Descriptionx11: Reset the window handle after destroying it
GLSurface::Destroy() could be called from outside the GLSurface
implementation. Since it is also called in NativeViewGLSurfaceGLX's
destructor, calling Destroy() twice will cause a BadWindow error.
BUG=470004
Committed: https://crrev.com/a7927193002ef9c5a79bd74582260acc9f1ef66d
Cr-Commit-Position: refs/heads/master@{#322494}
Patch Set 1 #
Messages
Total messages: 7 (2 generated)
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