].fY && topPt.fX > sub[2].fX)) {
54 topPt = sub[2]; 104 topPt = sub[2];
55 } 105 }
56 if (!between(sub[0].fY, sub[1].fY, sub[2].fY)) { 106 if (!between(sub[0].fY, sub[1].fY, sub[2].fY)) {
57 double extremeT; 107 double extremeT;
58 if (FindExtrema(sub[0].fY, sub[1].fY, sub[2].fY, &extremeT)) { 108 if (FindExtrema(sub[0].fY, sub[1].fY, sub[2].fY, &extremeT)) {
59 extremeT = startT + (endT - startT) * extremeT; 109 extremeT = startT + (endT - startT) * extremeT;
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
133 s[1] = -sqrt_D - p; 183 s[1] = -sqrt_D - p;
134 return 1 + !AlmostDequalUlps(s[0], s[1]); 184 return 1 + !AlmostDequalUlps(s[0], s[1]);
135 } 185 }
136 186
137 bool SkDQuad::isLinear(int startIndex, int endIndex) const { 187 bool SkDQuad::isLinear(int startIndex, int endIndex) const {
138 SkLineParameters lineParameters; 188 SkLineParameters lineParameters;
139 lineParameters.quadEndPoints(*this, startIndex, endIndex); 189 lineParameters.quadEndPoints(*this, startIndex, endIndex);
140 // FIXME: maybe it's possible to avoid this and compare non-normalized 190 // FIXME: maybe it's possible to avoid this and compare non-normalized
141 lineParameters.normalize(); 191 lineParameters.normalize();
142 double distance = lineParameters.controlPtDistance(*this); 192 double distance = lineParameters.controlPtDistance(*this);
143 return approximately_zero(distance); 193 double tiniest = SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY),
194 fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY);
195 double largest = SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY),
196 fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY);
197 largest = SkTMax(largest, -tiniest);
198 return approximately_zero_when_compared_to(distance, largest);
144 } 199 }
145 200
146 SkDCubic SkDQuad::toCubic() const { 201 SkDCubic SkDQuad::toCubic() const {
147 SkDCubic cubic; 202 SkDCubic cubic;
148 cubic[0] = fPts[0]; 203 cubic[0] = fPts[0];
149 cubic[2] = fPts[1]; 204 cubic[2] = fPts[1];
150 cubic[3] = fPts[2]; 205 cubic[3] = fPts[2];
151 cubic[1].fX = (cubic[0].fX + cubic[2].fX * 2) / 3; 206 cubic[1].fX = (cubic[0].fX + cubic[2].fX * 2) / 3;
152 cubic[1].fY = (cubic[0].fY + cubic[2].fY * 2) / 3; 207 cubic[1].fY = (cubic[0].fY + cubic[2].fY * 2) / 3;
153 cubic[2].fX = (cubic[3].fX + cubic[2].fX * 2) / 3; 208 cubic[2].fX = (cubic[3].fX + cubic[2].fX * 2) / 3;
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233 dstPt->fX = fPts[endIndex].fX; 288 dstPt->fX = fPts[endIndex].fX;
234 } 289 }
235 if (fPts[endIndex].fY == fPts[1].fY) { 290 if (fPts[endIndex].fY == fPts[1].fY) {
236 dstPt->fY = fPts[endIndex].fY; 291 dstPt->fY = fPts[endIndex].fY;
237 } 292 }
238 } 293 }
239 294
240 SkDPoint SkDQuad::subDivide(const SkDPoint& a, const SkDPoint& c, double t1, dou ble t2) const { 295 SkDPoint SkDQuad::subDivide(const SkDPoint& a, const SkDPoint& c, double t1, dou ble t2) const {
241 SkASSERT(t1 != t2); 296 SkASSERT(t1 != t2);
242 SkDPoint b; 297 SkDPoint b;
243 #if 0
244 // this approach assumes that the control point computed directly is accurat e enough
245 double dx = interp_quad_coords(&fPts[0].fX, (t1 + t2) / 2);
246 double dy = interp_quad_coords(&fPts[0].fY, (t1 + t2) / 2);
247 b.fX = 2 * dx - (a.fX + c.fX) / 2;
248 b.fY = 2 * dy - (a.fY + c.fY) / 2;
249 #else
250 SkDQuad sub = subDivide(t1, t2); 298 SkDQuad sub = subDivide(t1, t2);
251 SkDLine b0 = {{a, sub[1] + (a - sub[0])}}; 299 SkDLine b0 = {{a, sub[1] + (a - sub[0])}};
252 SkDLine b1 = {{c, sub[1] + (c - sub[2])}}; 300 SkDLine b1 = {{c, sub[1] + (c - sub[2])}};
253 SkIntersections i; 301 SkIntersections i;
254 i.intersectRay(b0, b1); 302 i.intersectRay(b0, b1);
255 if (i.used() == 1 && i[0][0] >= 0 && i[1][0] >= 0) { 303 if (i.used() == 1 && i[0][0] >= 0 && i[1][0] >= 0) {
256 b = i.pt(0); 304 b = i.pt(0);
257 } else { 305 } else {
258 SkASSERT(i.used() <= 2); 306 SkASSERT(i.used() <= 2);
259 b = SkDPoint::Mid(b0[1], b1[1]); 307 b = SkDPoint::Mid(b0[1], b1[1]);
260 } 308 }
261 #endif
262 if (t1 == 0 || t2 == 0) { 309 if (t1 == 0 || t2 == 0) {
263 align(0, &b); 310 align(0, &b);
264 } 311 }
265 if (t1 == 1 || t2 == 1) { 312 if (t1 == 1 || t2 == 1) {
266 align(2, &b); 313 align(2, &b);
267 } 314 }
268 if (AlmostBequalUlps(b.fX, a.fX)) { 315 if (AlmostBequalUlps(b.fX, a.fX)) {
269 b.fX = a.fX; 316 b.fX = a.fX;
270 } else if (AlmostBequalUlps(b.fX, c.fX)) { 317 } else if (AlmostBequalUlps(b.fX, c.fX)) {
271 b.fX = c.fX; 318 b.fX = c.fX;
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
333 * c = C 380 * c = C
334 */ 381 */
335 void SkDQuad::SetABC(const double* quad, double* a, double* b, double* c) { 382 void SkDQuad::SetABC(const double* quad, double* a, double* b, double* c) {
336 *a = quad[0]; // a = A 383 *a = quad[0]; // a = A
337 *b = 2 * quad[2]; // b = 2*B 384 *b = 2 * quad[2]; // b = 2*B
338 *c = quad[4]; // c = C 385 *c = quad[4]; // c = C
339 *b -= *c; // b = 2*B - C 386 *b -= *c; // b = 2*B - C
340 *a -= *b; // a = A - 2*B + C 387 *a -= *b; // a = A - 2*B + C
341 *b -= *c; // b = 2*B - 2*C 388 *b -= *c; // b = 2*B - 2*C
342 } 389 }
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