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Unified Diff: src/effects/SkLightingImageFilter.cpp

Issue 1034733002: Implement approx-match support in image filter saveLayer() offscreen. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix empty/out-of-range rects in GrTextureDomain Clamp mode Created 5 years, 9 months ago
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Index: src/effects/SkLightingImageFilter.cpp
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 72dcf64c5879faf45195ac58dd38cddaa5d0347c..972d9ac68ba5ae8a737b84896529c54525dfe669 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -277,7 +277,136 @@ void writePoint3(const SkPoint3& point, SkWriteBuffer& buffer) {
buffer.writeScalar(point.fZ);
};
-class SkDiffuseLightingImageFilter : public SkLightingImageFilter {
+enum BoundaryMode {
+ kTopLeft_BoundaryMode,
+ kTop_BoundaryMode,
+ kTopRight_BoundaryMode,
+ kLeft_BoundaryMode,
+ kInterior_BoundaryMode,
+ kRight_BoundaryMode,
+ kBottomLeft_BoundaryMode,
+ kBottom_BoundaryMode,
+ kBottomRight_BoundaryMode,
+
+ kBoundaryModeCount,
+};
+
+class SkLightingImageFilterInternal : public SkLightingImageFilter {
+protected:
+ SkLightingImageFilterInternal(SkLight* light,
+ SkScalar surfaceScale,
+ SkImageFilter* input,
+ const CropRect* cropRect)
+ : INHERITED(light, surfaceScale, input, cropRect) {}
+
+#if SK_SUPPORT_GPU
+ bool canFilterImageGPU() const override { return true; }
+ bool filterImageGPU(Proxy*, const SkBitmap& src, const Context&,
+ SkBitmap* result, SkIPoint* offset) const override;
+ virtual GrFragmentProcessor* getFragmentProcessor(GrTexture*,
+ const SkMatrix&,
+ const SkIRect& bounds,
+ BoundaryMode boundaryMode) const = 0;
+#endif
+private:
+#if SK_SUPPORT_GPU
+ void drawRect(GrContext* context,
+ GrTexture* src,
+ GrTexture* dst,
+ const SkMatrix& matrix,
+ const GrClip& clip,
+ const SkRect& dstRect,
+ BoundaryMode boundaryMode,
+ const SkIRect& bounds) const;
+#endif
+ typedef SkLightingImageFilter INHERITED;
+};
+
+#if SK_SUPPORT_GPU
+void SkLightingImageFilterInternal::drawRect(GrContext* context,
+ GrTexture* src,
+ GrTexture* dst,
+ const SkMatrix& matrix,
+ const GrClip& clip,
+ const SkRect& dstRect,
+ BoundaryMode boundaryMode,
+ const SkIRect& bounds) const {
+ SkRect srcRect = dstRect.makeOffset(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.y()));
+ GrFragmentProcessor* fp = this->getFragmentProcessor(src, matrix, bounds, boundaryMode);
+ GrPaint paint;
+ paint.addColorProcessor(fp)->unref();
+ context->drawNonAARectToRect(dst->asRenderTarget(), clip, paint, SkMatrix::I(),
+ dstRect, srcRect);
+}
+
+bool SkLightingImageFilterInternal::filterImageGPU(Proxy* proxy,
+ const SkBitmap& src,
+ const Context& ctx,
+ SkBitmap* result,
+ SkIPoint* offset) const {
+ SkBitmap input = src;
+ SkIPoint srcOffset = SkIPoint::Make(0, 0);
+ if (this->getInput(0) &&
+ !this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
+ return false;
+ }
+ SkIRect bounds;
+ if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &bounds, &input)) {
+ return false;
+ }
+ SkRect dstRect = SkRect::MakeWH(SkIntToScalar(bounds.width()),
+ SkIntToScalar(bounds.height()));
+ GrTexture* srcTexture = input.getTexture();
+ GrContext* context = srcTexture->getContext();
+
+ GrSurfaceDesc desc;
+ desc.fFlags = kRenderTarget_GrSurfaceFlag,
+ desc.fWidth = bounds.width();
+ desc.fHeight = bounds.height();
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
+
+ SkAutoTUnref<GrTexture> dst(
+ context->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
+ if (!dst) {
+ return false;
+ }
+
+ // setup new clip
+ GrClip clip(dstRect);
+
+ offset->fX = bounds.left();
+ offset->fY = bounds.top();
+ SkMatrix matrix(ctx.ctm());
+ matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
+ bounds.offset(-srcOffset);
+ SkRect topLeft = SkRect::MakeXYWH(0, 0, 1, 1);
+ SkRect top = SkRect::MakeXYWH(1, 0, dstRect.width() - 2, 1);
+ SkRect topRight = SkRect::MakeXYWH(dstRect.width() - 1, 0, 1, 1);
+ SkRect left = SkRect::MakeXYWH(0, 1, 1, dstRect.height() - 2);
+ SkRect interior = dstRect.makeInset(1, 1);
+ SkRect right = SkRect::MakeXYWH(dstRect.width() - 1, 1, 1, dstRect.height() - 2);
+ SkRect bottomLeft = SkRect::MakeXYWH(0, dstRect.height() - 1, 1, 1);
+ SkRect bottom = SkRect::MakeXYWH(1, dstRect.height() - 1, dstRect.width() - 2, 1);
+ SkRect bottomRight = SkRect::MakeXYWH(dstRect.width() - 1, dstRect.height() - 1, 1, 1);
+ this->drawRect(context, srcTexture, dst, matrix, clip, topLeft, kTopLeft_BoundaryMode, bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, top, kTop_BoundaryMode, bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, topRight, kTopRight_BoundaryMode,
+ bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, left, kLeft_BoundaryMode, bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, interior, kInterior_BoundaryMode,
+ bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, right, kRight_BoundaryMode, bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, bottomLeft, kBottomLeft_BoundaryMode,
+ bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, bottom, kBottom_BoundaryMode, bounds);
+ this->drawRect(context, srcTexture, dst, matrix, clip, bottomRight, kBottomRight_BoundaryMode,
+ bounds);
+ WrapTexture(dst, bounds.width(), bounds.height(), result);
+ return true;
+}
+#endif
+
+class SkDiffuseLightingImageFilter : public SkLightingImageFilterInternal {
public:
static SkImageFilter* Create(SkLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter*,
const CropRect*);
@@ -290,20 +419,20 @@ protected:
SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale,
SkScalar kd, SkImageFilter* input, const CropRect* cropRect);
void flatten(SkWriteBuffer& buffer) const override;
- virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
- SkBitmap* result, SkIPoint* offset) const override;
+ bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
+ SkBitmap* result, SkIPoint* offset) const override;
#if SK_SUPPORT_GPU
- virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
- const SkIRect& bounds) const override;
+ GrFragmentProcessor* getFragmentProcessor(GrTexture*, const SkMatrix&,
+ const SkIRect& bounds, BoundaryMode) const override;
#endif
private:
friend class SkLightingImageFilter;
- typedef SkLightingImageFilter INHERITED;
+ typedef SkLightingImageFilterInternal INHERITED;
SkScalar fKD;
};
-class SkSpecularLightingImageFilter : public SkLightingImageFilter {
+class SkSpecularLightingImageFilter : public SkLightingImageFilterInternal {
public:
static SkImageFilter* Create(SkLight* light, SkScalar surfaceScale,
SkScalar ks, SkScalar shininess, SkImageFilter*, const CropRect*);
@@ -318,30 +447,32 @@ protected:
SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks,
SkScalar shininess, SkImageFilter* input, const CropRect*);
void flatten(SkWriteBuffer& buffer) const override;
- virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
- SkBitmap* result, SkIPoint* offset) const override;
+ bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
+ SkBitmap* result, SkIPoint* offset) const override;
#if SK_SUPPORT_GPU
- virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
- const SkIRect& bounds) const override;
+ GrFragmentProcessor* getFragmentProcessor(GrTexture*, const SkMatrix&,
+ const SkIRect& bounds, BoundaryMode) const override;
#endif
private:
SkScalar fKS;
SkScalar fShininess;
friend class SkLightingImageFilter;
