| Index: Source/core/layout/LayoutObject.h
|
| diff --git a/Source/core/layout/LayoutObject.h b/Source/core/layout/LayoutObject.h
|
| index e5aadfdb3316d62e2a7cdafe8b6ba694e4bea9df..e4c9fa61ce6739c05a89a3ca3fd4ab460ba7f2e2 100644
|
| --- a/Source/core/layout/LayoutObject.h
|
| +++ b/Source/core/layout/LayoutObject.h
|
| @@ -513,7 +513,7 @@ public:
|
| // SVG uses FloatPoint precise hit testing, and passes the point in parent
|
| // coordinates instead of in paint invalidaiton container coordinates. Eventually the
|
| // rest of the rendering tree will move to a similar model.
|
| - virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
|
| + virtual bool nodeAtFloatPoint(HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
|
|
|
| bool isAnonymous() const { return m_bitfields.isAnonymous(); }
|
| bool isAnonymousBlock() const
|
| @@ -739,9 +739,9 @@ public:
|
| CompositingState compositingState() const;
|
| virtual CompositingReasons additionalCompositingReasons() const;
|
|
|
| - bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll);
|
| + bool hitTest(HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll);
|
| virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&);
|
| - virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
|
| + virtual bool nodeAtPoint(HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
|
|
|
| virtual PositionWithAffinity positionForPoint(const LayoutPoint&);
|
| PositionWithAffinity createPositionWithAffinity(int offset, EAffinity);
|
|
|