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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
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176 this->enableCustomOutput(); | 176 this->enableCustomOutput(); |
177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier); | 177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier); |
178 fbFetchColorName = declared_color_output_name(); | 178 fbFetchColorName = declared_color_output_name(); |
179 } | 179 } |
180 return fbFetchColorName; | 180 return fbFetchColorName; |
181 } else { | 181 } else { |
182 return kDstCopyColorName; | 182 return kDstCopyColorName; |
183 } | 183 } |
184 } | 184 } |
185 | 185 |
186 void GrGLFragmentShaderBuilder::enableAdvancedBlendEquation(GrBlendEquation adva ncedEquation) { | |
187 SkASSERT(fProgramBuilder->gpu()->glCaps().glslCaps()->mustEnableAdvancedBlen dEquations()); | |
188 SkASSERT(GrBlendEquationIsAdvanced(advancedEquation)); | |
189 | |
190 static const char* layoutQualifierNames[] = { | |
191 "blend_support_screen", | |
192 "blend_support_overlay", | |
193 "blend_support_darken", | |
194 "blend_support_lighten", | |
195 "blend_support_colordodge", | |
196 "blend_support_colorburn", | |
197 "blend_support_hardlight", | |
198 "blend_support_softlight", | |
199 "blend_support_difference", | |
200 "blend_support_exclusion", | |
201 "blend_support_multiply", | |
202 "blend_support_hsl_hue", | |
203 "blend_support_hsl_saturation", | |
204 "blend_support_hsl_color", | |
205 "blend_support_hsl_luminosity" | |
206 }; | |
207 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, | |
208 "GL_KHR_blend_equation_advanced"); | |
209 this->addLayoutQualifier(layoutQualifierNames[advancedEquation - kFirstAdvan cedGrBlendEquation], | |
egdaniel
2015/05/04 19:51:21
so this doesn't ever set to blend_support_all. I w
Chris Dalton
2015/05/04 20:33:12
Yeah I don't have much insight either, outside the
egdaniel
2015/05/04 21:04:51
Okay let's keep it as is and we'll just have a TOD
Chris Dalton
2015/05/05 18:57:58
I actually went ahead and handled blend_support_al
| |
210 kOut_InterfaceQualifier); | |
211 | |
212 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquatio n); | |
213 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquati on); | |
214 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquatio n); | |
215 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquati on); | |
216 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEqu ation); | |
217 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
218 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
219 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
220 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEqu ation); | |
221 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
222 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
223 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquati on); | |
224 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlen dEquation); | |
225 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
226 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlen dEquation); | |
227 GR_STATIC_ASSERT(SK_ARRAY_COUNT(layoutQualifierNames) == | |
228 kTotalGrBlendEquationCount - kFirstAdvancedGrBlendEquation) ; | |
229 } | |
230 | |
186 void GrGLFragmentShaderBuilder::enableCustomOutput() { | 231 void GrGLFragmentShaderBuilder::enableCustomOutput() { |
187 if (!fHasCustomColorOutput) { | 232 if (!fHasCustomColorOutput) { |
188 fHasCustomColorOutput = true; | 233 fHasCustomColorOutput = true; |
189 fCustomColorOutputIndex = fOutputs.count(); | 234 fCustomColorOutputIndex = fOutputs.count(); |
190 fOutputs.push_back().set(kVec4f_GrSLType, | 235 fOutputs.push_back().set(kVec4f_GrSLType, |
191 GrGLShaderVar::kOut_TypeModifier, | 236 GrGLShaderVar::kOut_TypeModifier, |
192 declared_color_output_name()); | 237 declared_color_output_name()); |
193 } | 238 } |
194 } | 239 } |
195 | 240 |
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236 } | 281 } |
237 } | 282 } |
238 | 283 |
239 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) { | 284 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) { |
240 v->fFsIn = v->fVsOut; | 285 v->fFsIn = v->fVsOut; |
241 if (v->fGsOut) { | 286 if (v->fGsOut) { |
242 v->fFsIn = v->fGsOut; | 287 v->fFsIn = v->fGsOut; |
243 } | 288 } |
244 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); | 289 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); |
245 } | 290 } |
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