- typedef SkLightingImageFilter INHERITED;
+ typedef SkLightingImageFilterInternal INHERITED;
};
#if SK_SUPPORT_GPU
class GrLightingEffect : public GrSingleTextureEffect {
public:
- GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix);
+ GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale,
+ const SkMatrix& matrix, BoundaryMode boundaryMode);
virtual ~GrLightingEffect();
const SkLight* light() const { return fLight; }
SkScalar surfaceScale() const { return fSurfaceScale; }
const SkMatrix& filterMatrix() const { return fFilterMatrix; }
+ BoundaryMode boundaryMode() const { return fBoundaryMode; }
protected:
bool onIsEqual(const GrFragmentProcessor&) const override;
@@ -356,6 +487,7 @@ private:
const SkLight* fLight;
SkScalar fSurfaceScale;
SkMatrix fFilterMatrix;
+ BoundaryMode fBoundaryMode;
};
class GrDiffuseLightingEffect : public GrLightingEffect {
@@ -364,12 +496,14 @@ public:
const SkLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
- SkScalar kd) {
+ SkScalar kd,
+ BoundaryMode boundaryMode) {
return SkNEW_ARGS(GrDiffuseLightingEffect, (texture,
light,
surfaceScale,
matrix,
- kd));
+ kd,
+ boundaryMode));
}
const char* name() const override { return "DiffuseLighting"; }
@@ -387,7 +521,8 @@ private:
const SkLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
- SkScalar kd);
+ SkScalar kd,
+ BoundaryMode boundaryMode);
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrLightingEffect INHERITED;
@@ -401,13 +536,15 @@ public:
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar ks,
- SkScalar shininess) {
+ SkScalar shininess,
+ BoundaryMode boundaryMode) {
return SkNEW_ARGS(GrSpecularLightingEffect, (texture,
light,
surfaceScale,
matrix,
ks,
- shininess));
+ shininess,
+ boundaryMode));
}
const char* name() const override { return "SpecularLighting"; }
@@ -427,7 +564,8 @@ private:
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar ks,
- SkScalar shininess);
+ SkScalar shininess,
+ BoundaryMode boundaryMode);
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrLightingEffect INHERITED;
@@ -481,8 +619,7 @@ private:
class GrGLDistantLight : public GrGLLight {
public:
virtual ~GrGLDistantLight() {}
- virtual void setData(const GrGLProgramDataManager&,
- const SkLight* light) const override;
+ void setData(const GrGLProgramDataManager&, const SkLight* light) const override;
void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
private:
@@ -495,8 +632,7 @@ private:
class GrGLPointLight : public GrGLLight {
public:
virtual ~GrGLPointLight() {}
- virtual void setData(const GrGLProgramDataManager&,
- const SkLight* light) const override;
+ void setData(const GrGLProgramDataManager&, const SkLight* light) const override;
void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
private:
@@ -509,8 +645,7 @@ private:
class GrGLSpotLight : public GrGLLight {
public:
virtual ~GrGLSpotLight() {}
- virtual void setData(const GrGLProgramDataManager&,
- const SkLight* light) const override;
+ void setData(const GrGLProgramDataManager&, const SkLight* light) const override;
void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight) override;
@@ -695,7 +830,11 @@ private:
class SkSpotLight : public SkLight {
public:
- SkSpotLight(const SkPoint3& location, const SkPoint3& target, SkScalar specularExponent, SkScalar cutoffAngle, SkColor color)
+ SkSpotLight(const SkPoint3& location,
+ const SkPoint3& target,
+ SkScalar specularExponent,
+ SkScalar cutoffAngle,
+ SkColor color)
: INHERITED(color),
fLocation(location),
fTarget(target),
@@ -723,7 +862,14 @@ public:
SkPoint3 target(target2.fX, target2.fY, SkScalarAve(targetZ.fX, targetZ.fY));
SkPoint3 s = target - location;
s.normalize();
