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Side by Side Diff: src/gpu/GrTessellatingPathRenderer.cpp

Issue 1032253005: Remove some validation and asserts from tessellating path renderer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTessellatingPathRenderer.h" 8 #include "GrTessellatingPathRenderer.h"
9 9
10 #include "GrBatch.h" 10 #include "GrBatch.h"
(...skipping 337 matching lines...) Expand 10 before | Expand all | Expand 10 after
348 fHead = newV; 348 fHead = newV;
349 } 349 }
350 return done; 350 return done;
351 } 351 }
352 352
353 void* emit(void* data) { 353 void* emit(void* data) {
354 Vertex* first = fHead; 354 Vertex* first = fHead;
355 Vertex* v = first->fNext; 355 Vertex* v = first->fNext;
356 while (v != fTail) { 356 while (v != fTail) {
357 SkASSERT(v && v->fPrev && v->fNext); 357 SkASSERT(v && v->fPrev && v->fNext);
358 #ifdef SK_DEBUG
359 validate();
360 #endif
361 Vertex* prev = v->fPrev; 358 Vertex* prev = v->fPrev;
362 Vertex* curr = v; 359 Vertex* curr = v;
363 Vertex* next = v->fNext; 360 Vertex* next = v->fNext;
364 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint. fX; 361 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint. fX;
365 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint. fY; 362 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint. fY;
366 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint. fX; 363 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint. fX;
367 double by = static_cast<double>(next->fPoint.fY) - curr->fPoint. fY; 364 double by = static_cast<double>(next->fPoint.fY) - curr->fPoint. fY;
368 if (ax * by - ay * bx >= 0.0) { 365 if (ax * by - ay * bx >= 0.0) {
369 data = emit_triangle(prev, curr, next, data); 366 data = emit_triangle(prev, curr, next, data);
370 v->fPrev->fNext = v->fNext; 367 v->fPrev->fNext = v->fNext;
371 v->fNext->fPrev = v->fPrev; 368 v->fNext->fPrev = v->fPrev;
372 if (v->fPrev == first) { 369 if (v->fPrev == first) {
373 v = v->fNext; 370 v = v->fNext;
374 } else { 371 } else {
375 v = v->fPrev; 372 v = v->fPrev;
376 } 373 }
377 } else { 374 } else {
378 v = v->fNext; 375 v = v->fNext;
379 SkASSERT(v != fTail);
380 } 376 }
381 } 377 }
382 return data; 378 return data;
383 } 379 }
384
385 #ifdef SK_DEBUG
386 void validate() {
387 int winding = sweep_lt(fHead->fPoint, fTail->fPoint) ? 1 : -1;
388 Vertex* top = winding < 0 ? fTail : fHead;
389 Vertex* bottom = winding < 0 ? fHead : fTail;
390 Edge e(top, bottom, winding);
391 for (Vertex* v = fHead->fNext; v != fTail; v = v->fNext) {
392 if (fSide == kRight_Side) {
393 SkASSERT(!e.isRightOf(v));
394 } else if (fSide == Poly::kLeft_Side) {
395 SkASSERT(!e.isLeftOf(v));
396 }
397 }
398 }
399 #endif
400 }; 380 };
401 Poly* addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) { 381 Poly* addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) {
402 LOG("addVertex() to %d at %g (%g, %g), %s side\n", fID, v->fID, v->fPoin t.fX, v->fPoint.fY, 382 LOG("addVertex() to %d at %g (%g, %g), %s side\n", fID, v->fID, v->fPoin t.fX, v->fPoint.fY,
403 side == kLeft_Side ? "left" : side == kRight_Side ? "right" : "ne ither"); 383 side == kLeft_Side ? "left" : side == kRight_Side ? "right" : "ne ither");
404 Poly* partner = fPartner; 384 Poly* partner = fPartner;
405 Poly* poly = this; 385 Poly* poly = this;
406 if (partner) { 386 if (partner) {
