| Index: src/opts/SkPMFloat_SSSE3.h
|
| diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
|
| index ab54caf3d41acd80e64daf16ef83952a7d78567c..fca4197ea00a366a53f1f7c2f1b7f9fbb58bea60 100644
|
| --- a/src/opts/SkPMFloat_SSSE3.h
|
| +++ b/src/opts/SkPMFloat_SSSE3.h
|
| @@ -1,3 +1,10 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) {
|
| fColors = that.fColors;
|
| return *this;
|
| @@ -41,23 +48,34 @@ inline SkPMColor SkPMFloat::clamped() const {
|
| return c;
|
| }
|
|
|
| -inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) {
|
| +inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
|
| + SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) {
|
| // Haven't beaten this yet.
|
| - for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); }
|
| + *a = FromPMColor(colors[0]);
|
| + *b = FromPMColor(colors[1]);
|
| + *c = FromPMColor(colors[2]);
|
| + *d = FromPMColor(colors[3]);
|
| }
|
|
|
| -inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
|
| - // Haven't beaten this yet. Still faster than ClampTo4PMColors too.
|
| - for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); }
|
| +inline void SkPMFloat::To4PMColors(
|
| + const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
|
| + SkPMColor colors[4]) {
|
| + // Haven't beaten this yet. Still faster than ClampTo4PMColors?
|
| + colors[0] = a.get();
|
| + colors[1] = b.get();
|
| + colors[2] = c.get();
|
| + colors[3] = d.get();
|
| }
|
|
|
| -inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
|
| +inline void SkPMFloat::ClampTo4PMColors(
|
| + const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
|
| + SkPMColor colors[4]) {
|
| // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
|
| // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
|
| - __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[0].fColors)),
|
| - c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[1].fColors)),
|
| - c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[2].fColors)),
|
| - c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[3].fColors));
|
| + __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fColors)),
|
| + c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fColors)),
|
| + c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fColors)),
|
| + c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fColors));
|
| __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
|
| _mm_packus_epi16(c2, c3));
|
| _mm_storeu_si128((__m128i*)colors, c3210);
|
|
|