| Index: src/pathops/SkDCubicToQuads.cpp
|
| diff --git a/src/pathops/SkDCubicToQuads.cpp b/src/pathops/SkDCubicToQuads.cpp
|
| index 2d034b69e84e17d8b4156c3f1ee9525120b3ed70..a28564d4c2c8b3ff724540d70d0c52a3a00fee05 100644
|
| --- a/src/pathops/SkDCubicToQuads.cpp
|
| +++ b/src/pathops/SkDCubicToQuads.cpp
|
| @@ -19,10 +19,62 @@
|
| it's likely not, your best bet is to average them. So,
|
|
|
| P1 = -1/4 Q0 + 3/4 Q1 + 3/4 Q2 - 1/4 Q3
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| +
|
| +SkDCubic defined by: P1/2 - anchor points, C1/C2 control points
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| +|x| is the euclidean norm of x
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| +mid-point approx of cubic: a quad that shares the same anchors with the cubic and has the
|
| + control point at C = (3·C2 - P2 + 3·C1 - P1)/4
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| +
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| +Algorithm
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| +
|
| +pick an absolute precision (prec)
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| +Compute the Tdiv as the root of (cubic) equation
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| +sqrt(3)/18 · |P2 - 3·C2 + 3·C1 - P1|/2 · Tdiv ^ 3 = prec
|
| +if Tdiv < 0.5 divide the cubic at Tdiv. First segment [0..Tdiv] can be approximated with by a
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| + quadratic, with a defect less than prec, by the mid-point approximation.
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| + Repeat from step 2 with the second resulted segment (corresponding to 1-Tdiv)
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| +0.5<=Tdiv<1 - simply divide the cubic in two. The two halves can be approximated by the mid-point
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| + approximation
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| +Tdiv>=1 - the entire cubic can be approximated by the mid-point approximation
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| +
|
| +confirmed by (maybe stolen from)
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| +http://www.caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html
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| +// maybe in turn derived from http://www.cccg.ca/proceedings/2004/36.pdf
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| +// also stored at http://www.cis.usouthal.edu/~hain/general/Publications/Bezier/bezier%20cccg04%20paper.pdf
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| +
|
| */
|
|
|
| #include "SkPathOpsCubic.h"
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| +#include "SkPathOpsLine.h"
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| #include "SkPathOpsQuad.h"
|
| +#include "SkReduceOrder.h"
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| +#include "SkTArray.h"
|
| +#include "SkTSort.h"
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| +
|
| +#define USE_CUBIC_END_POINTS 1
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| +
|
| +static double calc_t_div(const SkDCubic& cubic, double precision, double start) {
|
| + const double adjust = sqrt(3.) / 36;
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| + SkDCubic sub;
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| + const SkDCubic* cPtr;
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| + if (start == 0) {
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| + cPtr = &cubic;
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| + } else {
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| + // OPTIMIZE: special-case half-split ?
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| + sub = cubic.subDivide(start, 1);
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| + cPtr = ⊂
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| + }
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| + const SkDCubic& c = *cPtr;
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| + double dx = c[3].fX - 3 * (c[2].fX - c[1].fX) - c[0].fX;
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| + double dy = c[3].fY - 3 * (c[2].fY - c[1].fY) - c[0].fY;
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| + double dist = sqrt(dx * dx + dy * dy);
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| + double tDiv3 = precision / (adjust * dist);
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| + double t = SkDCubeRoot(tDiv3);
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| + if (start > 0) {
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| + t = start + (1 - start) * t;
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| + }
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| + return t;
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| +}
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|
|
| SkDQuad SkDCubic::toQuad() const {
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| SkDQuad quad;
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| @@ -34,3 +86,101 @@
|
| quad[2] = fPts[3];
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| return quad;
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| }
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| +
|
| +static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) {
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| + double tDiv = calc_t_div(cubic, precision, 0);
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| + if (tDiv >= 1) {
|
| + return true;
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| + }
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| + if (tDiv >= 0.5) {
|
| + ts->push_back(0.5);
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| + return true;
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| + }
|
| + return false;
|
| +}
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| +
|
| +static void addTs(const SkDCubic& cubic, double precision, double start, double end,
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| + SkTArray<double, true>* ts) {
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| + double tDiv = calc_t_div(cubic, precision, 0);
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| + double parts = ceil(1.0 / tDiv);
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| + for (double index = 0; index < parts; ++index) {
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| + double newT = start + (index / parts) * (end - start);
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| + if (newT > 0 && newT < 1) {
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| + ts->push_back(newT);
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| + }
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| + }
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| +}
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| +
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| +// flavor that returns T values only, deferring computing the quads until they are needed
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| +// FIXME: when called from recursive intersect 2, this could take the original cubic
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| +// and do a more precise job when calling chop at and sub divide by computing the fractional ts.
