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Issue 1037163002: Improve Sky READMEs (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 8 months ago
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1 Effen (fn) 1 Sky Framework
2 === 2 =============
3 3
4 Effen is a prototype of a functional-reactive framework for sky which takes insp iration from [React](http://facebook.github.io/react/). 4 Effen is a functional-reactive framework for Sky which takes inspiration from
5 [React](http://facebook.github.io/react/). Effen is comprised of three main
6 parts: a virtual-dom and diffing engine, a component mechanism and a very early
7 set of widgets for use in creating applications.
5 8
6 Effen is comprised of three main parts: a virtual-dom and diffing engine, a comp onent mechanism and a very early set of widgets for use in creating applications . 9 The central idea is that you build your UI out of components. Components
10 describe what their view should look like given their current configuration &
11 state. The diffing engine ensures that the DOM looks how the component describes
12 by applying minimal diffs to transition it from one state to the next.
7 13
8 The central idea is that you build your UI out of components. Components describ e what their view should look like given their current configuration & state. Th e diffing engine ensures that the DOM looks how the component describes by apply ing minimal diffs to transition it from one state to the next. 14 If you just want to dive into code, see the [stocks example](../../../../example s/stocks).
9
10 If you just want to dive into code, see the [stocks example](../examples/stocks) .
11
12 15
13 Hello World 16 Hello World
14 ----------- 17 -----------
15 18
16 To build an application, create a subclass of App and instantiate it. 19 To build an application, create a subclass of App and instantiate it.
17 20
18 ```HTML 21 ```HTML
19 <!-- In hello.sky -->
20 <script> 22 <script>
21 import 'helloworld.dart'; 23 import 'hello_world.dart';
22 24
23 main() { 25 main() {
24 new HelloWorldApp(); 26 new HelloWorldApp();
25 } 27 }
26 </script> 28 </script>
27 ``` 29 ```
28 30
29 ```JavaScript 31 ```dart
30 // In helloworld.dart 32 // In hello_world.dart
31 import '../fn/lib/fn.dart'; 33 import 'package:sky/framework/fn.dart';
32 34
33 class HelloWorldApp extends App { 35 class HelloWorldApp extends App {
34 Node build() { 36 Node build() {
35 return new Text('Hello, World!'); 37 return new Text('Hello, world!');
36 } 38 }
37 } 39 }
38 ``` 40 ```
39 An app is comprised of (and is, itself, a) components. A component's main job is to implement `Node build()`. The idea here is that the `build` method describes the DOM of a component at any given point during its lifetime. In this case, ou r `HelloWorldApp`'s `build` method just returns a `Text` node which displays the obligatory line of text. 41
42 An app is comprised of (and is, itself, a) components. A component's main job is
43 to implement `Node build()`. The idea here is that the `build` method describes
44 the DOM of a component at any given point during its lifetime. In this case, our
45 `HelloWorldApp`'s `build` method just returns a `Text` node which displays the
46 obligatory line of text.
40 47
41 Nodes 48 Nodes
42 ----- 49 -----
43 A component's `build` method must return a single `Node` which *may* have childr en (and so on, forming a *subtree*). Effen comes with a few built-in nodes which mirror the built-in nodes/elements of sky: `Text`, `Anchor` (`<a />`, `Image` ( `<img />`) and `Container` (`<div />`). `build` can return a tree of Nodes compr ised of any of these nodes and plus any other imported object which extends `Com ponent`. 50
51 A component's `build` method must return a single `Node` which *may* have
52 children (and so on, forming a *subtree*). Effen comes with a few built-in nodes
53 which mirror the built-in nodes/elements of sky: `Text`, `Anchor` (`<a />`,
54 `Image` (`<img />`) and `Container` (`<div />`). `build` can return a tree of
55 Nodes comprised of any of these nodes and plus any other imported object which
56 extends `Component`.
