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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <limits> | 5 #include <limits> |
| 6 | 6 |
| 7 #include "src/heap/gc-idle-time-handler.h" | 7 #include "src/heap/gc-idle-time-handler.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
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| 128 idle_time_in_ms, heap_state.new_space_capacity, | 128 idle_time_in_ms, heap_state.new_space_capacity, |
| 129 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, | 129 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, |
| 130 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); | 130 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); |
| 131 } | 131 } |
| 132 | 132 |
| 133 | 133 |
| 134 TEST_F(GCIdleTimeHandlerTest, DoScavengeUnknownScavengeSpeed) { | 134 TEST_F(GCIdleTimeHandlerTest, DoScavengeUnknownScavengeSpeed) { |
| 135 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 135 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 136 heap_state.used_new_space_size = kNewSpaceCapacity; | 136 heap_state.used_new_space_size = kNewSpaceCapacity; |
| 137 heap_state.scavenge_speed_in_bytes_per_ms = 0; | 137 heap_state.scavenge_speed_in_bytes_per_ms = 0; |
| 138 int idle_time_in_ms = 16; | 138 int idle_time_in_ms = 8; |
| 139 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( | 139 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( |
| 140 idle_time_in_ms, heap_state.new_space_capacity, | 140 idle_time_in_ms, heap_state.new_space_capacity, |
| 141 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, | 141 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, |
| 142 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); | 142 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); |
| 143 } | 143 } |
| 144 | 144 |
| 145 | 145 |
| 146 TEST_F(GCIdleTimeHandlerTest, DoScavengeLowScavengeSpeed) { | 146 TEST_F(GCIdleTimeHandlerTest, DoScavengeLowScavengeSpeed) { |
| 147 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 147 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 148 heap_state.used_new_space_size = kNewSpaceCapacity; | 148 heap_state.used_new_space_size = kNewSpaceCapacity; |
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| 435 // Emulate mutator work. | 435 // Emulate mutator work. |
| 436 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { | 436 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { |
| 437 handler()->NotifyScavenge(); | 437 handler()->NotifyScavenge(); |
| 438 } | 438 } |
| 439 action = handler()->Compute(0, heap_state); | 439 action = handler()->Compute(0, heap_state); |
| 440 EXPECT_EQ(DO_NOTHING, action.type); | 440 EXPECT_EQ(DO_NOTHING, action.type); |
| 441 } | 441 } |
| 442 | 442 |
| 443 } // namespace internal | 443 } // namespace internal |
| 444 } // namespace v8 | 444 } // namespace v8 |
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