- return new SkSpotLight(location, target, fSpecularExponent, fCosOuterConeAngle, fCosInnerConeAngle, fConeScale, s, color());
+ return new SkSpotLight(location,
+ target,
+ fSpecularExponent,
+ fCosOuterConeAngle,
+ fCosInnerConeAngle,
+ fConeScale,
+ s,
+ color());
}
SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const {
@@ -777,7 +923,14 @@ public:
SkScalarIsFinite(fConeScale));
}
protected:
- SkSpotLight(const SkPoint3& location, const SkPoint3& target, SkScalar specularExponent, SkScalar cosOuterConeAngle, SkScalar cosInnerConeAngle, SkScalar coneScale, const SkPoint3& s, const SkPoint3& color)
+ SkSpotLight(const SkPoint3& location,
+ const SkPoint3& target,
+ SkScalar specularExponent,
+ SkScalar cosOuterConeAngle,
+ SkScalar cosInnerConeAngle,
+ SkScalar coneScale,
+ const SkPoint3& s,
+ const SkPoint3& color)
: INHERITED(color),
fLocation(location),
fTarget(target),
@@ -960,8 +1113,12 @@ SkImageFilter* SkDiffuseLightingImageFilter::Create(SkLight* light, SkScalar sur
return SkNEW_ARGS(SkDiffuseLightingImageFilter, (light, surfaceScale, kd, input, cropRect));
}
-SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter* input, const CropRect* cropRect)
- : SkLightingImageFilter(light, surfaceScale, input, cropRect),
+SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(SkLight* light,
+ SkScalar surfaceScale,
+ SkScalar kd,
+ SkImageFilter* input,
+ const CropRect* cropRect)
+ : INHERITED(light, surfaceScale, input, cropRect),
fKD(kd)
{
}
@@ -1020,13 +1177,28 @@ bool SkDiffuseLightingImageFilter::onFilterImage(Proxy* proxy,
bounds.offset(-srcOffset);
switch (transformedLight->type()) {
case SkLight::kDistant_LightType:
- lightBitmap<DiffuseLightingType, SkDistantLight>(lightingType, transformedLight, src, dst, surfaceScale(), bounds);
+ lightBitmap<DiffuseLightingType, SkDistantLight>(lightingType,
+ transformedLight,
+ src,
+ dst,
+ surfaceScale(),
+ bounds);
break;
case SkLight::kPoint_LightType:
- lightBitmap<DiffuseLightingType, SkPointLight>(lightingType, transformedLight, src, dst, surfaceScale(), bounds);
+ lightBitmap<DiffuseLightingType, SkPointLight>(lightingType,
+ transformedLight,
+ src,
+ dst,
+ surfaceScale(),
+ bounds);
break;
case SkLight::kSpot_LightType:
- lightBitmap<DiffuseLightingType, SkSpotLight>(lightingType, transformedLight, src, dst, surfaceScale(), bounds);
+ lightBitmap<DiffuseLightingType, SkSpotLight>(lightingType,
+ transformedLight,
+ src,
+ dst,
+ surfaceScale(),
+ bounds);
break;
}
@@ -1042,15 +1214,14 @@ void SkDiffuseLightingImageFilter::toString(SkString* str) const {
#endif
#if SK_SUPPORT_GPU
-bool SkDiffuseLightingImageFilter::asFragmentProcessor(GrFragmentProcessor** fp,
+GrFragmentProcessor* SkDiffuseLightingImageFilter::getFragmentProcessor(
GrTexture* texture,
const SkMatrix& matrix,
- const SkIRect&) const {
- if (fp) {
- SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
- *fp = GrDiffuseLightingEffect::Create(texture, light(), scale, matrix, kd());
- }
- return true;
+ const SkIRect&,
+ BoundaryMode boundaryMode
+) const {
+ SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
+ return GrDiffuseLightingEffect::Create(texture, light(), scale, matrix, kd(), boundaryMode);
}
#endif
@@ -1073,8 +1244,13 @@ SkImageFilter* SkSpecularLightingImageFilter::Create(SkLight* light, SkScalar su
(light, surfaceScale, ks, shininess, input, cropRect));
}
-SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect)
- : SkLightingImageFilter(light, surfaceScale, input, cropRect),
+SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(SkLight* light,
+ SkScalar surfaceScale,
+ SkScalar ks,
+ SkScalar shininess,
+ SkImageFilter* input,
+ const CropRect* cropRect)
+ : INHERITED(light, surfaceScale, input, cropRect),
fKS(ks),
fShininess(shininess)
{
