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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 #include "core/layout/shapes/Shape.h" | 31 #include "core/layout/shapes/Shape.h" |
| 32 | 32 |
| 33 #include "core/css/BasicShapeFunctions.h" | 33 #include "core/css/BasicShapeFunctions.h" |
| 34 #include "core/dom/DOMArrayBuffer.h" | 34 #include "core/dom/DOMArrayBuffer.h" |
| 35 #include "core/dom/DOMTypedArray.h" | 35 #include "core/dom/DOMTypedArray.h" |
| 36 #include "core/fetch/ImageResource.h" | 36 #include "core/fetch/ImageResource.h" |
| 37 #include "core/layout/shapes/BoxShape.h" | 37 #include "core/layout/shapes/BoxShape.h" |
| 38 #include "core/layout/shapes/PolygonShape.h" | 38 #include "core/layout/shapes/PolygonShape.h" |
| 39 #include "core/layout/shapes/RasterShape.h" | 39 #include "core/layout/shapes/RasterShape.h" |
| 40 #include "core/layout/shapes/RectangleShape.h" | 40 #include "core/layout/shapes/RectangleShape.h" |
| 41 #include "core/layout/style/LayoutStyle.h" | 41 #include "core/layout/style/ComputedStyle.h" |
| 42 #include "core/svg/graphics/SVGImage.h" | 42 #include "core/svg/graphics/SVGImage.h" |
| 43 #include "platform/LengthFunctions.h" | 43 #include "platform/LengthFunctions.h" |
| 44 #include "platform/geometry/FloatRoundedRect.h" | 44 #include "platform/geometry/FloatRoundedRect.h" |
| 45 #include "platform/geometry/FloatSize.h" | 45 #include "platform/geometry/FloatSize.h" |
| 46 #include "platform/graphics/GraphicsContext.h" | 46 #include "platform/graphics/GraphicsContext.h" |
| 47 #include "platform/graphics/GraphicsTypes.h" | 47 #include "platform/graphics/GraphicsTypes.h" |
| 48 #include "platform/graphics/ImageBuffer.h" | 48 #include "platform/graphics/ImageBuffer.h" |
| 49 #include "wtf/ArrayBufferContents.h" | 49 #include "wtf/ArrayBufferContents.h" |
| 50 #include "wtf/MathExtras.h" | 50 #include "wtf/MathExtras.h" |
| 51 #include "wtf/OwnPtr.h" | 51 #include "wtf/OwnPtr.h" |
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| 245 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); | 245 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); |
| 246 FloatRoundedRect bounds(rect, roundedRect.radii()); | 246 FloatRoundedRect bounds(rect, roundedRect.radii()); |
| 247 OwnPtr<Shape> shape = createInsetShape(bounds); | 247 OwnPtr<Shape> shape = createInsetShape(bounds); |
| 248 shape->m_writingMode = writingMode; | 248 shape->m_writingMode = writingMode; |
| 249 shape->m_margin = margin; | 249 shape->m_margin = margin; |
| 250 | 250 |
| 251 return shape.release(); | 251 return shape.release(); |
| 252 } | 252 } |
| 253 | 253 |
| 254 } // namespace blink | 254 } // namespace blink |
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