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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLShaderBuilder.h" | 8 #include "GrGLShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "GrGLShaderStringBuilder.h" | 10 #include "GrGLShaderStringBuilder.h" |
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| 166 append_texture_lookup(&this->code(), | 166 append_texture_lookup(&this->code(), |
| 167 fProgramBuilder->gpu(), | 167 fProgramBuilder->gpu(), |
| 168 samplerName, | 168 samplerName, |
| 169 coordName, | 169 coordName, |
| 170 configComponentMask, | 170 configComponentMask, |
| 171 swizzle, | 171 swizzle, |
| 172 kVec2f_GrSLType); | 172 kVec2f_GrSLType); |
| 173 } | 173 } |
| 174 | 174 |
| 175 void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier
interface) { | 175 void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier
interface) { |
| 176 SkASSERT(fProgramBuilder->gpu()->glslGeneration() >= k330_GrGLSLGeneration); | 176 SkASSERT(fProgramBuilder->gpu()->glslGeneration() >= k330_GrGLSLGeneration |
| |
| 177 fProgramBuilder->gpu()->glCaps().glslCaps()->mustEnableAdvBlendEqs(
)); |
| 177 fLayoutParams[interface].push_back() = param; | 178 fLayoutParams[interface].push_back() = param; |
| 178 } | 179 } |
| 179 | 180 |
| 180 void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { | 181 void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { |
| 181 static const char* interfaceQualifierNames[] = { | 182 static const char* interfaceQualifierNames[] = { |
| 182 "out" | 183 "out" |
| 183 }; | 184 }; |
| 184 | 185 |
| 185 for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { | 186 for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { |
| 186 const SkTArray<SkString>& params = fLayoutParams[interface]; | 187 const SkTArray<SkString>& params = fLayoutParams[interface]; |
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| 221 fFinalized = true; | 222 fFinalized = true; |
| 222 | 223 |
| 223 if (!shaderId) { | 224 if (!shaderId) { |
| 224 return false; | 225 return false; |
| 225 } | 226 } |
| 226 | 227 |
| 227 *shaderIds->append() = shaderId; | 228 *shaderIds->append() = shaderId; |
| 228 | 229 |
| 229 return true; | 230 return true; |
| 230 } | 231 } |
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