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Unified Diff: src/pathops/SkPathOpsQuad.cpp

Issue 1029993002: Revert of pathops version two (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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Index: src/pathops/SkPathOpsQuad.cpp
diff --git a/src/pathops/SkPathOpsQuad.cpp b/src/pathops/SkPathOpsQuad.cpp
index 4913c9f9f3fcb028c108073de8842aa096091e19..c1d068af345701e64c5251007d172d29e83fbeb3 100644
--- a/src/pathops/SkPathOpsQuad.cpp
+++ b/src/pathops/SkPathOpsQuad.cpp
@@ -8,61 +8,7 @@
#include "SkLineParameters.h"
#include "SkPathOpsCubic.h"
#include "SkPathOpsQuad.h"
-
-/* started with at_most_end_pts_in_common from SkDQuadIntersection.cpp */
-// Do a quick reject by rotating all points relative to a line formed by
-// a pair of one quad's points. If the 2nd quad's points
-// are on the line or on the opposite side from the 1st quad's 'odd man', the
-// curves at most intersect at the endpoints.
-/* if returning true, check contains true if quad's hull collapsed, making the cubic linear
- if returning false, check contains true if the the quad pair have only the end point in common
-*/
-bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const {
- bool linear = true;
- for (int oddMan = 0; oddMan < kPointCount; ++oddMan) {
- const SkDPoint* endPt[2];
- this->otherPts(oddMan, endPt);
- double origX = endPt[0]->fX;
- double origY = endPt[0]->fY;
- double adj = endPt[1]->fX - origX;
- double opp = endPt[1]->fY - origY;
- double sign = (fPts[oddMan].fY - origY) * adj - (fPts[oddMan].fX - origX) * opp;
- if (approximately_zero(sign)) {
- continue;
- }
- linear = false;
- bool foundOutlier = false;
- for (int n = 0; n < kPointCount; ++n) {
- double test = (q2[n].fY - origY) * adj - (q2[n].fX - origX) * opp;
- if (test * sign > 0 && !precisely_zero(test)) {
- foundOutlier = true;
- break;
- }
- }
- if (!foundOutlier) {
- return false;
- }
- }
- *isLinear = linear;
- return true;
-}
-
-/* bit twiddling for finding the off curve index (x&~m is the pair in [0,1,2] excluding oddMan)
-oddMan opp x=oddMan^opp x=x-oddMan m=x>>2 x&~m
- 0 1 1 1 0 1
- 2 2 2 0 2
- 1 1 0 -1 -1 0
- 2 3 2 0 2
- 2 1 3 1 0 1
- 2 0 -2 -1 0
-*/
-void SkDQuad::otherPts(int oddMan, const SkDPoint* endPt[2]) const {
- for (int opp = 1; opp < kPointCount; ++opp) {
- int end = (oddMan ^ opp) - oddMan; // choose a value not equal to oddMan
- end &= ~(end >> 2); // if the value went negative, set it to zero
- endPt[opp - 1] = &fPts[end];
- }
-}
+#include "SkPathOpsTriangle.h"
// from http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html
// (currently only used by testing)
@@ -97,6 +43,10 @@
return d0 < d2 ? 0 : 1;
}
+bool SkDQuad::pointInHull(const SkDPoint& pt) const {
+ return ((const SkDTriangle&) fPts).contains(pt);
+}
+
SkDPoint SkDQuad::top(double startT, double endT) const {
SkDQuad sub = subDivide(startT, endT);
SkDPoint topPt = sub[0];
@@ -190,12 +140,7 @@
// FIXME: maybe it's possible to avoid this and compare non-normalized
lineParameters.normalize();
double distance = lineParameters.controlPtDistance(*this);
- double tiniest = SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY),
- fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY);
- double largest = SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY),
- fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY);
- largest = SkTMax(largest, -tiniest);
- return approximately_zero_when_compared_to(distance, largest);
+ return approximately_zero(distance);
}
SkDCubic SkDQuad::toCubic() const {
@@ -295,6 +240,13 @@
SkDPoint SkDQuad::subDivide(const SkDPoint& a, const SkDPoint& c, double t1, double t2) const {
SkASSERT(t1 != t2);
SkDPoint b;
+#if 0
+ // this approach assumes that the control point computed directly is accurate enough
+ double dx = interp_quad_coords(&fPts[0].fX, (t1 + t2) / 2);
+ double dy = interp_quad_coords(&fPts[0].fY, (t1 + t2) / 2);
+ b.fX = 2 * dx - (a.fX + c.fX) / 2;
+ b.fY = 2 * dy - (a.fY + c.fY) / 2;
+#else
SkDQuad sub = subDivide(t1, t2);
SkDLine b0 = {{a, sub[1] + (a - sub[0])}};
SkDLine b1 = {{c, sub[1] + (c - sub[2])}};
@@ -306,6 +258,7 @@
SkASSERT(i.used() <= 2);
b = SkDPoint::Mid(b0[1], b1[1]);
}
+#endif
if (t1 == 0 || t2 == 0) {
align(0, &b);
}
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