44 57
45 How to structure you app 58 How to structure you app
46 ------------------------ 59 ------------------------
47 If you're familiar with React, the basic idea is the same: Application data flow s *down* from components which have data to components & nodes which they constr uct via construction parameters. Generally speaking, View-Model data (data which is derived from *model* data, but exists only because the view needs it), is co mputed during the course of `build` and is short-lived, being handed into nodes & components as configuration data. 60
61 If you're familiar with React, the basic idea is the same: Application data
62 flows *down* from components which have data to components & nodes which they
63 construct via construction parameters. Generally speaking, View-Model data (data
64 which is derived from *model* data, but exists only because the view needs it),
65 is computed during the course of `build` and is short-lived, being handed into
66 nodes & components as configuration data.
48 67
49 What does "data flowing down the tree" mean? 68 What does "data flowing down the tree" mean?
50 -------------------------------------------- 69 --------------------------------------------
51 Consider the case of a checkbox. (i.e. `widgets/checkbox.dart`). The `Checkbox` constructor looks like this:
52 70
53 ```JavaScript 71 Consider the case of a checkbox. (i.e. `widgets/checkbox.dart`). The `Checkbox`
72 constructor looks like this:
73
74 ```dart
54 ValueChanged onChanged; 75 ValueChanged onChanged;
55 bool checked; 76 bool checked;
56 77
57 Checkbox({ Object key, this.onChanged, this.checked }) : super(key: key); 78 Checkbox({ Object key, this.onChanged, this.checked }) : super(key: key);
58 ``` 79 ```
59 80
60 What this means is that the `Checkbox` component is *never* "owns" the state of the checkbox. It's current state is handed into the `checked` parameter, and whe n a click occurs, the checkbox invokes its `onChanged` callback with the value i t thinks it should be changed to -- but it never directly changes the value itse lf. This is a bit odd at first look, but if you think about it: a control isn't very useful unless it gets its value out to someone and if you think about datab inding, the same thing happens: databinding basically tells a control to *treat some remote variable as its storage*. That's all that is happening here. In this case, some owning component probably has a set of values which describe a form. 81 What this means is that the `Checkbox` component is *never* "owns" the state of
82 the checkbox. It's current state is handed into the `checked` parameter, and
83 when a click occurs, the checkbox invokes its `onChanged` callback with the
84 value it thinks it should be changed to -- but it never directly changes the
85 value itself. This is a bit odd at first look, but if you think about it: a
86 control isn't very useful unless it gets its value out to someone and if you
87 think about databinding, the same thing happens: databinding basically tells a
88 control to *treat some remote variable as its storage*. That's all that is
89 happening here. In this case, some owning component probably has a set of values
90 which describe a form.
61 91
62 Stateful vs. Stateless components 92 Stateful vs. Stateless components
63 --------------------------------- 93 ---------------------------------
64 All components have access to two kinds of state: (1) configuration data (constr uctor arguments) and (2) private data (data they mutate themselves). While react components have explicit property bags for these two kinds of state (`this.prop ` and `this.state`), Effen maps these ideas to the public and private fields of the component. Constructor arguments should (by convention) be reflected as publ ic fields of the component and state should only be set on private (with a leadi ng underbar `_`) fields.
65 94
66 All (non-component) Effen nodes are stateless. Some components will be stateful. This state will likely encapsulate transient states of the UI, such as scroll p osition, animation state, uncommitted form values, etc... 95 All components have access to two kinds of state: (1) configuration data
96 (constructor arguments) and (2) private data (data they mutate themselves).
97 While react components have explicit property bags for these two kinds of state
98 (`this.prop` and `this.state`), Effen maps these ideas to the public and private
99 fields of the component. Constructor arguments should (by convention) be
100 reflected as public fields of the component and state should only be set on
101 private (with a leading underbar `_`) fields.
