| Index: src/heap/gc-idle-time-handler.h
|
| diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
|
| index 6a39b78aaa2fcc24fd5210236f177bf0f9fffc14..faccfe2f2da51497074153d3634b947844d07183 100644
|
| --- a/src/heap/gc-idle-time-handler.h
|
| +++ b/src/heap/gc-idle-time-handler.h
|
| @@ -126,6 +126,10 @@ class GCIdleTimeHandler {
|
| // 16 ms when there is currently no rendering going on.
|
| static const size_t kMaxScheduledIdleTime = 50;
|
|
|
| + // We conservatively assume that in the next kTimeUntilNextIdleEvent ms
|
| + // no idle notification happens.
|
| + static const size_t kTimeUntilNextIdleEvent = 100;
|
| +
|
| // If we haven't recorded any scavenger events yet, we use a conservative
|
| // lower bound for the scavenger speed.
|
| static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
|
|
|