Chromium Code Reviews| Index: experimental/SkV8Example/SkV8Example.cpp |
| diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp |
| index a62b9191c6db17e8a95e4f6f2413acd6b53f0043..813457245f6d9e7782e550e579686e1c5a6e8340 100644 |
| --- a/experimental/SkV8Example/SkV8Example.cpp |
| +++ b/experimental/SkV8Example/SkV8Example.cpp |
| @@ -11,6 +11,7 @@ |
| using namespace v8; |
| #include "SkV8Example.h" |
| +#include "Global.h" |
| #include "gl/GrGLUtil.h" |
| #include "gl/GrGLDefines.h" |
| @@ -37,57 +38,11 @@ void application_term() { |
| } |
| // Extracts a C string from a V8 Utf8Value. |
| -const char* ToCString(const v8::String::Utf8Value& value) { |
| +// TODO(jcgregrio) Currently dup'd in two files, fix. |
|
robertphillips
2013/12/17 23:35:53
to_cstring?
jcgregorio
2013/12/18 04:32:53
Done.
|
| +static const char* ToCString(const v8::String::Utf8Value& value) { |
| return *value ? *value : "<string conversion failed>"; |
| } |
| -// Slight modification to an original function found in the V8 sample shell.cc. |
| -void reportException(Isolate* isolate, TryCatch* try_catch) { |
| - HandleScope handleScope(isolate); |
| - String::Utf8Value exception(try_catch->Exception()); |
| - const char* exception_string = ToCString(exception); |
| - Handle<Message> message = try_catch->Message(); |
| - if (message.IsEmpty()) { |
| - // V8 didn't provide any extra information about this error; just |
| - // print the exception. |
| - fprintf(stderr, "%s\n", exception_string); |
| - } else { |
| - // Print (filename):(line number): (message). |
| - String::Utf8Value filename(message->GetScriptResourceName()); |
| - const char* filename_string = ToCString(filename); |
| - int linenum = message->GetLineNumber(); |
| - fprintf(stderr, |
| - "%s:%i: %s\n", filename_string, linenum, exception_string); |
| - // Print line of source code. |
| - String::Utf8Value sourceline(message->GetSourceLine()); |
| - const char* sourceline_string = ToCString(sourceline); |
| - fprintf(stderr, "%s\n", sourceline_string); |
| - // Print wavy underline. |
| - int start = message->GetStartColumn(); |
| - for (int i = 0; i < start; i++) { |
| - fprintf(stderr, " "); |
| - } |
| - int end = message->GetEndColumn(); |
| - for (int i = start; i < end; i++) { |
| - fprintf(stderr, "^"); |
| - } |
| - fprintf(stderr, "\n"); |
| - String::Utf8Value stack_trace(try_catch->StackTrace()); |
| - if (stack_trace.length() > 0) { |
| - const char* stack_trace_string = ToCString(stack_trace); |
| - fprintf(stderr, "%s\n", stack_trace_string); |
| - } |
| - } |
| -} |
| - |
| -SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) |
| - : INHERITED(hwnd) |
| - , fJsCanvas(canvas) |
| -{ |
| - this->setConfig(SkBitmap::kARGB_8888_Config); |
| - this->setVisibleP(true); |
| - this->setClipToBounds(false); |
| -} |
| JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) { |
| Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); |
| @@ -95,10 +50,6 @@ JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) { |
| return static_cast<JsCanvas*>(ptr); |
| } |
| -void JsCanvas::Inval(const v8::FunctionCallbackInfo<Value>& args) { |
| - Unwrap(args.This())->fWindow->inval(NULL); |
| -} |
| - |
| void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) { |
| JsCanvas* jsCanvas = Unwrap(args.This()); |
| SkCanvas* canvas = jsCanvas->fCanvas; |
| @@ -164,7 +115,7 @@ void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value, |
| Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate; |
| Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { |
| - EscapableHandleScope handleScope(fIsolate); |
| + EscapableHandleScope handleScope(fGlobal->getIsolate()); |
| Local<ObjectTemplate> result = ObjectTemplate::New(); |
| @@ -173,18 +124,16 @@ Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { |
| // Add accessors for each of the fields of the canvas object. |
| result->SetAccessor( |
| - String::NewFromUtf8(fIsolate, "fillStyle", String::kInternalizedString), |
| + String::NewFromUtf8( |
| + fGlobal->getIsolate(), "fillStyle", String::kInternalizedString), |
| GetFillStyle, SetFillStyle); |
| // Add methods. |
| result->Set( |
| String::NewFromUtf8( |
| - fIsolate, "fillRect", String::kInternalizedString), |
| + fGlobal->getIsolate(), "fillRect", |
| + String::kInternalizedString), |
| FunctionTemplate::New(FillRect)); |
| - result->Set( |
| - String::NewFromUtf8( |
| - fIsolate, "inval", String::kInternalizedString), |
| - FunctionTemplate::New(Inval)); |
| // Return the result through the current handle scope. |
| return handleScope.Escape(result); |