67 102
68 A component can become stateful in two ways: (1) by passing `super(stateful: tru e)` to its call to the superclass's constructor, or by calling `setState(Functio n fn)`. The former is a way to have a component start its life stateful, and the latter results in the component becoming statefull *as well as* scheduling the component to re-build at the end of the current animation frame. 103 All (non-component) Effen nodes are stateless. Some components will be stateful.
104 This state will likely encapsulate transient states of the UI, such as scroll
105 position, animation state, uncommitted form values, etc...
69 106
70 What does it mean to be stateful? It means that the diffing mechanism retains th e specific *instance* of the component as long as the component which builds it continues to require its presence. The component which constructed it may have p rovided new configuration in form of different values for the constructor parame ters, but these values (public fields) will be copied (using reflection) onto th e retained instance whose privates fields are left unmodified. 107 A component can become stateful in two ways: (1) by passing `super(stateful:
108 true)` to its call to the superclass's constructor, or by calling
109 `setState(Function fn)`. The former is a way to have a component start its life
110 stateful, and the latter results in the component becoming statefull *as well
111 as* scheduling the component to re-build at the end of the current animation
112 frame.
113
114 What does it mean to be stateful? It means that the diffing mechanism retains
115 the specific *instance* of the component as long as the component which builds
116 it continues to require its presence. The component which constructed it may
117 have provided new configuration in form of different values for the constructor
118 parameters, but these values (public fields) will be copied (using reflection)
119 onto the retained instance whose privates fields are left unmodified.
71 120
72 Rendering 121 Rendering
73 --------- 122 ---------
74 At the end of each animation frame, all components (including the root `App`) wh ich have `setState` on themselves will be rebuilt and the resulting changes will be minimally applied to the DOM. Note that components of lower "order" (those n ear the root of the tree) will build first because their building may require re building of higher order (those near the leaves), thus avoiding the possibility that a component which is dirty build more than once during a single cycle. 123
124 At the end of each animation frame, all components (including the root `App`)
125 which have `setState` on themselves will be rebuilt and the resulting changes
126 will be minimally applied to the DOM. Note that components of lower "order"
127 (those near the root of the tree) will build first because their building may
128 require rebuilding of higher order (those near the leaves), thus avoiding the
129 possibility that a component which is dirty build more than once during a single
130 cycle.
75 131
76 Keys 132 Keys
77 ---- 133 ----
78 In order to efficiently apply changes to the DOM and to ensure that stateful com ponents are correctly identified, Effen requires that `no two nodes (except Text ) or components of the same type may exist as children of another element withou t being distinguished by unique keys`. [`Text` is excused from this rule]. In ma ny cases, nodes don't require a key because there is only one type amongst its s iblings -- but if there is more one, you must assign each a key. This is why mos t nodes will take `({ Object key })` as an optional constructor parameter. In de velopment mode (i.e. when sky is built `Debug`) Effen will throw an error if you forget to do this. 134
135 In order to efficiently apply changes to the DOM and to ensure that stateful
136 components are correctly identified, Effen requires that `no two nodes (except
137 Text) or components of the same type may exist as children of another element
138 without being distinguished by unique keys`. [`Text` is excused from this rule].
139 In many cases, nodes don't require a key because there is only one type amongst
140 its siblings -- but if there is more one, you must assign each a key. This is
141 why most nodes will take `({ Object key })` as an optional constructor
142 parameter. In development mode (i.e. when sky is built `Debug`) Effen will throw
143 an error if you forget to do this.
79 144
80 Event Handling 145 Event Handling
81 -------------- 146 --------------
82 Events logically fire through the Effen node tree. If want to handle an event as it bubbles from the target to the root, create an `EventTarget`. `EventTarget` has named (typed) parameters for a small set of events that we've hit so far, as well as a 'custom' argument which is a `Map<String, sky.EventListener>`. If you 'd like to add a type argument for an event, just post a patch.
