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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #ifndef SkPathOpsPoint_DEFINED | 7 #ifndef SkPathOpsPoint_DEFINED |
| 8 #define SkPathOpsPoint_DEFINED | 8 #define SkPathOpsPoint_DEFINED |
| 9 | 9 |
| 10 #include "SkPathOpsTypes.h" | 10 #include "SkPathOpsTypes.h" |
| 11 #include "SkPoint.h" | 11 #include "SkPoint.h" |
| 12 | 12 |
| 13 inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) { | 13 inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) { |
| 14 return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY); | 14 return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY); |
| 15 } | 15 } |
| 16 | 16 |
| 17 struct SkDVector { | 17 struct SkDVector { |
| 18 double fX; | 18 double fX; |
| 19 double fY; | 19 double fY; |
| 20 | 20 |
| 21 void set(const SkVector& pt) { | 21 void set(const SkVector& pt) { |
| 22 fX = pt.fX; | 22 fX = pt.fX; |
| 23 fY = pt.fY; | 23 fY = pt.fY; |
| 24 } | 24 } |
| 25 | 25 |
| 26 friend SkDPoint operator+(const SkDPoint& a, const SkDVector& b); | 26 friend SkDPoint operator+(const SkDPoint& a, const SkDVector& b); |
| 27 | 27 |
| 28 // only used by testing |
| 28 void operator+=(const SkDVector& v) { | 29 void operator+=(const SkDVector& v) { |
| 29 fX += v.fX; | 30 fX += v.fX; |
| 30 fY += v.fY; | 31 fY += v.fY; |
| 31 } | 32 } |
| 32 | 33 |
| 34 // only called by nearestT, which is currently only used by testing |
| 33 void operator-=(const SkDVector& v) { | 35 void operator-=(const SkDVector& v) { |
| 34 fX -= v.fX; | 36 fX -= v.fX; |
| 35 fY -= v.fY; | 37 fY -= v.fY; |
| 36 } | 38 } |
| 37 | 39 |
| 40 // only used by testing |
| 38 void operator/=(const double s) { | 41 void operator/=(const double s) { |
| 39 fX /= s; | 42 fX /= s; |
| 40 fY /= s; | 43 fY /= s; |
| 41 } | 44 } |
| 42 | 45 |
| 46 // only used by testing |
| 43 void operator*=(const double s) { | 47 void operator*=(const double s) { |
| 44 fX *= s; | 48 fX *= s; |
| 45 fY *= s; | 49 fY *= s; |
| 46 } | 50 } |
| 47 | 51 |
| 48 SkVector asSkVector() const { | 52 SkVector asSkVector() const { |
| 49 SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; | 53 SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; |
| 50 return v; | 54 return v; |
| 51 } | 55 } |
| 52 | 56 |
| 57 // only used by testing |
| 53 double cross(const SkDVector& a) const { | 58 double cross(const SkDVector& a) const { |
| 54 return fX * a.fY - fY * a.fX; | 59 return fX * a.fY - fY * a.fX; |
| 55 } | 60 } |
| 56 | 61 |
| 57 // similar to cross, this bastardization considers nearly coincident to be z
ero | 62 // similar to cross, this bastardization considers nearly coincident to be z
ero |
| 58 double crossCheck(const SkDVector& a) const { | 63 double crossCheck(const SkDVector& a) const { |
| 59 double xy = fX * a.fY; | 64 double xy = fX * a.fY; |
| 60 double yx = fY * a.fX; | 65 double yx = fY * a.fX; |
| 61 return AlmostEqualUlps(xy, yx) ? 0 : xy - yx; | 66 return AlmostEqualUlps(xy, yx) ? 0 : xy - yx; |
| 62 } | 67 } |
| (...skipping 28 matching lines...) Expand all Loading... |
| 91 | 96 |
| 92 friend bool operator!=(const SkDPoint& a, const SkDPoint& b) { | 97 friend bool operator!=(const SkDPoint& a, const SkDPoint& b) { |
| 93 return a.fX != b.fX || a.fY != b.fY; | 98 return a.fX != b.fX || a.fY != b.fY; |
| 94 } | 99 } |
| 95 | 100 |
| 96 void operator=(const SkPoint& pt) { | 101 void operator=(const SkPoint& pt) { |
| 97 fX = pt.fX; | 102 fX = pt.fX; |
| 98 fY = pt.fY; | 103 fY = pt.fY; |
| 99 } | 104 } |
| 100 | 105 |
| 106 // only used by testing |
| 101 void operator+=(const SkDVector& v) { | 107 void operator+=(const SkDVector& v) { |
| 102 fX += v.fX; | 108 fX += v.fX; |
| 103 fY += v.fY; | 109 fY += v.fY; |
| 104 } | 110 } |
| 105 | 111 |
| 112 // only used by testing |
| 106 void operator-=(const SkDVector& v) { | 113 void operator-=(const SkDVector& v) { |
| 107 fX -= v.fX; | 114 fX -= v.fX; |
| 108 fY -= v.fY; | 115 fY -= v.fY; |
| 109 } | 116 } |
| 110 | 117 |