| @@ -194,23 +143,23 @@ Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { |
| // Wraps 'this' in a Javascript object. |
| Handle<Object> JsCanvas::wrap() { |
| // Handle scope for temporary handles. |
| - EscapableHandleScope handleScope(fIsolate); |
| + EscapableHandleScope handleScope(fGlobal->getIsolate()); |
| // Fetch the template for creating JavaScript JsCanvas wrappers. |
| // It only has to be created once, which we do on demand. |
| if (fCanvasTemplate.IsEmpty()) { |
| Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate(); |
| - fCanvasTemplate.Reset(fIsolate, raw_template); |
| + fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template); |
| } |
| Handle<ObjectTemplate> templ = |
| - Local<ObjectTemplate>::New(fIsolate, fCanvasTemplate); |
| + Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate); |
| // Create an empty JsCanvas wrapper. |
| Local<Object> result = templ->NewInstance(); |
| // Wrap the raw C++ pointer in an External so it can be referenced |
| // from within JavaScript. |
| - Handle<External> canvasPtr = External::New(fIsolate, this); |
| + Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this); |
| // Store the canvas pointer in the JavaScript wrapper. |
| result->SetInternalField(0, canvasPtr); |
| @@ -222,16 +171,15 @@ Handle<Object> JsCanvas::wrap() { |
| return handleScope.Escape(result); |
| } |
| -void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) { |
| +void JsCanvas::onDraw(SkCanvas* canvas) { |
| // Record canvas and window in this. |
| fCanvas = canvas; |
| - fWindow = window; |
| // Create a handle scope to keep the temporary object references. |
| - HandleScope handleScope(fIsolate); |
| + HandleScope handleScope(fGlobal->getIsolate()); |
| // Create a local context from our global context. |
| - Local<Context> context = Local<Context>::New(fIsolate, fContext); |
| + Local<Context> context = fGlobal->getContext(); |
| // Enter the context so all the remaining operations take place there. |
| Context::Scope contextScope(context); |
| @@ -247,14 +195,14 @@ void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) { |
| const int argc = 1; |
| Handle<Value> argv[argc] = { canvasObj }; |
| Local<Function> onDraw = |
| - Local<Function>::New(fIsolate, fOnDraw); |
| + Local<Function>::New(fGlobal->getIsolate(), fOnDraw); |
| Handle<Value> result = onDraw->Call(context->Global(), argc, argv); |
| // Handle any exceptions or output. |
| if (result.IsEmpty()) { |
| SkASSERT(tryCatch.HasCaught()); |
| // Print errors that happened during execution. |
| - reportException(fIsolate, &tryCatch); |
| + fGlobal->reportException(&tryCatch); |
| } else { |
| SkASSERT(!tryCatch.HasCaught()); |
| if (!result->IsUndefined()) { |
| @@ -267,120 +215,22 @@ void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) { |
| } |
| } |
| -void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
| - |
| - canvas->save(); |
| - canvas->drawColor(SK_ColorWHITE); |
| - |
| - // Now jump into JS and call the onDraw(canvas) method defined there. |
| - fJsCanvas->onDraw(canvas, this); |
| - |
| - canvas->restore(); |
| - |
| - INHERITED::onDraw(canvas); |
| -} |
| - |
| - |
| -#ifdef SK_BUILD_FOR_WIN |
| -void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
| - RECT winRect; |
| - winRect.top = rect.top(); |
| - winRect.bottom = rect.bottom(); |
| - winRect.right = rect.right(); |
| - winRect.left = rect.left(); |
| - InvalidateRect((HWND)this->getHWND(), &winRect, false); |
| -} |
| -#endif |
| - |
| - |
| -// The callback that is invoked by v8 whenever the JavaScript 'print' |
| -// function is called. Prints its arguments on stdout separated by |
| -// spaces and ending with a newline. |
| -void Print(const v8::FunctionCallbackInfo<v8::Value>& args) { |
| - bool first = true; |
| - HandleScope handle_scope(args.GetIsolate()); |
| - for (int i = 0; i < args.Length(); i++) { |
| - if (first) { |
| - first = false; |
| - } else { |
| - printf(" "); |
| - } |
| - v8::String::Utf8Value str(args[i]); |
| - printf("%s", ToCString(str)); |
| - } |
| - printf("\n"); |
| - fflush(stdout); |
| -} |
| - |
| - |
| -// Creates a new execution environment containing the built-in |
| -// function draw(). |
| -Handle<Context> createRootContext(Isolate* isolate) { |
| - // Create a template for the global object. |
| - Handle<ObjectTemplate> global = ObjectTemplate::New(); |
| - |
| - // This is where we would inject any globals into the root Context |
| - // using global->Set(...) |
| - |
| - global->Set(v8::String::NewFromUtf8(isolate, "print"), |
| - v8::FunctionTemplate::New(Print)); |
