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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SVGClipPainter_h | 5 #ifndef SVGClipPainter_h |
6 #define SVGClipPainter_h | 6 #define SVGClipPainter_h |
7 | 7 |
8 #include "platform/geometry/FloatRect.h" | 8 #include "platform/geometry/FloatRect.h" |
9 #include "platform/graphics/paint/DisplayItem.h" | 9 #include "platform/graphics/paint/DisplayItem.h" |
10 | 10 |
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21 ClipperNotApplied, | 21 ClipperNotApplied, |
22 ClipperAppliedPath, | 22 ClipperAppliedPath, |
23 ClipperAppliedMask | 23 ClipperAppliedMask |
24 }; | 24 }; |
25 | 25 |
26 SVGClipPainter(LayoutSVGResourceClipper& clip) : m_clip(clip) { } | 26 SVGClipPainter(LayoutSVGResourceClipper& clip) : m_clip(clip) { } |
27 | 27 |
28 // FIXME: Filters are also stateful resources that could benefit from having
their state managed | 28 // FIXME: Filters are also stateful resources that could benefit from having
their state managed |
29 // on the caller stack instead of the current hashmap. We should look
at refactoring these | 29 // on the caller stack instead of the current hashmap. We should look
at refactoring these |
30 // into a general interface that can be shared. | 30 // into a general interface that can be shared. |
31 bool applyStatefulResource(LayoutObject*, GraphicsContext*, ClipperState&); | 31 bool applyStatefulResource(const LayoutObject&, GraphicsContext*, ClipperSta
te&); |
32 void postApplyStatefulResource(LayoutObject*, GraphicsContext*, ClipperState
&); | 32 void postApplyStatefulResource(const LayoutObject&, GraphicsContext*, Clippe
rState&); |
33 | 33 |
34 // clipPath can be clipped too, but don't have a boundingBox or paintInvalid
ationRect. So we can't call | 34 // clipPath can be clipped too, but don't have a boundingBox or paintInvalid
ationRect. So we can't call |
35 // applyResource directly and use the rects from the object, since they are
empty for LayoutSVGResources | 35 // applyResource directly and use the rects from the object, since they are
empty for LayoutSVGResources |
36 // FIXME: We made applyClippingToContext public because we cannot call apply
Resource on HTML elements (it asserts on LayoutObject::objectBoundingBox) | 36 // FIXME: We made applyClippingToContext public because we cannot call apply
Resource on HTML elements (it asserts on LayoutObject::objectBoundingBox) |
37 bool applyClippingToContext(LayoutObject*, const FloatRect&, const FloatRect
&, GraphicsContext*, ClipperState&); | 37 bool applyClippingToContext(const LayoutObject&, const FloatRect&, const Flo
atRect&, GraphicsContext*, ClipperState&); |
38 | 38 |
39 private: | 39 private: |
40 void drawClipMaskContent(GraphicsContext*, DisplayItemClient, const FloatRec
t&); | 40 void drawClipMaskContent(GraphicsContext*, DisplayItemClient, const FloatRec
t&); |
41 | 41 |
42 LayoutSVGResourceClipper& m_clip; | 42 LayoutSVGResourceClipper& m_clip; |
43 }; | 43 }; |
44 | 44 |
45 } // namespace blink | 45 } // namespace blink |
46 | 46 |
47 #endif // SVGClipPainter_h | 47 #endif // SVGClipPainter_h |
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