| 111 // note: this can not be implemented with | 118 // note: this can not be implemented with |
| 112 // return approximately_equal(a.fY, fY) && approximately_equal(a.fX, fX); | 119 // return approximately_equal(a.fY, fY) && approximately_equal(a.fX, fX); |
| 113 // because that will not take the magnitude of the values into account | 120 // because that will not take the magnitude of the values into account |
| 114 bool approximatelyEqual(const SkDPoint& a) const { | 121 bool approximatelyEqual(const SkDPoint& a) const { |
| 115 if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { | 122 if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { |
| 116 return true; | 123 return true; |
| 117 } | 124 } |
| 118 if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { | 125 if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { |
| 119 return false; | 126 return false; |
| 120 } | 127 } |
| 121 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? | 128 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? |
| 122 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); | 129 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| 123 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); | 130 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| 124 largest = SkTMax(largest, -tiniest); | 131 largest = SkTMax(largest, -tiniest); |
| 125 return AlmostBequalUlps(largest, largest + dist); // is the dist within
ULPS tolerance? | 132 return AlmostPequalUlps(largest, largest + dist); // is the dist within
ULPS tolerance? |
| 126 } | 133 } |
| 127 | 134 |
| 128 bool approximatelyEqual(const SkPoint& a) const { | 135 bool approximatelyEqual(const SkPoint& a) const { |
| 129 SkDPoint dA; | 136 SkDPoint dA; |
| 130 dA.set(a); | 137 dA.set(a); |
| 131 return approximatelyEqual(dA); | 138 return approximatelyEqual(dA); |
| 132 } | 139 } |
| 133 | 140 |
| 134 static bool ApproximatelyEqual(const SkPoint& a, const SkPoint& b) { | 141 static bool ApproximatelyEqual(const SkPoint& a, const SkPoint& b) { |
| 135 if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY))
{ | 142 if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY))
{ |
| 136 return true; | 143 return true; |
| 137 } | 144 } |
| 138 if (!RoughlyEqualUlps(a.fX, b.fX) || !RoughlyEqualUlps(a.fY, b.fY)) { | 145 if (!RoughlyEqualUlps(a.fX, b.fX) || !RoughlyEqualUlps(a.fY, b.fY)) { |
| 139 return false; | 146 return false; |
| 140 } | 147 } |
| 141 SkDPoint dA, dB; | 148 SkDPoint dA, dB; |
| 142 dA.set(a); | 149 dA.set(a); |
| 143 dB.set(b); | 150 dB.set(b); |
| 144 double dist = dA.distance(dB); // OPTIMIZATION: can we compare against
distSq instead ? | 151 double dist = dA.distance(dB); // OPTIMIZATION: can we compare against
distSq instead ? |
| 145 float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY); | 152 float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY); |
| 146 float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY); | 153 float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY); |
| 147 largest = SkTMax(largest, -tiniest); | 154 largest = SkTMax(largest, -tiniest); |
| 148 return AlmostBequalUlps((double) largest, largest + dist); // is dist wi
thin ULPS tolerance? | 155 return AlmostPequalUlps((double) largest, largest + dist); // is dist wi
thin ULPS tolerance? |
| 149 } | 156 } |
| 150 | 157 |
| 151 static bool RoughlyEqual(const SkPoint& a, const SkPoint& b) { | 158 // only used by testing |
| 152 if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY))
{ | |
| 153 return true; | |
| 154 } | |
| 155 return RoughlyEqualUlps(a.fX, b.fX) && RoughlyEqualUlps(a.fY, b.fY); | |
| 156 } | |
| 157 | |
| 158 bool approximatelyPEqual(const SkDPoint& a) const { | |
| 159 if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { | |
| 160 return true; | |
| 161 } | |
| 162 if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { | |
| 163 return false; | |
| 164 } | |
| 165 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? | |
| 166 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); | |