83 147
84 ```JavaScript 148 Events logically fire through the Effen node tree. If want to handle an event as
149 it bubbles from the target to the root, create an `EventTarget`. `EventTarget`
150 has named (typed) parameters for a small set of events that we've hit so far, as
151 well as a 'custom' argument which is a `Map<String, sky.EventListener>`. If
152 you'd like to add a type argument for an event, just post a patch.
153
154 ```dart
85 class MyComp extends Component { 155 class MyComp extends Component {
86 MyComp({ 156 MyComp({
87 Object key 157 Object key
88 }) : super(key: key); 158 }) : super(key: key);
89 159
90 void _handleClick(sky.GestureEvent e) { 160 void _handleTap(sky.GestureEvent e) {
91 // do stuff 161 // do stuff
92 } 162 }
93 163
94 void _customEventCallback(sky.Event e) { 164 void _customEventCallback(sky.Event e) {
95 // do other stuff 165 // do other stuff
96 } 166 }
97 167
98 Node build() { 168 Node build() {
99 new EventTarget( 169 new EventTarget(
100 new Container( 170 new Container(
101 children: // ... 171 children: // ...
102 ), 172 ),
103 onGestureTap: _handleClick, 173 onGestureTap: _handleTap,
104 custom: { 174 custom: {
105 'myCustomEvent': _customEventCallback 175 'myCustomEvent': _customEventCallback
106 } 176 }
107 ); 177 );
108 } 178 }
109 179
110 _handleScroll(sky.Event e) { 180 _handleScroll(sky.Event e) {
111 setState(() { 181 setState(() {
112 // update the scroll position 182 // update the scroll position
113 }); 183 });
114 } 184 }
115 } 185 }
116 ``` 186 ```
117 187
118
119 Styling 188 Styling
120 ------- 189 -------
121 Styling is the part of Effen which is least designed and is likely to change. Th ere are two ways to specify styles:
122 190
123 * `Style` objects which are interned and can be applied to Elements via the `s tyle` constructor parameter. Use `Style` objects for styles which are *not* anim ated. 191 Styling is the part of Effen which is least designed and is likely to change.
124 * An `inlineStyle` string which can be applied to Elements via the `inlineStyl e` constructor parameter. Use `inlineStyle` for styles which *are* animated. 192 There are two ways to specify styles:
193
194 * `Style` objects which are interned and can be applied to Elements via the
195 ``style` constructor parameter. Use `Style` objects for styles which are
196 `*not* animated.
197
198 * An `inlineStyle` string which can be applied to Elements via the
199 `inlineStyle` constructor parameter. Use `inlineStyle` for styles which
200 *are* animated.
125 201
126 If you need to apply a Style to a Component or Node which you didn't construct ( i.e. one that was handed into your constructor), you can wrap it in a `StyleNode ` which also takes a `Style` constructor in it's `style` constructor parameter. 202 If you need to apply a Style to a Component or Node which you didn't construct
203 (i.e. one that was handed into your constructor), you can wrap it in a
204 `StyleNode` which also takes a `Style` constructor in it's `style` constructor
205 parameter.
127 206
128 Animation 207 Animation
129 --------- 208 ---------
130 Animation is still an area of exploration. Have a look at [AnimatedComponent](co mponents/animated_component.dart) and [Drawer](components/drawer.dart) for an ex ample of this this currently works. 209
210 Animation is still an area of exploration. Have a look at
211 [AnimatedComponent](components/animated_component.dart) and
212 [Drawer](components/drawer.dart) for an example of this this currently works.
131 213
132 Performance 214 Performance
133 ----------- 215 -----------
134 It is a design goal that it should be *possible* to arrange that all "build" cyc les which happen during animations can complete in less than one milliesecond on a Nexus 5.
135 216
136 217 It is a design goal that it should be *possible* to arrange that all "build"
218 cycles which happen during animations can complete in less than one milliesecond
219 on a Nexus 5.
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