407 fPartner = partner->fPartner = NULL; 387 fPartner = partner->fPartner = NULL;
408 } 388 }
409 if (!fActive) { 389 if (!fActive) {
410 fActive = ALLOC_NEW(MonotonePoly, (), alloc); 390 fActive = ALLOC_NEW(MonotonePoly, (), alloc);
411 } 391 }
412 if (fActive->addVertex(v, side, alloc)) { 392 if (fActive->addVertex(v, side, alloc)) {
413 #ifdef SK_DEBUG
414 fActive->validate();
415 #endif
416 if (fTail) { 393 if (fTail) {
417 fActive->fPrev = fTail; 394 fActive->fPrev = fTail;
418 fTail->fNext = fActive; 395 fTail->fNext = fActive;
419 fTail = fActive; 396 fTail = fActive;
420 } else { 397 } else {
421 fHead = fTail = fActive; 398 fHead = fTail = fActive;
422 } 399 }
423 if (partner) { 400 if (partner) {
424 partner->addVertex(v, side, alloc); 401 partner->addVertex(v, side, alloc);
425 poly = partner; 402 poly = partner;
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
470 } 447 }
471 448
472 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { 449 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) {
473 Poly* poly = ALLOC_NEW(Poly, (winding), alloc); 450 Poly* poly = ALLOC_NEW(Poly, (winding), alloc);
474 poly->addVertex(v, Poly::kNeither_Side, alloc); 451 poly->addVertex(v, Poly::kNeither_Side, alloc);
475 poly->fNext = *head; 452 poly->fNext = *head;
476 *head = poly; 453 *head = poly;
477 return poly; 454 return poly;
478 } 455 }
479 456
480 #ifdef SK_DEBUG
481 void validate_edges(Edge* head) {
482 for (Edge* e = head; e != NULL; e = e->fRight) {
483 SkASSERT(e->fTop != e->fBottom);
484 if (e->fLeft) {
485 SkASSERT(e->fLeft->fRight == e);
486 if (sweep_gt(e->fTop->fPoint, e->fLeft->fTop->fPoint)) {
487 SkASSERT(e->fLeft->isLeftOf(e->fTop));
488 }
489 if (sweep_lt(e->fBottom->fPoint, e->fLeft->fBottom->fPoint)) {
490 SkASSERT(e->fLeft->isLeftOf(e->fBottom));
491 }
492 } else {
493 SkASSERT(e == head);
494 }
495 if (e->fRight) {
496 SkASSERT(e->fRight->fLeft == e);
497 if (sweep_gt(e->fTop->fPoint, e->fRight->fTop->fPoint)) {
498 SkASSERT(e->fRight->isRightOf(e->fTop));
499 }
500 if (sweep_lt(e->fBottom->fPoint, e->fRight->fBottom->fPoint)) {
501 SkASSERT(e->fRight->isRightOf(e->fBottom));
502 }
503 }
504 }
505 }
506
507 void validate_connectivity(Vertex* v) {
508 for (Edge* e = v->fFirstEdgeAbove; e != NULL; e = e->fNextEdgeAbove) {
509 SkASSERT(e->fBottom == v);
510 if (e->fPrevEdgeAbove) {
511 SkASSERT(e->fPrevEdgeAbove->fNextEdgeAbove == e);
512 SkASSERT(e->fPrevEdgeAbove->isLeftOf(e->fTop));
513 } else {
514 SkASSERT(e == v->fFirstEdgeAbove);
515 }
516 if (e->fNextEdgeAbove) {
517 SkASSERT(e->fNextEdgeAbove->fPrevEdgeAbove == e);
518 SkASSERT(e->fNextEdgeAbove->isRightOf(e->fTop));
519 } else {
520 SkASSERT(e == v->fLastEdgeAbove);
521 }
522 }
523 for (Edge* e = v->fFirstEdgeBelow; e != NULL; e = e->fNextEdgeBelow) {
524 SkASSERT(e->fTop == v);
525 if (e->fPrevEdgeBelow) {
526 SkASSERT(e->fPrevEdgeBelow->fNextEdgeBelow == e);
527 SkASSERT(e->fPrevEdgeBelow->isLeftOf(e->fBottom));
528 } else {
529 SkASSERT(e == v->fFirstEdgeBelow);
530 }
531 if (e->fNextEdgeBelow) {
532 SkASSERT(e->fNextEdgeBelow->fPrevEdgeBelow == e);
533 SkASSERT(e->fNextEdgeBelow->isRightOf(e->fBottom));
534 } else {
535 SkASSERT(e == v->fLastEdgeBelow);
536 }
537 }
538 }
539 #endif
540
541 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head, 457 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head,
542 SkChunkAlloc& alloc) { 458 SkChunkAlloc& alloc) {
