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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/ast.h" | 5 #include "src/ast.h" |
| 6 | 6 |
| 7 #include <cmath> // For isfinite. | 7 #include <cmath> // For isfinite. |
| 8 #include "src/builtins.h" | 8 #include "src/builtins.h" |
| 9 #include "src/code-stubs.h" | 9 #include "src/code-stubs.h" |
| 10 #include "src/contexts.h" | 10 #include "src/contexts.h" |
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| 361 } | 361 } |
| 362 | 362 |
| 363 // Add name, value pair to the fixed array. | 363 // Add name, value pair to the fixed array. |
| 364 constant_properties->set(position++, *key); | 364 constant_properties->set(position++, *key); |
| 365 constant_properties->set(position++, *value); | 365 constant_properties->set(position++, *value); |
| 366 } | 366 } |
| 367 | 367 |
| 368 constant_properties_ = constant_properties; | 368 constant_properties_ = constant_properties; |
| 369 fast_elements_ = | 369 fast_elements_ = |
| 370 (max_element_index <= 32) || ((2 * elements) >= max_element_index); | 370 (max_element_index <= 32) || ((2 * elements) >= max_element_index); |
| 371 has_elements_ = elements > 0; |
| 371 set_is_simple(is_simple); | 372 set_is_simple(is_simple); |
| 372 set_depth(depth_acc); | 373 set_depth(depth_acc); |
| 373 } | 374 } |
| 374 | 375 |
| 375 | 376 |
| 376 void ArrayLiteral::BuildConstantElements(Isolate* isolate) { | 377 void ArrayLiteral::BuildConstantElements(Isolate* isolate) { |
| 377 if (!constant_elements_.is_null()) return; | 378 if (!constant_elements_.is_null()) return; |
| 378 | 379 |
| 379 // Allocate a fixed array to hold all the object literals. | 380 // Allocate a fixed array to hold all the object literals. |
| 380 Handle<JSArray> array = | 381 Handle<JSArray> array = |
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| 1002 // static | 1003 // static |
| 1003 bool Literal::Match(void* literal1, void* literal2) { | 1004 bool Literal::Match(void* literal1, void* literal2) { |
| 1004 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); | 1005 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); |
| 1005 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); | 1006 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); |
| 1006 return (x->IsString() && y->IsString() && *x->AsString() == *y->AsString()) || | 1007 return (x->IsString() && y->IsString() && *x->AsString() == *y->AsString()) || |
| 1007 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); | 1008 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); |
| 1008 } | 1009 } |
| 1009 | 1010 |
| 1010 | 1011 |
| 1011 } } // namespace v8::internal | 1012 } } // namespace v8::internal |
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