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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/renderers/video_renderer_impl.h" | 5 #include "media/renderers/video_renderer_impl.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/callback_helpers.h" | 9 #include "base/callback_helpers.h" |
10 #include "base/location.h" | 10 #include "base/location.h" |
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183 | 183 |
184 // The number of milliseconds to idle when we do not have anything to do. | 184 // The number of milliseconds to idle when we do not have anything to do. |
185 // Nothing special about the value, other than we're being more OS-friendly | 185 // Nothing special about the value, other than we're being more OS-friendly |
186 // than sleeping for 1 millisecond. | 186 // than sleeping for 1 millisecond. |
187 // | 187 // |
188 // TODO(scherkus): switch to pure event-driven frame timing instead of this | 188 // TODO(scherkus): switch to pure event-driven frame timing instead of this |
189 // kIdleTimeDelta business http://crbug.com/106874 | 189 // kIdleTimeDelta business http://crbug.com/106874 |
190 const base::TimeDelta kIdleTimeDelta = | 190 const base::TimeDelta kIdleTimeDelta = |
191 base::TimeDelta::FromMilliseconds(10); | 191 base::TimeDelta::FromMilliseconds(10); |
192 | 192 |
193 // If we have no frames and haven't painted any frame for certain amount of | |
194 // time, declare BUFFERING_HAVE_NOTHING. | |
195 const base::TimeDelta kTimeToDeclareHaveNothing = | |
196 base::TimeDelta::FromSeconds(3); | |
197 | |
198 for (;;) { | 193 for (;;) { |
199 base::AutoLock auto_lock(lock_); | 194 base::AutoLock auto_lock(lock_); |
200 | 195 |
201 // Thread exit condition. | 196 // Thread exit condition. |
202 if (is_shutting_down_) | 197 if (is_shutting_down_) |
203 return; | 198 return; |
204 | 199 |
205 // Remain idle as long as we're not playing. | 200 // Remain idle as long as we're not playing. |
206 if (state_ != kPlaying || buffering_state_ != BUFFERING_HAVE_ENOUGH) { | 201 if (state_ != kPlaying || buffering_state_ != BUFFERING_HAVE_ENOUGH) { |
207 UpdateStatsAndWait_Locked(kIdleTimeDelta); | 202 UpdateStatsAndWait_Locked(kIdleTimeDelta); |
208 continue; | 203 continue; |
209 } | 204 } |
210 | 205 |
211 base::TimeTicks now = tick_clock_->NowTicks(); | 206 base::TimeTicks now = tick_clock_->NowTicks(); |
212 | 207 |
213 // Remain idle until we have the next frame ready for rendering. | 208 // Remain idle until we have the next frame ready for rendering. |
214 if (ready_frames_.empty()) { | 209 if (ready_frames_.empty()) { |
| 210 base::TimeDelta wait_time = kIdleTimeDelta; |
215 if (received_end_of_stream_) { | 211 if (received_end_of_stream_) { |
216 if (!rendered_end_of_stream_) { | 212 if (!rendered_end_of_stream_) { |
217 rendered_end_of_stream_ = true; | 213 rendered_end_of_stream_ = true; |
218 task_runner_->PostTask(FROM_HERE, ended_cb_); | 214 task_runner_->PostTask(FROM_HERE, ended_cb_); |
219 } | 215 } |
220 } else if (!last_painted_time_.is_null() && | 216 } else if (now >= latest_possible_paint_time_) { |
221 now - last_painted_time_ >= kTimeToDeclareHaveNothing) { | 217 // Declare HAVE_NOTHING if we don't have another frame by the time we |
| 218 // are ready to paint the next one. |
222 buffering_state_ = BUFFERING_HAVE_NOTHING; | 219 buffering_state_ = BUFFERING_HAVE_NOTHING; |
223 task_runner_->PostTask( | 220 task_runner_->PostTask( |
224 FROM_HERE, base::Bind(buffering_state_cb_, BUFFERING_HAVE_NOTHING)); | 221 FROM_HERE, base::Bind(buffering_state_cb_, BUFFERING_HAVE_NOTHING)); |
| 222 } else { |
| 223 wait_time = std::min(kIdleTimeDelta, latest_possible_paint_time_ - now); |