543 Vertex* v = ALLOC_NEW(Vertex, (p), alloc); 459 Vertex* v = ALLOC_NEW(Vertex, (p), alloc);
544 #if LOGGING_ENABLED 460 #if LOGGING_ENABLED
545 static float gID = 0.0f; 461 static float gID = 0.0f;
546 v->fID = gID++; 462 v->fID = gID++;
547 #endif 463 #endif
548 if (prev) { 464 if (prev) {
549 prev->fNext = v; 465 prev->fNext = v;
550 v->fPrev = prev; 466 v->fPrev = prev;
(...skipping 225 matching lines...) Expand 10 before | Expand all | Expand 10 after
776 Edge* left; 692 Edge* left;
777 Edge* right; 693 Edge* right;
778 find_enclosing_edges(edge, *activeEdges, &left, &right); 694 find_enclosing_edges(edge, *activeEdges, &left, &right);
779 insert_edge(edge, left, activeEdges); 695 insert_edge(edge, left, activeEdges);
780 } 696 }
781 } 697 }
782 698
783 void insert_edge_above(Edge* edge, Vertex* v) { 699 void insert_edge_above(Edge* edge, Vertex* v) {
784 if (edge->fTop->fPoint == edge->fBottom->fPoint || 700 if (edge->fTop->fPoint == edge->fBottom->fPoint ||
785 sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) { 701 sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) {
786 SkASSERT(false);
787 return; 702 return;
788 } 703 }
789 LOG("insert edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBott om->fID, v->fID); 704 LOG("insert edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBott om->fID, v->fID);
790 Edge* prev = NULL; 705 Edge* prev = NULL;
791 Edge* next; 706 Edge* next;
792 for (next = v->fFirstEdgeAbove; next; next = next->fNextEdgeAbove) { 707 for (next = v->fFirstEdgeAbove; next; next = next->fNextEdgeAbove) {
793 if (next->isRightOf(edge->fTop)) { 708 if (next->isRightOf(edge->fTop)) {
794 break; 709 break;
795 } 710 }
796 prev = next; 711 prev = next;
797 } 712 }
798 insert<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>( 713 insert<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>(
799 edge, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove); 714 edge, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove);
800 } 715 }
801 716
802 void insert_edge_below(Edge* edge, Vertex* v) { 717 void insert_edge_below(Edge* edge, Vertex* v) {
803 if (edge->fTop->fPoint == edge->fBottom->fPoint || 718 if (edge->fTop->fPoint == edge->fBottom->fPoint ||
804 sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) { 719 sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) {
805 SkASSERT(false);
806 return; 720 return;
807 } 721 }
808 LOG("insert edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBott om->fID, v->fID); 722 LOG("insert edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBott om->fID, v->fID);
809 Edge* prev = NULL; 723 Edge* prev = NULL;
810 Edge* next; 724 Edge* next;
811 for (next = v->fFirstEdgeBelow; next; next = next->fNextEdgeBelow) { 725 for (next = v->fFirstEdgeBelow; next; next = next->fNextEdgeBelow) {
812 if (next->isRightOf(edge->fBottom)) { 726 if (next->isRightOf(edge->fBottom)) {
813 break; 727 break;
814 } 728 }
815 prev = next; 729 prev = next;
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after
1033 v->fID = (nextV->fID + prevV->fID) * 0.5f; 947 v->fID = (nextV->fID + prevV->fID) * 0.5f;
1034 #endif 948 #endif
1035 v->fPrev = prevV; 949 v->fPrev = prevV;
1036 v->fNext = nextV; 950 v->fNext = nextV;
1037 prevV->fNext = v; 951 prevV->fNext = v;
1038 nextV->fPrev = v; 952 nextV->fPrev = v;
1039 } 953 }
