Index: Source/core/paint/SVGClipPainter.h |
diff --git a/Source/core/paint/SVGClipPainter.h b/Source/core/paint/SVGClipPainter.h |
index ae69758dec73425f4415d1674bf11a3bd1abe185..cc17889aef7de94dcaa46cc9dca922077e5edbcb 100644 |
--- a/Source/core/paint/SVGClipPainter.h |
+++ b/Source/core/paint/SVGClipPainter.h |
@@ -28,13 +28,13 @@ public: |
// FIXME: Filters are also stateful resources that could benefit from having their state managed |
// on the caller stack instead of the current hashmap. We should look at refactoring these |
// into a general interface that can be shared. |
- bool applyStatefulResource(LayoutObject*, GraphicsContext*, ClipperState&); |
- void postApplyStatefulResource(LayoutObject*, GraphicsContext*, ClipperState&); |
+ bool applyStatefulResource(LayoutObject&, GraphicsContext*, ClipperState&); |
fs
2015/03/24 14:15:31
Feels like this could be const too, but ISTR that
Erik Dahlström (inactive)
2015/03/24 16:26:00
Done.
|
+ void postApplyStatefulResource(LayoutObject&, GraphicsContext*, ClipperState&); |
// clipPath can be clipped too, but don't have a boundingBox or paintInvalidationRect. So we can't call |
// applyResource directly and use the rects from the object, since they are empty for LayoutSVGResources |
// FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on LayoutObject::objectBoundingBox) |
- bool applyClippingToContext(LayoutObject*, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperState&); |
+ bool applyClippingToContext(LayoutObject&, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperState&); |
private: |
void drawClipMaskContent(GraphicsContext*, DisplayItemClient, const FloatRect&); |