Index: Source/core/layout/LayoutObject.h |
diff --git a/Source/core/layout/LayoutObject.h b/Source/core/layout/LayoutObject.h |
index e5aadfdb3316d62e2a7cdafe8b6ba694e4bea9df..e4c9fa61ce6739c05a89a3ca3fd4ab460ba7f2e2 100644 |
--- a/Source/core/layout/LayoutObject.h |
+++ b/Source/core/layout/LayoutObject.h |
@@ -513,7 +513,7 @@ public: |
// SVG uses FloatPoint precise hit testing, and passes the point in parent |
// coordinates instead of in paint invalidaiton container coordinates. Eventually the |
// rest of the rendering tree will move to a similar model. |
- virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); |
+ virtual bool nodeAtFloatPoint(HitTestResult&, const FloatPoint& pointInParent, HitTestAction); |
bool isAnonymous() const { return m_bitfields.isAnonymous(); } |
bool isAnonymousBlock() const |
@@ -739,9 +739,9 @@ public: |
CompositingState compositingState() const; |
virtual CompositingReasons additionalCompositingReasons() const; |
- bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll); |
+ bool hitTest(HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll); |
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); |
- virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); |
+ virtual bool nodeAtPoint(HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); |
virtual PositionWithAffinity positionForPoint(const LayoutPoint&); |
PositionWithAffinity createPositionWithAffinity(int offset, EAffinity); |