1040 split_edge(edge, v, activeEdges, alloc); 954 split_edge(edge, v, activeEdges, alloc);
1041 split_edge(other, v, activeEdges, alloc); 955 split_edge(other, v, activeEdges, alloc);
1042 } 956 }
1043 #ifdef SK_DEBUG
1044 validate_connectivity(v);
1045 #endif
1046 return v; 957 return v;
1047 } 958 }
1048 return NULL; 959 return NULL;
1049 } 960 }
1050 961
1051 void sanitize_contours(Vertex** contours, int contourCnt) { 962 void sanitize_contours(Vertex** contours, int contourCnt) {
1052 for (int i = 0; i < contourCnt; ++i) { 963 for (int i = 0; i < contourCnt; ++i) {
1053 SkASSERT(contours[i]); 964 SkASSERT(contours[i]);
1054 for (Vertex* v = contours[i];;) { 965 for (Vertex* v = contours[i];;) {
1055 if (coincident(v->fPrev->fPoint, v->fPoint)) { 966 if (coincident(v->fPrev->fPoint, v->fPoint)) {
(...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after
1186 void simplify(Vertex* vertices, SkChunkAlloc& alloc) { 1097 void simplify(Vertex* vertices, SkChunkAlloc& alloc) {
1187 LOG("simplifying complex polygons\n"); 1098 LOG("simplifying complex polygons\n");
1188 Edge* activeEdges = NULL; 1099 Edge* activeEdges = NULL;
1189 for (Vertex* v = vertices; v != NULL; v = v->fNext) { 1100 for (Vertex* v = vertices; v != NULL; v = v->fNext) {
1190 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { 1101 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) {
1191 continue; 1102 continue;
1192 } 1103 }
1193 #if LOGGING_ENABLED 1104 #if LOGGING_ENABLED
1194 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); 1105 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY);
1195 #endif 1106 #endif
1196 #ifdef SK_DEBUG
1197 validate_connectivity(v);
1198 #endif
1199 Edge* leftEnclosingEdge = NULL; 1107 Edge* leftEnclosingEdge = NULL;
1200 Edge* rightEnclosingEdge = NULL; 1108 Edge* rightEnclosingEdge = NULL;
1201 bool restartChecks; 1109 bool restartChecks;
1202 do { 1110 do {
1203 restartChecks = false; 1111 restartChecks = false;
1204 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclo singEdge); 1112 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclo singEdge);
1205 if (v->fFirstEdgeBelow) { 1113 if (v->fFirstEdgeBelow) {
1206 for (Edge* edge = v->fFirstEdgeBelow; edge != NULL; edge = edge- >fNextEdgeBelow) { 1114 for (Edge* edge = v->fFirstEdgeBelow; edge != NULL; edge = edge- >fNextEdgeBelow) {
1207 if (check_for_intersection(edge, leftEnclosingEdge, &activeE dges, alloc)) { 1115 if (check_for_intersection(edge, leftEnclosingEdge, &activeE dges, alloc)) {
1208 restartChecks = true; 1116 restartChecks = true;
1209 break; 1117 break;
1210 } 1118 }
1211 if (check_for_intersection(edge, rightEnclosingEdge, &active Edges, alloc)) { 1119 if (check_for_intersection(edge, rightEnclosingEdge, &active Edges, alloc)) {
1212 restartChecks = true; 1120 restartChecks = true;
1213 break; 1121 break;
1214 } 1122 }
1215 } 1123 }
1216 } else { 1124 } else {
1217 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right EnclosingEdge, 1125 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right EnclosingEdge,
1218 &activeEdges, alloc)) { 1126 &activeEdges, alloc)) {
1219 if (sweep_lt(pv->fPoint, v->fPoint)) { 1127 if (sweep_lt(pv->fPoint, v->fPoint)) {
1220 v = pv; 1128 v = pv;
1221 } 1129 }
1222 restartChecks = true; 1130 restartChecks = true;
1223 } 1131 }
1224 1132
1225 } 1133 }
1226 } while (restartChecks); 1134 } while (restartChecks);
