Index: src/opts/SkPMFloat_SSSE3.h |
diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h |
index ab54caf3d41acd80e64daf16ef83952a7d78567c..fca4197ea00a366a53f1f7c2f1b7f9fbb58bea60 100644 |
--- a/src/opts/SkPMFloat_SSSE3.h |
+++ b/src/opts/SkPMFloat_SSSE3.h |
@@ -1,3 +1,10 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { |
fColors = that.fColors; |
return *this; |
@@ -41,23 +48,34 @@ inline SkPMColor SkPMFloat::clamped() const { |
return c; |
} |
-inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) { |
+inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], |
+ SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) { |
// Haven't beaten this yet. |
- for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } |
+ *a = FromPMColor(colors[0]); |
+ *b = FromPMColor(colors[1]); |
+ *c = FromPMColor(colors[2]); |
+ *d = FromPMColor(colors[3]); |
} |
-inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
- // Haven't beaten this yet. Still faster than ClampTo4PMColors too. |
- for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } |
+inline void SkPMFloat::To4PMColors( |
+ const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, |
+ SkPMColor colors[4]) { |
+ // Haven't beaten this yet. Still faster than ClampTo4PMColors? |
+ colors[0] = a.get(); |
+ colors[1] = b.get(); |
+ colors[2] = c.get(); |
+ colors[3] = d.get(); |
} |
-inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
+inline void SkPMFloat::ClampTo4PMColors( |
+ const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, |
+ SkPMColor colors[4]) { |
// Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8. |
// We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up). |
- __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[0].fColors)), |
- c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[1].fColors)), |
- c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[2].fColors)), |
- c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[3].fColors)); |
+ __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fColors)), |
+ c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fColors)), |
+ c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fColors)), |
+ c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fColors)); |
__m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), |
_mm_packus_epi16(c2, c3)); |
_mm_storeu_si128((__m128i*)colors, c3210); |