| - |
| - return Context::New(isolate, NULL, global); |
| -} |
| - |
| - |
| -// Parse and run script. Then fetch out the onDraw function from the global |
| -// object. |
| -bool JsCanvas::initialize(const char script[]) { |
| +// Fetch the onDraw function from the global context. |
| +bool JsCanvas::initialize() { |
| // Create a stack-allocated handle scope. |
| - HandleScope handleScope(fIsolate); |
| + HandleScope handleScope(fGlobal->getIsolate()); |
| - printf("Before create context\n"); |
| - |
| - // Create a new context. |
| - Handle<Context> context = createRootContext(fIsolate); |
| + // Create a local context from our global context. |
| + Local<Context> context = fGlobal->getContext(); |
| // Enter the scope so all operations take place in the scope. |
| Context::Scope contextScope(context); |
| v8::TryCatch try_catch; |
| - // Compile the source code. |
| - Handle<String> source = String::NewFromUtf8(fIsolate, script); |
| - printf("Before Compile\n"); |
| - Handle<Script> compiled_script = Script::Compile(source); |
| - printf("After Compile\n"); |
| - |
| - if (compiled_script.IsEmpty()) { |
| - // Print errors that happened during compilation. |
| - reportException(fIsolate, &try_catch); |
| - return false; |
| - } |
| - printf("After Exception.\n"); |
| - |
| - // Try running it now to create the onDraw function. |
| - Handle<Value> result = compiled_script->Run(); |
| - |
| - // Handle any exceptions or output. |
| - if (result.IsEmpty()) { |
| - SkASSERT(try_catch.HasCaught()); |
| - // Print errors that happened during execution. |
| - reportException(fIsolate, &try_catch); |
| - return false; |
| - } else { |
| - SkASSERT(!try_catch.HasCaught()); |
| - if (!result->IsUndefined()) { |
| - // If all went well and the result wasn't undefined then print |
| - // the returned value. |
| - String::Utf8Value str(result); |
| - const char* cstr = ToCString(str); |
| - printf("%s\n", cstr); |
| - return false; |
| - } |
| - } |
| - |
| - Handle<String> fn_name = String::NewFromUtf8(fIsolate, "onDraw"); |
| + Handle<String> fn_name = String::NewFromUtf8( |
| + fGlobal->getIsolate(), "onDraw"); |
| Handle<Value> fn_val = context->Global()->Get(fn_name); |
| if (!fn_val->IsFunction()) { |
| @@ -393,13 +243,46 @@ bool JsCanvas::initialize(const char script[]) { |
| // Store the function in a Persistent handle, since we also want that to |
| // remain after this call returns. |
| - fOnDraw.Reset(fIsolate, fn_fun); |
| + fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); |
| - // Also make the context persistent. |
| - fContext.Reset(fIsolate, context); |
| return true; |
| } |
| + |
| +SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) |
| + : INHERITED(hwnd) |
| + , fJsCanvas(canvas) |
| +{ |
| + this->setConfig(SkBitmap::kARGB_8888_Config); |
| + this->setVisibleP(true); |
| + this->setClipToBounds(false); |
| +} |
| + |
| +void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
| + |
| + canvas->save(); |
| + canvas->drawColor(SK_ColorWHITE); |
| + |
| + // Now jump into JS and call the onDraw(canvas) method defined there. |
| + fJsCanvas->onDraw(canvas); |
| + |
| + canvas->restore(); |
| + |
| + INHERITED::onDraw(canvas); |
| +} |
| + |
| + |
| +#ifdef SK_BUILD_FOR_WIN |
| +void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
| + RECT winRect; |
| + winRect.top = rect.top(); |
| + winRect.bottom = rect.bottom(); |
| + winRect.right = rect.right(); |
| + winRect.left = rect.left(); |
| + InvalidateRect((HWND)this->getHWND(), &winRect, false); |
| +} |
| +#endif |
| + |
| SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| printf("Started\n"); |
| @@ -407,8 +290,7 @@ SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| // Get the default Isolate created at startup. |
| Isolate* isolate = Isolate::GetCurrent(); |
| - |
| - JsCanvas* jsCanvas = new JsCanvas(isolate); |
| + Global* global = new Global(isolate); |
| const char* script = |
| "function onDraw(canvas) { \n" |
| @@ -426,9 +308,18 @@ SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| printf("Could not load file: %s.\n", FLAGS_infile[0]); |
| exit(1); |
| } |
| - if (!jsCanvas->initialize(script)) { |
| + |
| + if (!global->parseScript(script)) { |
| + exit(1); |
| + } |
| + |
| + JsCanvas* jsCanvas = new JsCanvas(global); |
| + |
| + if (!jsCanvas->initialize()) { |
| printf("Failed to initialize.\n"); |
| exit(1); |
| } |
| - return new SkV8ExampleWindow(hwnd, jsCanvas); |
| + SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas); |
| + global->setWindow(win); |
| + return win; |
| } |