@@ -1136,13 +1312,28 @@ bool SkSpecularLightingImageFilter::onFilterImage(Proxy* proxy,
SkAutoTUnref<SkLight> transformedLight(light()->transform(ctx.ctm()));
switch (transformedLight->type()) {
case SkLight::kDistant_LightType:
- lightBitmap<SpecularLightingType, SkDistantLight>(lightingType, transformedLight, src, dst, surfaceScale(), bounds);
+ lightBitmap<SpecularLightingType, SkDistantLight>(lightingType,
+ transformedLight,
+ src,
+ dst,
+ surfaceScale(),
+ bounds);
break;
case SkLight::kPoint_LightType:
- lightBitmap<SpecularLightingType, SkPointLight>(lightingType, transformedLight, src, dst, surfaceScale(), bounds);
+ lightBitmap<SpecularLightingType, SkPointLight>(lightingType,
+ transformedLight,
+ src,
+ dst,
+ surfaceScale(),
+ bounds);
break;
case SkLight::kSpot_LightType:
- lightBitmap<SpecularLightingType, SkSpotLight>(lightingType, transformedLight, src, dst, surfaceScale(), bounds);
+ lightBitmap<SpecularLightingType, SkSpotLight>(lightingType,
+ transformedLight,
+ src,
+ dst,
+ surfaceScale(),
+ bounds);
break;
}
return true;
@@ -1157,15 +1348,14 @@ void SkSpecularLightingImageFilter::toString(SkString* str) const {
#endif
#if SK_SUPPORT_GPU
-bool SkSpecularLightingImageFilter::asFragmentProcessor(GrFragmentProcessor** fp,
- GrTexture* texture,
- const SkMatrix& matrix,
- const SkIRect&) const {
- if (fp) {
- SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
- *fp = GrSpecularLightingEffect::Create(texture, light(), scale, matrix, ks(), shininess());
- }
- return true;
+GrFragmentProcessor* SkSpecularLightingImageFilter::getFragmentProcessor(
+ GrTexture* texture,
+ const SkMatrix& matrix,
+ const SkIRect&,
+ BoundaryMode boundaryMode) const {
+ SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
+ return GrSpecularLightingEffect::Create(texture, light(), scale, matrix, ks(), shininess(),
+ boundaryMode);
}
#endif
@@ -1202,6 +1392,81 @@ SkLight* create_random_light(SkRandom* random) {
}
}
+SkString emitNormalFunc(BoundaryMode mode,
+ const char* pointToNormalName,
+ const char* sobelFuncName) {
+ SkString result;
+ switch (mode) {
+ case kTopLeft_BoundaryMode:
+ result.printf("\treturn %s(%s(0.0, 0.0, m[4], m[5], m[7], m[8], %g),\n"
+ "\t %s(0.0, 0.0, m[4], m[7], m[5], m[8], %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gTwoThirds,
+ sobelFuncName, gTwoThirds);
+ break;
+ case kTop_BoundaryMode:
+ result.printf("\treturn %s(%s(0.0, 0.0, m[3], m[5], m[6], m[8], %g),\n"
+ "\t %s(0.0, 0.0, m[4], m[7], m[5], m[8], %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gOneThird,
+ sobelFuncName, gOneHalf);
+ break;
+ case kTopRight_BoundaryMode:
+ result.printf("\treturn %s(%s( 0.0, 0.0, m[3], m[4], m[6], m[7], %g),\n"
+ "\t %s(m[3], m[6], m[4], m[7], 0.0, 0.0, %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gTwoThirds,
+ sobelFuncName, gTwoThirds);
+ break;
+ case kLeft_BoundaryMode:
+ result.printf("\treturn %s(%s(m[1], m[2], m[4], m[5], m[7], m[8], %g),\n"
+ "\t %s( 0.0, 0.0, m[1], m[7], m[2], m[8], %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gOneHalf,
+ sobelFuncName, gOneThird);
+ break;
+ case kInterior_BoundaryMode:
+ result.printf("\treturn %s(%s(m[0], m[2], m[3], m[5], m[6], m[8], %g),\n"
+ "\t %s(m[0], m[6], m[1], m[7], m[2], m[8], %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gOneQuarter,
+ sobelFuncName, gOneQuarter);
+ break;
+ case kRight_BoundaryMode:
+ result.printf("\treturn %s(%s(m[0], m[1], m[3], m[4], m[6], m[7], %g),\n"
+ "\t %s(m[0], m[6], m[1], m[7], 0.0, 0.0, %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gOneHalf,
+ sobelFuncName, gOneThird);
+ break;
+ case kBottomLeft_BoundaryMode:
+ result.printf("\treturn %s(%s(m[1], m[2], m[4], m[5], 0.0, 0.0, %g),\n"