225 } | 224 } |
226 | 225 |
227 UpdateStatsAndWait_Locked(kIdleTimeDelta); | 226 UpdateStatsAndWait_Locked(wait_time); |
228 continue; | 227 continue; |
229 } | 228 } |
230 | 229 |
231 base::TimeTicks target_paint_time = | 230 base::TimeTicks target_paint_time = |
232 wall_clock_time_cb_.Run(ready_frames_.front()->timestamp()); | 231 wall_clock_time_cb_.Run(ready_frames_.front()->timestamp()); |
233 | 232 |
234 // If media time has stopped, don't attempt to paint any more frames. | 233 // If media time has stopped, don't attempt to paint any more frames. |
235 if (target_paint_time.is_null()) { | 234 if (target_paint_time.is_null()) { |
236 UpdateStatsAndWait_Locked(kIdleTimeDelta); | 235 UpdateStatsAndWait_Locked(kIdleTimeDelta); |
237 continue; | 236 continue; |
238 } | 237 } |
239 | 238 |
240 base::TimeTicks latest_possible_paint_time; | |
241 | |
242 // Deadline is defined as the duration between this frame and the next | 239 // Deadline is defined as the duration between this frame and the next |
243 // frame, using the delta between this frame and the previous frame as the | 240 // frame, using the delta between this frame and the previous frame as the |
244 // assumption for frame duration. | 241 // assumption for frame duration. |
245 // | 242 // |
246 // TODO(scherkus): This can be vastly improved. Use a histogram to measure | 243 // TODO(scherkus): This can be vastly improved. Use a histogram to measure |
247 // the accuracy of our frame timing code. http://crbug.com/149829 | 244 // the accuracy of our frame timing code. http://crbug.com/149829 |
248 if (last_media_time_.is_null()) { | 245 if (last_media_time_.is_null()) { |
249 latest_possible_paint_time = now; | 246 latest_possible_paint_time_ = now; |
250 } else { | 247 } else { |
251 base::TimeDelta duration = target_paint_time - last_media_time_; | 248 base::TimeDelta duration = target_paint_time - last_media_time_; |
252 latest_possible_paint_time = target_paint_time + duration; | 249 latest_possible_paint_time_ = target_paint_time + duration; |
253 } | 250 } |
254 | 251 |
255 // Remain idle until we've reached our target paint window. | 252 // Remain idle until we've reached our target paint window. |
256 if (now < target_paint_time) { | 253 if (now < target_paint_time) { |
257 UpdateStatsAndWait_Locked( | 254 UpdateStatsAndWait_Locked( |
258 std::min(target_paint_time - now, kIdleTimeDelta)); | 255 std::min(target_paint_time - now, kIdleTimeDelta)); |
259 continue; | 256 continue; |
260 } | 257 } |
261 | 258 |
262 if (ready_frames_.size() > 1 && now > latest_possible_paint_time && | 259 if (ready_frames_.size() > 1 && now > latest_possible_paint_time_ && |
263 drop_frames_) { | 260 drop_frames_) { |
264 DropNextReadyFrame_Locked(); | 261 DropNextReadyFrame_Locked(); |
265 continue; | 262 continue; |
266 } | 263 } |
267 | 264 |
268 // Congratulations! You've made it past the video frame timing gauntlet. | 265 // Congratulations! You've made it past the video frame timing gauntlet. |
269 // | 266 // |
270 // At this point enough time has passed that the next frame that ready for | 267 // At this point enough time has passed that the next frame that ready for |
271 // rendering. | 268 // rendering. |
272 PaintNextReadyFrame_Locked(); | 269 PaintNextReadyFrame_Locked(); |
273 } | 270 } |
274 } | 271 } |
275 | 272 |
276 void VideoRendererImpl::SetTickClockForTesting( | 273 void VideoRendererImpl::SetTickClockForTesting( |
277 scoped_ptr<base::TickClock> tick_clock) { | 274 scoped_ptr<base::TickClock> tick_clock) { |
278 tick_clock_.swap(tick_clock); | 275 tick_clock_.swap(tick_clock); |
279 } | 276 } |