1227 SkASSERT(!leftEnclosingEdge || leftEnclosingEdge->isLeftOf(v));
1228 SkASSERT(!rightEnclosingEdge || rightEnclosingEdge->isRightOf(v));
1229 #ifdef SK_DEBUG
1230 validate_edges(activeEdges);
1231 #endif
1232 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { 1135 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) {
1233 remove_edge(e, &activeEdges); 1136 remove_edge(e, &activeEdges);
1234 } 1137 }
1235 Edge* leftEdge = leftEnclosingEdge; 1138 Edge* leftEdge = leftEnclosingEdge;
1236 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { 1139 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) {
1237 insert_edge(e, leftEdge, &activeEdges); 1140 insert_edge(e, leftEdge, &activeEdges);
1238 leftEdge = e; 1141 leftEdge = e;
1239 } 1142 }
1240 v->fProcessed = true; 1143 v->fProcessed = true;
1241 } 1144 }
1242 } 1145 }
1243 1146
1244 // Stage 5: Tessellate the simplified mesh into monotone polygons. 1147 // Stage 5: Tessellate the simplified mesh into monotone polygons.
1245 1148
1246 Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) { 1149 Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
1247 LOG("tessellating simple polygons\n"); 1150 LOG("tessellating simple polygons\n");
1248 Edge* activeEdges = NULL; 1151 Edge* activeEdges = NULL;
1249 Poly* polys = NULL; 1152 Poly* polys = NULL;
1250 for (Vertex* v = vertices; v != NULL; v = v->fNext) { 1153 for (Vertex* v = vertices; v != NULL; v = v->fNext) {
1251 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { 1154 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) {
1252 continue; 1155 continue;
1253 } 1156 }
1254 #if LOGGING_ENABLED 1157 #if LOGGING_ENABLED
1255 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); 1158 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY);
1256 #endif 1159 #endif
1257 #ifdef SK_DEBUG
1258 validate_connectivity(v);
1259 #endif
1260 Edge* leftEnclosingEdge = NULL; 1160 Edge* leftEnclosingEdge = NULL;
1261 Edge* rightEnclosingEdge = NULL; 1161 Edge* rightEnclosingEdge = NULL;
1262 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclosing Edge); 1162 find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclosing Edge);
1263 SkASSERT(!leftEnclosingEdge || leftEnclosingEdge->isLeftOf(v));
1264 SkASSERT(!rightEnclosingEdge || rightEnclosingEdge->isRightOf(v));
1265 #ifdef SK_DEBUG
1266 validate_edges(activeEdges);
1267 #endif
1268 Poly* leftPoly = NULL; 1163 Poly* leftPoly = NULL;
1269 Poly* rightPoly = NULL; 1164 Poly* rightPoly = NULL;
1270 if (v->fFirstEdgeAbove) { 1165 if (v->fFirstEdgeAbove) {
1271 leftPoly = v->fFirstEdgeAbove->fLeftPoly; 1166 leftPoly = v->fFirstEdgeAbove->fLeftPoly;
1272 rightPoly = v->fLastEdgeAbove->fRightPoly; 1167 rightPoly = v->fLastEdgeAbove->fRightPoly;
1273 } else { 1168 } else {
1274 leftPoly = leftEnclosingEdge ? leftEnclosingEdge->fRightPoly : NULL; 1169 leftPoly = leftEnclosingEdge ? leftEnclosingEdge->fRightPoly : NULL;
1275 rightPoly = rightEnclosingEdge ? rightEnclosingEdge->fLeftPoly : NUL L; 1170 rightPoly = rightEnclosingEdge ? rightEnclosingEdge->fLeftPoly : NUL L;
1276 } 1171 }
1277 #if LOGGING_ENABLED 1172 #if LOGGING_ENABLED
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
1349 int winding = leftEdge->fLeftPoly ? leftEdge->fLeftPoly->fWindin g : 0; 1244 int winding = leftEdge->fLeftPoly ? leftEdge->fLeftPoly->fWindin g : 0;
