Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index a63666e4c0dd4d114a06510da13d2dcb01d87731..bb3b6dda78b462e02454e3b536519cba51bf8d75 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -1,37 +1,17 @@ |
+ |
/* |
* Copyright 2011 Google Inc. |
* |
* Use of this source code is governed by a BSD-style license that can be |
* found in the LICENSE file. |
*/ |
- |
#include "SkColorMatrixFilter.h" |
#include "SkColorMatrix.h" |
#include "SkColorPriv.h" |
-#include "SkPMFloat.h" |
#include "SkReadBuffer.h" |
#include "SkWriteBuffer.h" |
#include "SkUnPreMultiply.h" |
#include "SkString.h" |
- |
-#define SK_PMORDER_INDEX_A (SK_A32_SHIFT / 8) |
-#define SK_PMORDER_INDEX_R (SK_R32_SHIFT / 8) |
-#define SK_PMORDER_INDEX_G (SK_G32_SHIFT / 8) |
-#define SK_PMORDER_INDEX_B (SK_B32_SHIFT / 8) |
- |
-static void transpose_to_pmorder(float dst[20], const float src[20]) { |
- const float* srcR = src + 0; |
- const float* srcG = src + 5; |
- const float* srcB = src + 10; |
- const float* srcA = src + 15; |
- |
- for (int i = 0; i < 20; i += 4) { |
- dst[i + SK_PMORDER_INDEX_A] = *srcA++; |
- dst[i + SK_PMORDER_INDEX_R] = *srcR++; |
- dst[i + SK_PMORDER_INDEX_G] = *srcG++; |
- dst[i + SK_PMORDER_INDEX_B] = *srcB++; |
- } |
-} |
static int32_t rowmul4(const int32_t array[], unsigned r, unsigned g, |
unsigned b, unsigned a) { |
@@ -143,8 +123,6 @@ |
// src is [20] but some compilers won't accept __restrict__ on anything |
// but an raw pointer or reference |
void SkColorMatrixFilter::initState(const SkScalar* SK_RESTRICT src) { |
- transpose_to_pmorder(fTranspose, src); |
- |
int32_t* array = fState.fArray; |
SkFixed max = 0; |
for (int i = 0; i < 20; i++) { |
@@ -242,41 +220,12 @@ |
return this->INHERITED::getFlags() | fFlags; |
} |
-/** |
- * Need inv255 = 1 / 255 as a constant, so when we premul a SkPMFloat, we can do this |
- * |
- * new_red = old_red * alpha * inv255 |
- * |
- * instead of (much slower) |
- * |
- * new_red = old_red * alpha / 255 |
- * |
- * However, 1.0f/255 comes to (in hex) 0x3B808081, which is slightly bigger than the "actual" |
- * value of 0x3B808080(repeat 80)... This slightly too-big value can cause us to compute |
- * new_red > alpha, which is a problem (for valid premul). To fix this, we use a |
- * hand-computed value of 0x3B808080, 1 ULP smaller. This keeps our colors valid. |
- */ |
-static const float gInv255 = 0.0039215683f; // (1.0f / 255) - ULP == SkBits2Float(0x3B808080) |
- |
-static Sk4f premul(const Sk4f& x) { |
- float scale = SkPMFloat(x).a() * gInv255; |
- Sk4f pm = x * Sk4f(scale, scale, scale, 1); |
- |
-#ifdef SK_DEBUG |
- SkPMFloat pmf(pm); |
- SkASSERT(pmf.isValid()); |
-#endif |
- |
- return pm; |
-} |
- |
-static Sk4f unpremul(const SkPMFloat& pm) { |
- float scale = 255 / pm.a(); // candidate for fast/approx invert? |
- return Sk4f(pm) * Sk4f(scale, scale, scale, 1); |
-} |
- |
-void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { |
+void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, |
+ SkPMColor dst[]) const { |
Proc proc = fProc; |
+ const State& state = fState; |
+ int32_t result[4]; |
+ |
if (NULL == proc) { |
if (src != dst) { |
