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Side by Side Diff: src/core/SkPMFloat.h

Issue 1035583002: Update 4-at-a-time APIs. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: (C) Created 5 years, 9 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
1 #ifndef SkPM_DEFINED 8 #ifndef SkPM_DEFINED
2 #define SkPM_DEFINED 9 #define SkPM_DEFINED
3 10
4 #include "SkTypes.h" 11 #include "SkTypes.h"
5 #include "SkColor.h" 12 #include "SkColor.h"
6 #include "SkColorPriv.h" 13 #include "SkColorPriv.h"
7 #include "Sk4x.h" 14 #include "Sk4x.h"
8 15
9 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 16 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
10 #include <immintrin.h> 17 #include <immintrin.h>
11 #elif defined(SK_ARM_HAS_NEON) 18 #elif defined(SK_ARM_HAS_NEON)
12 #include <arm_neon.h> 19 #include <arm_neon.h>
13 #endif 20 #endif
14 21
15 // A pre-multiplied color storing each component in the same order as SkPMColor, 22 // A pre-multiplied color storing each component in the same order as SkPMColor,
16 // but as a float in the range [0, 255]. 23 // but as a float in the range [0, 255].
17 class SK_STRUCT_ALIGN(16) SkPMFloat { 24 class SK_STRUCT_ALIGN(16) SkPMFloat {
18 public: 25 public:
19 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } 26 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); }
20 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); } 27 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); }
21 28
22 // May be more efficient than one at a time. No special alignment assumed f or SkPMColors. 29 // May be more efficient than one at a time. No special alignment assumed f or SkPMColors.
23 static void From4PMColors(SkPMFloat[4], const SkPMColor[4]); 30 static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFl oat*, SkPMFloat*);
24 31
25 explicit SkPMFloat(SkPMColor); 32 explicit SkPMFloat(SkPMColor);
26 SkPMFloat(float a, float r, float g, float b) { 33 SkPMFloat(float a, float r, float g, float b) {
27 // TODO: faster when specialized? 34 // TODO: faster when specialized?
28 fColor[SK_A32_SHIFT / 8] = a; 35 fColor[SK_A32_SHIFT / 8] = a;
29 fColor[SK_R32_SHIFT / 8] = r; 36 fColor[SK_R32_SHIFT / 8] = r;
30 fColor[SK_G32_SHIFT / 8] = g; 37 fColor[SK_G32_SHIFT / 8] = g;
31 fColor[SK_B32_SHIFT / 8] = b; 38 fColor[SK_B32_SHIFT / 8] = b;
32 } 39 }
33 40
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44 float a() const { return fColor[SK_A32_SHIFT / 8]; } 51 float a() const { return fColor[SK_A32_SHIFT / 8]; }
45 float r() const { return fColor[SK_R32_SHIFT / 8]; } 52 float r() const { return fColor[SK_R32_SHIFT / 8]; }
46 float g() const { return fColor[SK_G32_SHIFT / 8]; } 53 float g() const { return fColor[SK_G32_SHIFT / 8]; }
47 float b() const { return fColor[SK_B32_SHIFT / 8]; } 54 float b() const { return fColor[SK_B32_SHIFT / 8]; }
48 55
49 // get() and clamped() round component values to the nearest integer. 56 // get() and clamped() round component values to the nearest integer.
50 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp. 57 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp.
51 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). 58 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid().
52 59
53 // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no al ignment assumed. 60 // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no al ignment assumed.
54 static void To4PMColors(SkPMColor[4], const SkPMFloat[4]); 61 static void To4PMColors(
55 static void ClampTo4PMColors(SkPMColor[4], const SkPMFloat[4]); 62 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa t&, SkPMColor[4]);
63 static void ClampTo4PMColors(
64 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa t&, SkPMColor[4]);
56 65
57 bool isValid() const { 66 bool isValid() const {
58 return this->a() >= 0 && this->a() <= 255 67 return this->a() >= 0 && this->a() <= 255
59 && this->r() >= 0 && this->r() <= this->a() 68 && this->r() >= 0 && this->r() <= this->a()
60 && this->g() >= 0 && this->g() <= this->a() 69 && this->g() >= 0 && this->g() <= this->a()
61 && this->b() >= 0 && this->b() <= this->a(); 70 && this->b() >= 0 && this->b() <= this->a();
62 } 71 }
63 72
64 private: 73 private:
65 union { 74 union {
(...skipping 10 matching lines...) Expand all
76 #include "../opts/SkPMFloat_SSSE3.h" 85 #include "../opts/SkPMFloat_SSSE3.h"
77 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 86 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
78 #include "../opts/SkPMFloat_SSE2.h" 87 #include "../opts/SkPMFloat_SSE2.h"
79 #elif defined(SK_ARM_HAS_NEON) 88 #elif defined(SK_ARM_HAS_NEON)
80 #include "../opts/SkPMFloat_neon.h" 89 #include "../opts/SkPMFloat_neon.h"
81 #else 90 #else
82 #include "../opts/SkPMFloat_none.h" 91 #include "../opts/SkPMFloat_none.h"
83 #endif 92 #endif
84 93
85 #endif//SkPM_DEFINED 94 #endif//SkPM_DEFINED
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