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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 1034733002: Implement approx-match support in image filter saveLayer() offscreen. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix empty/out-of-range rects in GrTextureDomain Clamp mode Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrMatrixConvolutionEffect.h" 7 #include "GrMatrixConvolutionEffect.h"
8 #include "gl/GrGLProcessor.h" 8 #include "gl/GrGLProcessor.h"
9 #include "gl/GrGLSL.h" 9 #include "gl/GrGLSL.h"
10 #include "gl/GrGLTexture.h" 10 #include "gl/GrGLTexture.h"
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83 83
84 for (int y = 0; y < kHeight; y++) { 84 for (int y = 0; y < kHeight; y++) {
85 for (int x = 0; x < kWidth; x++) { 85 for (int x = 0; x < kWidth; x++) {
86 GrGLShaderBuilder::ShaderBlock block(fsBuilder); 86 GrGLShaderBuilder::ShaderBlock block(fsBuilder);
87 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi dth, x); 87 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi dth, x);
88 SkString coord; 88 SkString coord;
89 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); 89 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
90 fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]); 90 fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
91 if (!fConvolveAlpha) { 91 if (!fConvolveAlpha) {
92 fsBuilder->codeAppend("c.rgb /= c.a;"); 92 fsBuilder->codeAppend("c.rgb /= c.a;");
93 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
93 } 94 }
94 fsBuilder->codeAppend("sum += c * k;"); 95 fsBuilder->codeAppend("sum += c * k;");
95 } 96 }
96 } 97 }
97 if (fConvolveAlpha) { 98 if (fConvolveAlpha) {
98 fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias); 99 fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias);
99 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", 100 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
100 outputColor, outputColor, outputColor); 101 outputColor, outputColor, outputColor);
101 } else { 102 } else {
102 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]); 103 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]);
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145 SkScalar gain, 146 SkScalar gain,
146 SkScalar bias, 147 SkScalar bias,
147 const SkIPoint& kernelOffse t, 148 const SkIPoint& kernelOffse t,
148 GrTextureDomain::Mode tileM ode, 149 GrTextureDomain::Mode tileM ode,
149 bool convolveAlpha) 150 bool convolveAlpha)
150 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)), 151 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)),
151 fKernelSize(kernelSize), 152 fKernelSize(kernelSize),
152 fGain(SkScalarToFloat(gain)), 153 fGain(SkScalarToFloat(gain)),
153 fBias(SkScalarToFloat(bias) / 255.0f), 154 fBias(SkScalarToFloat(bias) / 255.0f),
154 fConvolveAlpha(convolveAlpha), 155 fConvolveAlpha(convolveAlpha),
155 fDomain(GrTextureDomain::MakeTexelDomain(texture, bounds), tileMode) { 156 fDomain(GrTextureDomain::MakeTexelDomainForMode(texture, bounds, tileMode), tileMode) {
156 this->initClassID<GrMatrixConvolutionEffect>(); 157 this->initClassID<GrMatrixConvolutionEffect>();
157 for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { 158 for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
158 fKernel[i] = SkScalarToFloat(kernel[i]); 159 fKernel[i] = SkScalarToFloat(kernel[i]);
159 } 160 }
160 fKernelOffset[0] = static_cast<float>(kernelOffset.x()); 161 fKernelOffset[0] = static_cast<float>(kernelOffset.x());
161 fKernelOffset[1] = static_cast<float>(kernelOffset.y()); 162 fKernelOffset[1] = static_cast<float>(kernelOffset.y());
162 } 163 }
163 164
164 GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() { 165 GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() {
165 } 166 }
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262 return GrMatrixConvolutionEffect::Create(textures[texIdx], 263 return GrMatrixConvolutionEffect::Create(textures[texIdx],
263 bounds, 264 bounds,
264 kernelSize, 265 kernelSize,
265 kernel.get(), 266 kernel.get(),
266 gain, 267 gain,
267 bias, 268 bias,
268 kernelOffset, 269 kernelOffset,
269 tileMode, 270 tileMode,
270 convolveAlpha); 271 convolveAlpha);
271 } 272 }
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