+ "\t %s( 0.0, 0.0, m[1], m[4], m[2], m[5], %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gTwoThirds,
+ sobelFuncName, gTwoThirds);
+ break;
+ case kBottom_BoundaryMode:
+ result.printf("\treturn %s(%s(m[0], m[2], m[3], m[5], 0.0, 0.0, %g),\n"
+ "\t %s(m[0], m[3], m[1], m[4], m[2], m[5], %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gOneThird,
+ sobelFuncName, gOneHalf);
+ break;
+ case kBottomRight_BoundaryMode:
+ result.printf("\treturn %s(%s(m[0], m[1], m[3], m[4], 0.0, 0.0, %g),\n"
+ "\t %s(m[0], m[3], m[1], m[4], 0.0, 0.0, %g),\n"
+ "\t surfaceScale);\n",
+ pointToNormalName, sobelFuncName, gTwoThirds,
+ sobelFuncName, gTwoThirds);
+ break;
+ default:
+ SkASSERT(false);
+ break;
+ }
+ return result;
+}
+
}
class GrGLLightingEffect : public GrGLFragmentProcessor {
@@ -1209,12 +1474,12 @@ public:
GrGLLightingEffect(const GrProcessor&);
virtual ~GrGLLightingEffect();
- virtual void emitCode(GrGLFPBuilder*,
- const GrFragmentProcessor&,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray&) override;
+ void emitCode(GrGLFPBuilder*,
+ const GrFragmentProcessor&,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) override;
static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b);
@@ -1232,6 +1497,7 @@ private:
UniformHandle fImageIncrementUni;
UniformHandle fSurfaceScaleUni;
GrGLLight* fLight;
+ BoundaryMode fBoundaryMode;
};
///////////////////////////////////////////////////////////////////////////////
@@ -1268,11 +1534,13 @@ private:
GrLightingEffect::GrLightingEffect(GrTexture* texture,
const SkLight* light,
SkScalar surfaceScale,
- const SkMatrix& matrix)
+ const SkMatrix& matrix,
+ BoundaryMode boundaryMode)
: INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
, fLight(light)
, fSurfaceScale(surfaceScale)
- , fFilterMatrix(matrix) {
+ , fFilterMatrix(matrix)
+ , fBoundaryMode(boundaryMode) {
fLight->ref();
if (light->requiresFragmentPosition()) {
this->setWillReadFragmentPosition();
@@ -1286,7 +1554,8 @@ GrLightingEffect::~GrLightingEffect() {
bool GrLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrLightingEffect& s = sBase.cast<GrLightingEffect>();
return fLight->isEqual(*s.fLight) &&
- fSurfaceScale == s.fSurfaceScale;
+ fSurfaceScale == s.fSurfaceScale &&
+ fBoundaryMode == s.fBoundaryMode;
}
///////////////////////////////////////////////////////////////////////////////
@@ -1295,8 +1564,9 @@ GrDiffuseLightingEffect::GrDiffuseLightingEffect(GrTexture* texture,
const SkLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
- SkScalar kd)
- : INHERITED(texture, light, surfaceScale, matrix), fKD(kd) {
+ SkScalar kd,
+ BoundaryMode boundaryMode)
+ : INHERITED(texture, light, surfaceScale, matrix, boundaryMode), fKD(kd) {
this->initClassID<GrDiffuseLightingEffect>();
}
@@ -1328,8 +1598,9 @@ GrFragmentProcessor* GrDiffuseLightingEffect::TestCreate(SkRandom* random,
for (int i = 0; i < 9; i++) {
matrix[i] = random->nextUScalar1();
}
+ BoundaryMode mode = static_cast<BoundaryMode>(random->nextU() % kBoundaryModeCount);
return GrDiffuseLightingEffect::Create(textures[GrProcessorUnitTest::kAlphaTextureIdx],
- light, surfaceScale, matrix, kd);
+ light, surfaceScale, matrix, kd, mode);
}
@@ -1338,6 +1609,7 @@ GrFragmentProcessor* GrDiffuseLightingEffect::TestCreate(SkRandom* random,
GrGLLightingEffect::GrGLLightingEffect(const GrProcessor& fp) {
const GrLightingEffect& m = fp.cast<GrLightingEffect>();
fLight = m.light()->createGLLight();
+ fBoundaryMode = m.boundaryMode();
}
GrGLLightingEffect::~GrGLLightingEffect() {
@@ -1388,27 +1660,23 @@ void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder,
"pointToNormal",
SK_ARRAY_COUNT(gPointToNormalArgs),
gPointToNormalArgs,
- "\treturn normalize(vec3(-x * scale, y * scale, 1));\n",