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| +// it would still take the prechopped cubic for reduce order and find cubic inflections
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| +void SkDCubic::toQuadraticTs(double precision, SkTArray<double, true>* ts) const {
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| + SkReduceOrder reducer;
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| + int order = reducer.reduce(*this, SkReduceOrder::kAllow_Quadratics);
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| + if (order < 3) {
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| + return;
|
| + }
|
| + double inflectT[5];
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| + int inflections = findInflections(inflectT);
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| + SkASSERT(inflections <= 2);
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| + if (!endsAreExtremaInXOrY()) {
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| + inflections += findMaxCurvature(&inflectT[inflections]);
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| + SkASSERT(inflections <= 5);
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| + }
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| + SkTQSort<double>(inflectT, &inflectT[inflections - 1]);
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| + // OPTIMIZATION: is this filtering common enough that it needs to be pulled out into its
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| + // own subroutine?
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| + while (inflections && approximately_less_than_zero(inflectT[0])) {
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| + memmove(inflectT, &inflectT[1], sizeof(inflectT[0]) * --inflections);
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| + }
|
| + int start = 0;
|
| + int next = 1;
|
| + while (next < inflections) {
|
| + if (!approximately_equal(inflectT[start], inflectT[next])) {
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| + ++start;
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| + ++next;
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| + continue;
|
| + }
|
| + memmove(&inflectT[start], &inflectT[next], sizeof(inflectT[0]) * (--inflections - start));
|
| + }
|
| +
|
| + while (inflections && approximately_greater_than_one(inflectT[inflections - 1])) {
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| + --inflections;
|
| + }
|
| + SkDCubicPair pair;
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| + if (inflections == 1) {
|
| + pair = chopAt(inflectT[0]);
|
| + int orderP1 = reducer.reduce(pair.first(), SkReduceOrder::kNo_Quadratics);
|
| + if (orderP1 < 2) {
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| + --inflections;
|
| + } else {
|
| + int orderP2 = reducer.reduce(pair.second(), SkReduceOrder::kNo_Quadratics);
|
| + if (orderP2 < 2) {
|
| + --inflections;
|
| + }
|
| + }
|
| + }
|
| + if (inflections == 0 && add_simple_ts(*this, precision, ts)) {
|
| + return;
|
| + }
|
| + if (inflections == 1) {
|
| + pair = chopAt(inflectT[0]);
|
| + addTs(pair.first(), precision, 0, inflectT[0], ts);
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| + addTs(pair.second(), precision, inflectT[0], 1, ts);
|
| + return;
|
| + }
|
| + if (inflections > 1) {
|
| + SkDCubic part = subDivide(0, inflectT[0]);
|
| + addTs(part, precision, 0, inflectT[0], ts);
|
| + int last = inflections - 1;
|
| + for (int idx = 0; idx < last; ++idx) {
|
| + part = subDivide(inflectT[idx], inflectT[idx + 1]);
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| + addTs(part, precision, inflectT[idx], inflectT[idx + 1], ts);
|
| + }
|
| + part = subDivide(inflectT[last], 1);
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| + addTs(part, precision, inflectT[last], 1, ts);
|
| + return;
|
| + }
|
| + addTs(*this, precision, 0, 1, ts);
|
| +}
|
|
|