memcpy(dst, src, count * sizeof(SkPMColor)); |
@@ -284,82 +233,36 @@ |
return; |
} |
-#ifdef SK_SUPPORT_LEGACY_INT_COLORMATRIX |
- const bool use_floats = false; |
-#else |
- const bool use_floats = true; |
-#endif |
- |
- if (use_floats) { |
- const Sk4f c0 = Sk4f::Load(fTranspose + 0); |
- const Sk4f c1 = Sk4f::Load(fTranspose + 4); |
- const Sk4f c2 = Sk4f::Load(fTranspose + 8); |
- const Sk4f c3 = Sk4f::Load(fTranspose + 12); |
- const Sk4f c4 = Sk4f::Load(fTranspose + 16); // translates |
- |
- SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(c4)).clamped(); |
- |
- for (int i = 0; i < count; i++) { |
- const SkPMColor src_c = src[i]; |
- if (0 == src_c) { |
- dst[i] = matrix_translate_pmcolor; |
- continue; |
- } |
- |
- SkPMFloat srcf(src_c); |
- |
- if (0xFF != SkGetPackedA32(src_c)) { |
- srcf = unpremul(srcf); |
- } |
- |
- Sk4f r4 = Sk4f(srcf.r()); |
- Sk4f g4 = Sk4f(srcf.g()); |
- Sk4f b4 = Sk4f(srcf.b()); |
- Sk4f a4 = Sk4f(srcf.a()); |
- |
- // apply matrix |
- Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4; |
- |
- // pin before re-premul (convention for color-matrix???) |
- dst4 = Sk4f::Max(Sk4f(0), Sk4f::Min(Sk4f(255), dst4)); |
- |
- // re-premul and write |
- dst[i] = SkPMFloat(premul(dst4)).get(); |
- } |
- } else { |
- const State& state = fState; |
- int32_t result[4]; |
- const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable(); |
- |
- for (int i = 0; i < count; i++) { |
- SkPMColor c = src[i]; |
- |
- unsigned r = SkGetPackedR32(c); |
- unsigned g = SkGetPackedG32(c); |
- unsigned b = SkGetPackedB32(c); |
- unsigned a = SkGetPackedA32(c); |
- |
- // need our components to be un-premultiplied |
- if (255 != a) { |
- SkUnPreMultiply::Scale scale = table[a]; |
- r = SkUnPreMultiply::ApplyScale(scale, r); |
- g = SkUnPreMultiply::ApplyScale(scale, g); |
- b = SkUnPreMultiply::ApplyScale(scale, b); |
- |
- SkASSERT(r <= 255); |
- SkASSERT(g <= 255); |
- SkASSERT(b <= 255); |
- } |
- |
- proc(state, r, g, b, a, result); |
- |
- r = pin(result[0], SK_R32_MASK); |
- g = pin(result[1], SK_G32_MASK); |
- b = pin(result[2], SK_B32_MASK); |
- a = pin(result[3], SK_A32_MASK); |
- // re-prepremultiply if needed |
- dst[i] = SkPremultiplyARGBInline(a, r, g, b); |
- } |
+ const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable(); |
+ |
+ for (int i = 0; i < count; i++) { |
+ SkPMColor c = src[i]; |
+ |
+ unsigned r = SkGetPackedR32(c); |
+ unsigned g = SkGetPackedG32(c); |
+ unsigned b = SkGetPackedB32(c); |
+ unsigned a = SkGetPackedA32(c); |
+ |
+ // need our components to be un-premultiplied |
+ if (255 != a) { |
+ SkUnPreMultiply::Scale scale = table[a]; |
+ r = SkUnPreMultiply::ApplyScale(scale, r); |
+ g = SkUnPreMultiply::ApplyScale(scale, g); |
+ b = SkUnPreMultiply::ApplyScale(scale, b); |
+ |
+ SkASSERT(r <= 255); |
+ SkASSERT(g <= 255); |
+ SkASSERT(b <= 255); |
+ } |
+ |
+ proc(state, r, g, b, a, result); |
+ |
+ r = pin(result[0], SK_R32_MASK); |
+ g = pin(result[1], SK_G32_MASK); |
+ b = pin(result[2], SK_B32_MASK); |
+ a = pin(result[3], SK_A32_MASK); |
+ // re-prepremultiply if needed |
+ dst[i] = SkPremultiplyARGBInline(a, r, g, b); |
} |
} |