Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
| (...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 176 this->enableCustomOutput(); | 176 this->enableCustomOutput(); |
| 177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier); | 177 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier); |
| 178 fbFetchColorName = declared_color_output_name(); | 178 fbFetchColorName = declared_color_output_name(); |
| 179 } | 179 } |
| 180 return fbFetchColorName; | 180 return fbFetchColorName; |
| 181 } else { | 181 } else { |
| 182 return kDstCopyColorName; | 182 return kDstCopyColorName; |
| 183 } | 183 } |
| 184 } | 184 } |
| 185 | 185 |
| 186 void GrGLFragmentShaderBuilder::enableAdvancedBlendEquation(GrBlendEquation adva ncedEquation) { | |
| 187 SkASSERT(fProgramBuilder->gpu()->glCaps().glslCaps()->mustEnableAdvancedBlen dEquations()); | |
| 188 SkASSERT(GrBlendEquationIsAdvanced(advancedEquation)); | |
| 189 | |
| 190 static const char* layoutQualifierNames[] = { | |
| 191 "blend_support_screen", | |
| 192 "blend_support_overlay", | |
| 193 "blend_support_darken", | |
| 194 "blend_support_lighten", | |
| 195 "blend_support_colordodge", | |
| 196 "blend_support_colorburn", | |
| 197 "blend_support_hardlight", | |
| 198 "blend_support_softlight", | |
| 199 "blend_support_difference", | |
| 200 "blend_support_exclusion", | |
| 201 "blend_support_multiply", | |
| 202 "blend_support_hsl_hue", | |
| 203 "blend_support_hsl_saturation", | |
| 204 "blend_support_hsl_color", | |
| 205 "blend_support_hsl_luminosity" | |
| 206 }; | |
| 207 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, | |
| 208 "GL_KHR_blend_equation_advanced"); | |
| 209 this->addLayoutQualifier(layoutQualifierNames[advancedEquation - kFirstAdvan cedGrBlendEquation], | |
|
egdaniel
2015/05/04 19:51:21
so this doesn't ever set to blend_support_all. I w
Chris Dalton
2015/05/04 20:33:12
Yeah I don't have much insight either, outside the
egdaniel
2015/05/04 21:04:51
Okay let's keep it as is and we'll just have a TOD
Chris Dalton
2015/05/05 18:57:58
I actually went ahead and handled blend_support_al
| |
| 210 kOut_InterfaceQualifier); | |
| 211 | |
| 212 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquatio n); | |
| 213 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquati on); | |
| 214 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquatio n); | |
| 215 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquati on); | |
| 216 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEqu ation); | |
| 217 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
| 218 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
| 219 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
| 220 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEqu ation); | |
| 221 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
| 222 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
| 223 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquati on); | |
| 224 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlen dEquation); | |
| 225 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEqua tion); | |
| 226 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlen dEquation); | |
| 227 GR_STATIC_ASSERT(SK_ARRAY_COUNT(layoutQualifierNames) == | |
| 228 kTotalGrBlendEquationCount - kFirstAdvancedGrBlendEquation) ; | |
| 229 } | |
| 230 | |
| 186 void GrGLFragmentShaderBuilder::enableCustomOutput() { | 231 void GrGLFragmentShaderBuilder::enableCustomOutput() { |
| 187 if (!fHasCustomColorOutput) { | 232 if (!fHasCustomColorOutput) { |
| 188 fHasCustomColorOutput = true; | 233 fHasCustomColorOutput = true; |
| 189 fCustomColorOutputIndex = fOutputs.count(); | 234 fCustomColorOutputIndex = fOutputs.count(); |
| 190 fOutputs.push_back().set(kVec4f_GrSLType, | 235 fOutputs.push_back().set(kVec4f_GrSLType, |
| 191 GrGLShaderVar::kOut_TypeModifier, | 236 GrGLShaderVar::kOut_TypeModifier, |
| 192 declared_color_output_name()); | 237 declared_color_output_name()); |
| 193 } | 238 } |
| 194 } | 239 } |
| 195 | 240 |
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| 236 } | 281 } |
| 237 } | 282 } |
| 238 | 283 |
| 239 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) { | 284 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) { |
| 240 v->fFsIn = v->fVsOut; | 285 v->fFsIn = v->fVsOut; |
| 241 if (v->fGsOut) { | 286 if (v->fGsOut) { |
| 242 v->fFsIn = v->fGsOut; | 287 v->fFsIn = v->fGsOut; |
| 243 } | 288 } |
| 244 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); | 289 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); |
| 245 } | 290 } |
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