280 | 277 |
281 void VideoRendererImpl::PaintNextReadyFrame_Locked() { | 278 void VideoRendererImpl::PaintNextReadyFrame_Locked() { |
282 lock_.AssertAcquired(); | 279 lock_.AssertAcquired(); |
283 | 280 |
284 scoped_refptr<VideoFrame> next_frame = ready_frames_.front(); | 281 scoped_refptr<VideoFrame> next_frame = ready_frames_.front(); |
285 ready_frames_.pop_front(); | 282 ready_frames_.pop_front(); |
286 frames_decoded_++; | 283 frames_decoded_++; |
287 | 284 |
288 last_media_time_ = last_painted_time_ = | 285 last_media_time_ = wall_clock_time_cb_.Run(next_frame->timestamp()); |
289 wall_clock_time_cb_.Run(next_frame->timestamp()); | |
290 | 286 |
291 paint_cb_.Run(next_frame); | 287 paint_cb_.Run(next_frame); |
292 | 288 |
293 task_runner_->PostTask( | 289 task_runner_->PostTask( |
294 FROM_HERE, | 290 FROM_HERE, |
295 base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr())); | 291 base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr())); |
296 } | 292 } |
297 | 293 |
298 void VideoRendererImpl::DropNextReadyFrame_Locked() { | 294 void VideoRendererImpl::DropNextReadyFrame_Locked() { |
299 TRACE_EVENT0("media", "VideoRendererImpl:frameDropped"); | 295 TRACE_EVENT0("media", "VideoRendererImpl:frameDropped"); |
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436 void VideoRendererImpl::OnVideoFrameStreamResetDone() { | 432 void VideoRendererImpl::OnVideoFrameStreamResetDone() { |
437 base::AutoLock auto_lock(lock_); | 433 base::AutoLock auto_lock(lock_); |
438 DCHECK_EQ(kFlushing, state_); | 434 DCHECK_EQ(kFlushing, state_); |
439 DCHECK(!pending_read_); | 435 DCHECK(!pending_read_); |
440 DCHECK(ready_frames_.empty()); | 436 DCHECK(ready_frames_.empty()); |
441 DCHECK(!received_end_of_stream_); | 437 DCHECK(!received_end_of_stream_); |
442 DCHECK(!rendered_end_of_stream_); | 438 DCHECK(!rendered_end_of_stream_); |
443 DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING); | 439 DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING); |
444 | 440 |
445 state_ = kFlushed; | 441 state_ = kFlushed; |
446 last_media_time_ = last_painted_time_ = base::TimeTicks(); | 442 latest_possible_paint_time_ = last_media_time_ = base::TimeTicks(); |
447 base::ResetAndReturn(&flush_cb_).Run(); | 443 base::ResetAndReturn(&flush_cb_).Run(); |
448 } | 444 } |
449 | 445 |
450 void VideoRendererImpl::UpdateStatsAndWait_Locked( | 446 void VideoRendererImpl::UpdateStatsAndWait_Locked( |
451 base::TimeDelta wait_duration) { | 447 base::TimeDelta wait_duration) { |
452 lock_.AssertAcquired(); | 448 lock_.AssertAcquired(); |
453 DCHECK_GE(frames_decoded_, 0); | 449 DCHECK_GE(frames_decoded_, 0); |
454 DCHECK_LE(frames_dropped_, frames_decoded_); | 450 DCHECK_LE(frames_dropped_, frames_decoded_); |
455 | 451 |
456 if (frames_decoded_) { | 452 if (frames_decoded_) { |
457 PipelineStatistics statistics; | 453 PipelineStatistics statistics; |
458 statistics.video_frames_decoded = frames_decoded_; | 454 statistics.video_frames_decoded = frames_decoded_; |
459 statistics.video_frames_dropped = frames_dropped_; | 455 statistics.video_frames_dropped = frames_dropped_; |
460 task_runner_->PostTask(FROM_HERE, base::Bind(statistics_cb_, statistics)); | 456 task_runner_->PostTask(FROM_HERE, base::Bind(statistics_cb_, statistics)); |
461 | 457 |
462 frames_decoded_ = 0; | 458 frames_decoded_ = 0; |
463 frames_dropped_ = 0; | 459 frames_dropped_ = 0; |
464 } | 460 } |
465 | 461 |
466 frame_available_.TimedWait(wait_duration); | 462 frame_available_.TimedWait(wait_duration); |
467 } | 463 } |
468 | 464 |
469 } // namespace media | 465 } // namespace media |
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