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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ | 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ |
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ | 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/callback.h" | 9 #include "base/callback.h" |
10 #include "base/containers/scoped_ptr_hash_map.h" | 10 #include "base/containers/scoped_ptr_hash_map.h" |
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108 DrawingFrame* frame, | 108 DrawingFrame* frame, |
109 const gfx::Rect& render_pass_scissor, | 109 const gfx::Rect& render_pass_scissor, |
110 bool use_render_pass_scissor); | 110 bool use_render_pass_scissor); |
111 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); | 111 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
112 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); | 112 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
113 | 113 |
114 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; | 114 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; |
115 virtual bool BindFramebufferToTexture(DrawingFrame* frame, | 115 virtual bool BindFramebufferToTexture(DrawingFrame* frame, |
116 const ScopedResource* resource, | 116 const ScopedResource* resource, |
117 const gfx::Rect& target_rect) = 0; | 117 const gfx::Rect& target_rect) = 0; |
118 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0; | |
119 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; | 118 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; |
120 virtual void PrepareSurfaceForPass( | 119 virtual void PrepareSurfaceForPass( |
121 DrawingFrame* frame, | 120 DrawingFrame* frame, |
122 SurfaceInitializationMode initialization_mode, | 121 SurfaceInitializationMode initialization_mode, |
123 const gfx::Rect& render_pass_scissor) = 0; | 122 const gfx::Rect& render_pass_scissor) = 0; |
124 // clip_region is a (possibly null) pointer to a quad in the same | 123 // clip_region is a (possibly null) pointer to a quad in the same |
125 // space as the quad. When non-null only the area of the quad that overlaps | 124 // space as the quad. When non-null only the area of the quad that overlaps |
126 // with clip_region will be drawn. | 125 // with clip_region will be drawn. |
127 virtual void DoDrawQuad(DrawingFrame* frame, | 126 virtual void DoDrawQuad(DrawingFrame* frame, |
128 const DrawQuad* quad, | 127 const DrawQuad* quad, |
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139 virtual void CopyCurrentRenderPassToBitmap( | 138 virtual void CopyCurrentRenderPassToBitmap( |
140 DrawingFrame* frame, | 139 DrawingFrame* frame, |
141 scoped_ptr<CopyOutputRequest> request) = 0; | 140 scoped_ptr<CopyOutputRequest> request) = 0; |
142 | 141 |
143 base::ScopedPtrHashMap<RenderPassId, ScopedResource> render_pass_textures_; | 142 base::ScopedPtrHashMap<RenderPassId, ScopedResource> render_pass_textures_; |
144 OutputSurface* output_surface_; | 143 OutputSurface* output_surface_; |
145 ResourceProvider* resource_provider_; | 144 ResourceProvider* resource_provider_; |
146 scoped_ptr<OverlayProcessor> overlay_processor_; | 145 scoped_ptr<OverlayProcessor> overlay_processor_; |
147 | 146 |
148 // For use in coordinate conversion, this stores the output rect, viewport | 147 // For use in coordinate conversion, this stores the output rect, viewport |
149 // rect (= unflipped version of glViewport rect), and the size of target | 148 // rect (= unflipped version of glViewport rect), the size of target |
150 // framebuffer. During a draw, this stores the values for the current render | 149 // framebuffer, and the current window space viewport. During a draw, this |
151 // pass; in between draws, they retain the values for the root render pass of | 150 // stores the values for the current render pass; in between draws, they |
152 // the last draw. | 151 // retain the values for the root render pass of the last draw. |
153 gfx::Rect current_draw_rect_; | 152 gfx::Rect current_draw_rect_; |
154 gfx::Rect current_viewport_rect_; | 153 gfx::Rect current_viewport_rect_; |
155 gfx::Size current_surface_size_; | 154 gfx::Size current_surface_size_; |
| 155 gfx::Rect current_window_space_viewport_; |
156 | 156 |
157 private: | 157 private: |
158 gfx::Vector2d enlarge_pass_texture_amount_; | 158 gfx::Vector2d enlarge_pass_texture_amount_; |
159 | 159 |
160 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 160 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
161 }; | 161 }; |
162 | 162 |
163 } // namespace cc | 163 } // namespace cc |
164 | 164 |
165 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ | 165 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ |
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