| Index: Source/bindings/core/v8/V8ObjectBuilder.cpp
|
| diff --git a/Source/bindings/core/v8/V8ObjectBuilder.cpp b/Source/bindings/core/v8/V8ObjectBuilder.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e1aaf2cf498321460e3f22a9ce675fd1bd2dbce0
|
| --- /dev/null
|
| +++ b/Source/bindings/core/v8/V8ObjectBuilder.cpp
|
| @@ -0,0 +1,61 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "config.h"
|
| +#include "bindings/core/v8/V8ObjectBuilder.h"
|
| +
|
| +#include "bindings/core/v8/V8Binding.h"
|
| +
|
| +namespace blink {
|
| +
|
| +V8ObjectBuilder::V8ObjectBuilder(ScriptState* scriptState)
|
| + : m_scriptState(scriptState)
|
| + , m_object(v8::Object::New(scriptState->isolate()))
|
| +{
|
| +}
|
| +
|
| +V8ObjectBuilder& V8ObjectBuilder::add(const String& name, const V8ObjectBuilder& value)
|
| +{
|
| + addInternal(name, value.v8Value());
|
| + return *this;
|
| +}
|
| +
|
| +V8ObjectBuilder& V8ObjectBuilder::addNull(const String& name)
|
| +{
|
| + addInternal(name, v8::Null(m_scriptState->isolate()));
|
| + return *this;
|
| +}
|
| +
|
| +V8ObjectBuilder& V8ObjectBuilder::addBoolean(const String& name, bool value)
|
| +{
|
| + addInternal(name, value ? v8::True(m_scriptState->isolate()) : v8::False(m_scriptState->isolate()));
|
| + return *this;
|
| +}
|
| +
|
| +V8ObjectBuilder& V8ObjectBuilder::addNumber(const String& name, double value)
|
| +{
|
| + addInternal(name, v8::Number::New(m_scriptState->isolate(), value));
|
| + return *this;
|
| +}
|
| +
|
| +V8ObjectBuilder& V8ObjectBuilder::addString(const String& name, const String& value)
|
| +{
|
| + addInternal(name, v8String(m_scriptState->isolate(), value));
|
| + return *this;
|
| +}
|
| +
|
| +ScriptValue V8ObjectBuilder::scriptValue() const
|
| +{
|
| + return ScriptValue(m_scriptState.get(), m_object);
|
| +}
|
| +
|
| +void V8ObjectBuilder::addInternal(const String& name, v8::Local<v8::Value> value)
|
| +{
|
| + if (m_object.IsEmpty())
|
| + return;
|
| + if (value.IsEmpty() || m_object->ForceSet(m_scriptState->context(), v8String(m_scriptState->isolate(), name), value).IsNothing())
|
| + m_object.Clear();
|
| +}
|
| +
|
| +} // namespace blink
|
|
|