| 167 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); | |
| 168 largest = SkTMax(largest, -tiniest); | |
| 169 return AlmostPequalUlps(largest, largest + dist); // is the dist within
ULPS tolerance? | |
| 170 } | |
| 171 | |
| 172 bool approximatelyDEqual(const SkDPoint& a) const { | |
| 173 if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { | |
| 174 return true; | |
| 175 } | |
| 176 if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { | |
| 177 return false; | |
| 178 } | |
| 179 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? | |
| 180 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); | |
| 181 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); | |
| 182 largest = SkTMax(largest, -tiniest); | |
| 183 return AlmostDequalUlps(largest, largest + dist); // is the dist within
ULPS tolerance? | |
| 184 } | |
| 185 | |
| 186 bool approximatelyZero() const { | 159 bool approximatelyZero() const { |
| 187 return approximately_zero(fX) && approximately_zero(fY); | 160 return approximately_zero(fX) && approximately_zero(fY); |
| 188 } | 161 } |
| 189 | 162 |
| 190 SkPoint asSkPoint() const { | 163 SkPoint asSkPoint() const { |
| 191 SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; | 164 SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; |
| 192 return pt; | 165 return pt; |
| 193 } | 166 } |
| 194 | 167 |
| 195 double distance(const SkDPoint& a) const { | 168 double distance(const SkDPoint& a) const { |
| 196 SkDVector temp = *this - a; | 169 SkDVector temp = *this - a; |
| 197 return temp.length(); | 170 return temp.length(); |
| 198 } | 171 } |
| 199 | 172 |
| 200 double distanceSquared(const SkDPoint& a) const { | 173 double distanceSquared(const SkDPoint& a) const { |
| 201 SkDVector temp = *this - a; | 174 SkDVector temp = *this - a; |
| 202 return temp.lengthSquared(); | 175 return temp.lengthSquared(); |
| 203 } | 176 } |
| 204 | 177 |
| 205 static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) { | 178 static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) { |
| 206 SkDPoint result; | 179 SkDPoint result; |
| 207 result.fX = (a.fX + b.fX) / 2; | 180 result.fX = (a.fX + b.fX) / 2; |
| 208 result.fY = (a.fY + b.fY) / 2; | 181 result.fY = (a.fY + b.fY) / 2; |
| 209 return result; | 182 return result; |
| 210 } | 183 } |
| 211 | 184 |
| 212 bool moreRoughlyEqual(const SkDPoint& a) const { | 185 bool roughlyEqual(const SkDPoint& a) const { |
| 213 if (roughly_equal(fX, a.fX) && roughly_equal(fY, a.fY)) { | 186 if (roughly_equal(fX, a.fX) && roughly_equal(fY, a.fY)) { |
| 214 return true; | 187 return true; |
| 215 } | 188 } |
| 216 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? | 189 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? |
| 217 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); | 190 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| 218 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); | 191 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| 219 largest = SkTMax(largest, -tiniest); | 192 largest = SkTMax(largest, -tiniest); |
| 220 return RoughlyEqualUlps(largest, largest + dist); // is the dist within
ULPS tolerance? | 193 return RoughlyEqualUlps(largest, largest + dist); // is the dist within
ULPS tolerance? |
| 221 } | 194 } |
| 222 | 195 |
| 223 bool roughlyEqual(const SkDPoint& a) const { | |
| 224 return roughly_equal(a.fY, fY) && roughly_equal(a.fX, fX); | |
| 225 } | |
| 226 | |
| 227 // utilities callable by the user from the debugger when the implementation
code is linked in | 196 // utilities callable by the user from the debugger when the implementation
code is linked in |
| 228 void dump() const; | 197 void dump() const; |
| 229 static void Dump(const SkPoint& pt); | 198 static void Dump(const SkPoint& pt); |
| 230 static void DumpHex(const SkPoint& pt); | 199 static void DumpHex(const SkPoint& pt); |
| 231 }; | 200 }; |
| 232 | 201 |
| 233 #endif | 202 #endif |
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