1350 winding += leftEdge->fWinding; 1245 winding += leftEdge->fWinding;
1351 if (winding != 0) { 1246 if (winding != 0) {
1352 Poly* poly = new_poly(&polys, v, winding, alloc); 1247 Poly* poly = new_poly(&polys, v, winding, alloc);
1353 leftEdge->fRightPoly = rightEdge->fLeftPoly = poly; 1248 leftEdge->fRightPoly = rightEdge->fLeftPoly = poly;
1354 } 1249 }
1355 leftEdge = rightEdge; 1250 leftEdge = rightEdge;
1356 } 1251 }
1357 v->fLastEdgeBelow->fRightPoly = rightPoly; 1252 v->fLastEdgeBelow->fRightPoly = rightPoly;
1358 } 1253 }
1359 #ifdef SK_DEBUG
1360 validate_edges(activeEdges);
1361 #endif
1362 #if LOGGING_ENABLED 1254 #if LOGGING_ENABLED
1363 LOG("\nactive edges:\n"); 1255 LOG("\nactive edges:\n");
1364 for (Edge* e = activeEdges; e != NULL; e = e->fRight) { 1256 for (Edge* e = activeEdges; e != NULL; e = e->fRight) {
1365 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, 1257 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID,
1366 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight Poly->fID : -1); 1258 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight Poly->fID : -1);
1367 } 1259 }
1368 #endif 1260 #endif
1369 } 1261 }
1370 return polys; 1262 return polys;
1371 } 1263 }
(...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after
1500 SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge))); 1392 SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge)));
1501 path_to_contours(fPath, tol, fClipBounds, contours.get(), alloc); 1393 path_to_contours(fPath, tol, fClipBounds, contours.get(), alloc);
1502 Poly* polys; 1394 Poly* polys;
1503 polys = contours_to_polys(contours.get(), contourCnt, alloc); 1395 polys = contours_to_polys(contours.get(), contourCnt, alloc);
1504 int count = 0; 1396 int count = 0;
1505 for (Poly* poly = polys; poly; poly = poly->fNext) { 1397 for (Poly* poly = polys; poly; poly = poly->fNext) {
1506 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { 1398 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) {
1507 count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3); 1399 count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3);
1508 } 1400 }
1509 } 1401 }
1402 if (0 == count) {
1403 return;
1404 }
1510 1405
1511 size_t stride = gp->getVertexStride(); 1406 size_t stride = gp->getVertexStride();
1512 const GrVertexBuffer* vertexBuffer; 1407 const GrVertexBuffer* vertexBuffer;
1513 int firstVertex; 1408 int firstVertex;
1514 void* vertices = batchTarget->vertexPool()->makeSpace(stride, 1409 void* vertices = batchTarget->vertexPool()->makeSpace(stride,
1515 count, 1410 count,
1516 &vertexBuffer, 1411 &vertexBuffer,
1517 &firstVertex); 1412 &firstVertex);
1518 1413
1519 if (!vertices) { 1414 if (!vertices) {
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
1585 SkMatrix vmi; 1480 SkMatrix vmi;
1586 if (!viewM.invert(&vmi)) { 1481 if (!viewM.invert(&vmi)) {
1587 return false; 1482 return false;
1588 } 1483 }
1589 vmi.mapRect(&clipBounds); 1484 vmi.mapRect(&clipBounds);
1590 SkAutoTUnref<GrBatch> batch(TessellatingPathBatch::Create(color, path, viewM , clipBounds)); 1485 SkAutoTUnref<GrBatch> batch(TessellatingPathBatch::Create(color, path, viewM , clipBounds));
1591 target->drawBatch(pipelineBuilder, batch); 1486 target->drawBatch(pipelineBuilder, batch);
1592 1487
1593 return true; 1488 return true;
1594 } 1489 }
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