+ "\treturn normalize(vec3(-x * scale, -y * scale, 1));\n",
&pointToNormalName);
static const GrGLShaderVar gInteriorNormalArgs[] = {
GrGLShaderVar("m", kFloat_GrSLType, 9),
GrGLShaderVar("surfaceScale", kFloat_GrSLType),
};
- SkString interiorNormalBody;
- interiorNormalBody.appendf("\treturn %s(%s(m[0], m[2], m[3], m[5], m[6], m[8], 0.25),\n"
- "\t %s(m[0], m[6], m[1], m[7], m[2], m[8], 0.25),\n"
- "\t surfaceScale);\n",
- pointToNormalName.c_str(),
- sobelFuncName.c_str(),
- sobelFuncName.c_str());
- SkString interiorNormalName;
+ SkString normalBody = emitNormalFunc(fBoundaryMode,
+ pointToNormalName.c_str(),
+ sobelFuncName.c_str());
+ SkString normalName;
fsBuilder->emitFunction(kVec3f_GrSLType,
- "interiorNormal",
+ "normal",
SK_ARRAY_COUNT(gInteriorNormalArgs),
gInteriorNormalArgs,
- interiorNormalBody.c_str(),
- &interiorNormalName);
+ normalBody.c_str(),
+ &normalName);
fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
fsBuilder->codeAppend("\t\tfloat m[9];\n");
@@ -1417,7 +1685,7 @@ void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder,
const char* surfScale = builder->getUniformCStr(fSurfaceScaleUni);
int index = 0;
- for (int dy = -1; dy <= 1; dy++) {
+ for (int dy = 1; dy >= -1; dy--) {
for (int dx = -1; dx <= 1; dx++) {
SkString texCoords;
texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc);
@@ -1432,7 +1700,7 @@ void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder,
fLight->emitSurfaceToLight(builder, arg.c_str());
fsBuilder->codeAppend(";\n");
fsBuilder->codeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ",
- outputColor, lightFunc.c_str(), interiorNormalName.c_str(), surfScale);
+ outputColor, lightFunc.c_str(), normalName.c_str(), surfScale);
fLight->emitLightColor(builder, "surfaceToLight");
fsBuilder->codeAppend(");\n");
SkString modulate;
@@ -1442,7 +1710,8 @@ void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder,
void GrGLLightingEffect::GenKey(const GrProcessor& proc,
const GrGLCaps& caps, GrProcessorKeyBuilder* b) {
- b->add32(proc.cast<GrLightingEffect>().light()->type());
+ const GrLightingEffect& lighting = proc.cast<GrLightingEffect>();
+ b->add32(lighting.boundaryMode() << 2 | lighting.light()->type());
}
void GrGLLightingEffect::setData(const GrGLProgramDataManager& pdman,
@@ -1500,8 +1769,9 @@ GrSpecularLightingEffect::GrSpecularLightingEffect(GrTexture* texture,
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar ks,
- SkScalar shininess)
- : INHERITED(texture, light, surfaceScale, matrix),
+ SkScalar shininess,
+ BoundaryMode boundaryMode)
+ : INHERITED(texture, light, surfaceScale, matrix, boundaryMode),
fKS(ks),
fShininess(shininess) {
this->initClassID<GrSpecularLightingEffect>();
@@ -1537,8 +1807,9 @@ GrFragmentProcessor* GrSpecularLightingEffect::TestCreate(SkRandom* random,
for (int i = 0; i < 9; i++) {
matrix[i] = random->nextUScalar1();
}
+ BoundaryMode mode = static_cast<BoundaryMode>(random->nextU() % kBoundaryModeCount);
return GrSpecularLightingEffect::Create(textures[GrProcessorUnitTest::kAlphaTextureIdx],
- light, surfaceScale, matrix, ks, shininess);
+ light, surfaceScale, matrix, ks, shininess, mode);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1554,7 +1825,10 @@ void GrGLSpecularLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString*
fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision, "KS", &ks);
fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kFloat_GrSLType, kDefault_GrSLPrecision, "Shininess", &shininess);
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
+ "Shininess",
+ &shininess);
static const GrGLShaderVar gLightArgs[] = {
GrGLShaderVar("normal", kVec3f_GrSLType),
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