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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
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29 break; | 29 break; |
30 case kLow_GrSLPrecision: | 30 case kLow_GrSLPrecision: |
31 str->append("precision lowp float;\n"); | 31 str->append("precision lowp float;\n"); |
32 break; | 32 break; |
33 default: | 33 default: |
34 SkFAIL("Unknown precision value."); | 34 SkFAIL("Unknown precision value."); |
35 } | 35 } |
36 } | 36 } |
37 } | 37 } |
38 | 38 |
| 39 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { |
| 40 SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| 41 |
| 42 static const char* kLayoutQualifierNames[] = { |
| 43 "blend_support_screen", |
| 44 "blend_support_overlay", |
| 45 "blend_support_darken", |
| 46 "blend_support_lighten", |
| 47 "blend_support_colordodge", |
| 48 "blend_support_colorburn", |
| 49 "blend_support_hardlight", |
| 50 "blend_support_softlight", |
| 51 "blend_support_difference", |
| 52 "blend_support_exclusion", |
| 53 "blend_support_multiply", |
| 54 "blend_support_hsl_hue", |
| 55 "blend_support_hsl_saturation", |
| 56 "blend_support_hsl_color", |
| 57 "blend_support_hsl_luminosity" |
| 58 }; |
| 59 return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; |
| 60 |
| 61 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquatio
n); |
| 62 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquati
on); |
| 63 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquatio
n); |
| 64 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquati
on); |
| 65 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEqu
ation); |
| 66 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEqua
tion); |
| 67 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEqua
tion); |
| 68 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEqua
tion); |
| 69 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEqu
ation); |
| 70 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEqua
tion); |
| 71 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEqua
tion); |
| 72 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquati
on); |
| 73 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlen
dEquation); |
| 74 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEqua
tion); |
| 75 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlen
dEquation); |
| 76 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) == |
| 77 kTotalGrBlendEquationCount - kFirstAdvancedGrBlendEquation)
; |
| 78 } |
| 79 |
39 GrGLFragmentShaderBuilder::DstReadKey | 80 GrGLFragmentShaderBuilder::DstReadKey |
40 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { | 81 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { |
41 uint32_t key = kYesDstRead_DstReadKeyBit; | 82 uint32_t key = kYesDstRead_DstReadKeyBit; |
42 if (caps.glslCaps()->fbFetchSupport()) { | 83 if (caps.glslCaps()->fbFetchSupport()) { |
43 return key; | 84 return key; |
44 } | 85 } |
45 SkASSERT(dstCopy); | 86 SkASSERT(dstCopy); |
46 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 87 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
47 // The fact that the config is alpha-only must be considered when genera
ting code. | 88 // The fact that the config is alpha-only must be considered when genera
ting code. |
48 key |= kUseAlphaConfig_DstReadKeyBit; | 89 key |= kUseAlphaConfig_DstReadKeyBit; |
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176 this->enableCustomOutput(); | 217 this->enableCustomOutput(); |
177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); | 218 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); |
178 fbFetchColorName = declared_color_output_name(); | 219 fbFetchColorName = declared_color_output_name(); |
179 } | 220 } |
180 return fbFetchColorName; | 221 return fbFetchColorName; |
181 } else { | 222 } else { |
182 return kDstCopyColorName; | 223 return kDstCopyColorName; |
183 } | 224 } |
184 } | 225 } |
185 | 226 |
| 227 void GrGLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquat
ion equation) { |
| 228 SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| 229 |
| 230 const GrGLSLCaps& caps = *fProgramBuilder->gpu()->glCaps().glslCaps(); |
| 231 if (!caps.mustEnableAdvBlendEqs()) { |
| 232 return; |
| 233 } |
| 234 |
| 235 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, |
| 236 "GL_KHR_blend_equation_advanced"); |
| 237 if (caps.mustEnableSpecificAdvBlendEqs()) { |
| 238 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_
InterfaceQualifier); |
| 239 } else { |
| 240 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQu
alifier); |
| 241 } |
| 242 } |
| 243 |
186 void GrGLFragmentShaderBuilder::enableCustomOutput() { | 244 void GrGLFragmentShaderBuilder::enableCustomOutput() { |
187 if (!fHasCustomColorOutput) { | 245 if (!fHasCustomColorOutput) { |
188 fHasCustomColorOutput = true; | 246 fHasCustomColorOutput = true; |
189 fCustomColorOutputIndex = fOutputs.count(); | 247 fCustomColorOutputIndex = fOutputs.count(); |
190 fOutputs.push_back().set(kVec4f_GrSLType, | 248 fOutputs.push_back().set(kVec4f_GrSLType, |
191 GrGLShaderVar::kOut_TypeModifier, | 249 GrGLShaderVar::kOut_TypeModifier, |
192 declared_color_output_name()); | 250 declared_color_output_name()); |
193 } | 251 } |
194 } | 252 } |
195 | 253 |
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236 } | 294 } |
237 } | 295 } |
238 | 296 |
239 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 297 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
240 v->fFsIn = v->fVsOut; | 298 v->fFsIn = v->fVsOut; |
241 if (v->fGsOut) { | 299 if (v->fGsOut) { |
242 v->fFsIn = v->fGsOut; | 300 v->fFsIn = v->fGsOut; |
243 } | 301 } |
244 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 302 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
245 } | 303 } |
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