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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 * | 7 * |
8 */ | 8 */ |
9 | 9 |
10 #ifndef SkV8Example_DEFINED | 10 #ifndef SkV8Example_DEFINED |
11 #define SkV8Example_DEFINED | 11 #define SkV8Example_DEFINED |
12 | 12 |
13 #include <v8.h> | 13 #include <v8.h> |
14 | 14 |
15 #include "SkWindow.h" | 15 #include "SkWindow.h" |
16 #include "SkPaint.h" | 16 #include "SkPaint.h" |
17 | 17 |
18 using namespace v8; | 18 using namespace v8; |
19 | 19 |
20 class SkCanvas; | 20 class SkCanvas; |
21 class JsCanvas; | 21 class JsCanvas; |
| 22 class Global; |
22 | 23 |
23 class SkV8ExampleWindow : public SkOSWindow { | 24 class SkV8ExampleWindow : public SkOSWindow { |
24 public: | 25 public: |
25 SkV8ExampleWindow(void* hwnd, JsCanvas* canvas); | 26 SkV8ExampleWindow(void* hwnd, JsCanvas* canvas); |
26 | 27 |
27 protected: | 28 protected: |
28 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE; | 29 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE; |
29 | 30 |
30 #ifdef SK_BUILD_FOR_WIN | 31 #ifdef SK_BUILD_FOR_WIN |
31 virtual void onHandleInval(const SkIRect&) SK_OVERRIDE; | 32 virtual void onHandleInval(const SkIRect&) SK_OVERRIDE; |
32 #endif | 33 #endif |
33 | 34 |
34 private: | 35 private: |
35 typedef SkOSWindow INHERITED; | 36 typedef SkOSWindow INHERITED; |
36 JsCanvas* fJsCanvas; | 37 JsCanvas* fJsCanvas; |
37 }; | 38 }; |
38 | 39 |
39 | 40 |
40 // Provides the canvas implementation in JS, and the OnDraw() method in C++ | 41 // Provides the canvas implementation in JS, and the OnDraw() method in C++ |
41 // that's used to bridge from C++ to JS. Should be used in JS as: | 42 // that's used to bridge from C++ to JS. Should be used in JS as: |
42 // | 43 // |
43 // function onDraw(canvas) { | 44 // function onDraw(canvas) { |
44 // canvas.fillStyle="#FF0000"; | 45 // canvas.fillStyle="#FF0000"; |
45 // canvas.fillRect(x, y, w, h); | 46 // canvas.fillRect(x, y, w, h); |
46 // canvas.inval(); | |
47 // } | 47 // } |
48 class JsCanvas { | 48 class JsCanvas { |
49 public: | 49 public: |
50 JsCanvas(Isolate* isolate) | 50 JsCanvas(Global* global) |
51 : fIsolate(isolate) | 51 : fGlobal(global) |
52 , fCanvas(NULL) | 52 , fCanvas(NULL) |
53 , fWindow(NULL) | |
54 { | 53 { |
55 fFillStyle.setColor(SK_ColorRED); | 54 fFillStyle.setColor(SK_ColorRED); |
56 } | 55 } |
57 ~JsCanvas(); | 56 ~JsCanvas(); |
58 | 57 |
59 // Parse the script. | 58 // Parse the script. |
60 bool initialize(const char script[]); | 59 bool initialize(); |
61 | 60 |
62 // Call this with the SkCanvas you want onDraw to draw on. | 61 // Call this with the SkCanvas you want onDraw to draw on. |
63 void onDraw(SkCanvas* canvas, SkOSWindow* window); | 62 void onDraw(SkCanvas* canvas); |
64 | 63 |
65 private: | 64 private: |
66 // Implementation of the canvas.fillStyle field. | 65 // Implementation of the canvas.fillStyle field. |
67 static void GetFillStyle(Local<String> name, | 66 static void GetFillStyle(Local<String> name, |
68 const PropertyCallbackInfo<Value>& info); | 67 const PropertyCallbackInfo<Value>& info); |
69 static void SetFillStyle(Local<String> name, Local<Value> value, | 68 static void SetFillStyle(Local<String> name, Local<Value> value, |
70 const PropertyCallbackInfo<void>& info); | 69 const PropertyCallbackInfo<void>& info); |
71 | 70 |
72 // Implementation of the canvas.fillRect() JS function. | 71 // Implementation of the canvas.fillRect() JS function. |
73 static void FillRect(const v8::FunctionCallbackInfo<Value>& args); | 72 static void FillRect(const v8::FunctionCallbackInfo<Value>& args); |
74 | 73 |
75 // Implementation of the canvas.inval() JS function. | |
76 static void Inval(const v8::FunctionCallbackInfo<Value>& args); | |
77 | |
78 // Get the pointer out of obj. | 74 // Get the pointer out of obj. |
79 static JsCanvas* Unwrap(Handle<Object> obj); | 75 static JsCanvas* Unwrap(Handle<Object> obj); |
80 | 76 |
81 // Create a template for JS object associated with JsCanvas, called lazily | 77 // Create a template for JS object associated with JsCanvas, called lazily |
82 // by Wrap() and the results are stored in fCanvasTemplate; | 78 // by Wrap() and the results are stored in fCanvasTemplate; |
83 Handle<ObjectTemplate> makeCanvasTemplate(); | 79 Handle<ObjectTemplate> makeCanvasTemplate(); |
84 | 80 |
85 // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap. | 81 // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap. |
86 Handle<Object> wrap(); | 82 Handle<Object> wrap(); |
87 | 83 |
88 Isolate* fIsolate; | 84 Global* fGlobal; |
89 | 85 |
90 // Only valid when inside OnDraw(). | 86 // Only valid when inside OnDraw(). |
91 SkCanvas* fCanvas; | 87 SkCanvas* fCanvas; |
92 | 88 |
93 SkPaint fFillStyle; | 89 SkPaint fFillStyle; |
94 | 90 |
95 // Only valid when inside OnDraw(). | |
96 SkOSWindow* fWindow; | |
97 | |
98 // The context that the script will be parsed into. | |
99 Persistent<Context> fContext; | |
100 | |
101 // A handle to the onDraw function defined in the script. | 91 // A handle to the onDraw function defined in the script. |
102 Persistent<Function> fOnDraw; | 92 Persistent<Function> fOnDraw; |
103 | 93 |
104 // The template for what a canvas object looks like. The canvas object is | 94 // The template for what a canvas object looks like. The canvas object is |
105 // what's passed into the JS onDraw() function. | 95 // what's passed into the JS onDraw() function. |
106 static Persistent<ObjectTemplate> fCanvasTemplate; | 96 static Persistent<ObjectTemplate> fCanvasTemplate; |
107 }; | 97 }; |
108 | 98 |
109 #endif | 99 #endif |
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