| Index: content/browser/android/in_process/synchronous_compositor_factory_impl.cc
|
| diff --git a/content/browser/android/in_process/synchronous_compositor_factory_impl.cc b/content/browser/android/in_process/synchronous_compositor_factory_impl.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5fc68f364a38498c5a7139d3ae11839fe8ccdb45
|
| --- /dev/null
|
| +++ b/content/browser/android/in_process/synchronous_compositor_factory_impl.cc
|
| @@ -0,0 +1,209 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/android/in_process/synchronous_compositor_factory_impl.h"
|
| +
|
| +#include "content/browser/android/in_process/synchronous_compositor_output_surface.h"
|
| +#include "content/public/browser/browser_thread.h"
|
| +#include "gpu/command_buffer/client/gl_in_process_context.h"
|
| +#include "ui/gl/android/surface_texture.h"
|
| +#include "ui/gl/gl_surface.h"
|
| +#include "webkit/common/gpu/context_provider_in_process.h"
|
| +#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
|
| +
|
| +namespace content {
|
| +
|
| +namespace {
|
| +
|
| +class VideoContextProvider
|
| + : public StreamTextureFactorySynchronousImpl::ContextProvider {
|
| + public:
|
| + VideoContextProvider(
|
| + const scoped_refptr<cc::ContextProvider>& context_provider,
|
| + gpu::GLInProcessContext* gl_in_process_context)
|
| + : context_provider_(context_provider),
|
| + gl_in_process_context_(gl_in_process_context) {}
|
| +
|
| + virtual scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(
|
| + uint32 stream_id) OVERRIDE {
|
| + return gl_in_process_context_->GetSurfaceTexture(stream_id);
|
| + }
|
| +
|
| + virtual blink::WebGraphicsContext3D* Context3d() OVERRIDE {
|
| + return context_provider_->Context3d();
|
| + }
|
| +
|
| + private:
|
| + friend class base::RefCountedThreadSafe<VideoContextProvider>;
|
| + virtual ~VideoContextProvider() {}
|
| +
|
| + scoped_refptr<cc::ContextProvider> context_provider_;
|
| + gpu::GLInProcessContext* gl_in_process_context_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VideoContextProvider);
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
|
| +
|
| +SynchronousCompositorFactoryImpl::SynchronousCompositorFactoryImpl()
|
| + : wrapped_gl_context_for_main_thread_(NULL),
|
| + num_hardware_compositors_(0) {
|
| + SynchronousCompositorFactory::SetInstance(this);
|
| +}
|
| +
|
| +SynchronousCompositorFactoryImpl::~SynchronousCompositorFactoryImpl() {}
|
| +
|
| +scoped_refptr<base::MessageLoopProxy>
|
| +SynchronousCompositorFactoryImpl::GetCompositorMessageLoop() {
|
| + return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI);
|
| +}
|
| +
|
| +scoped_ptr<cc::OutputSurface>
|
| +SynchronousCompositorFactoryImpl::CreateOutputSurface(int routing_id) {
|
| + scoped_ptr<SynchronousCompositorOutputSurface> output_surface(
|
| + new SynchronousCompositorOutputSurface(routing_id));
|
| + return output_surface.PassAs<cc::OutputSurface>();
|
| +}
|
| +
|
| +InputHandlerManagerClient*
|
| +SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() {
|
| + return synchronous_input_event_filter();
|
| +}
|
| +
|
| +scoped_refptr<cc::ContextProvider>
|
| +SynchronousCompositorFactoryImpl::GetOffscreenContextProviderForMainThread() {
|
| + // This check only guarantees the main thread context is created after
|
| + // a compositor did successfully initialize hardware draw in the past.
|
| + // In particular this does not guarantee that the main thread context
|
| + // will fail creation when all compositors release hardware draw.
|
| + bool failed = !CanCreateMainThreadContext();
|
| + if (!failed &&
|
| + (!offscreen_context_for_main_thread_.get() ||
|
| + offscreen_context_for_main_thread_->DestroyedOnMainThread())) {
|
| + offscreen_context_for_main_thread_ =
|
| + webkit::gpu::ContextProviderInProcess::Create(
|
| + CreateOffscreenContext(),
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| + "Compositor-Offscreen");
|
| + failed = !offscreen_context_for_main_thread_.get() ||
|
| + !offscreen_context_for_main_thread_->BindToCurrentThread();
|
| + }
|
| +
|
| + if (failed) {
|
| + offscreen_context_for_main_thread_ = NULL;
|
| + wrapped_gl_context_for_main_thread_ = NULL;
|
| + }
|
| + return offscreen_context_for_main_thread_;
|
| +}
|
| +
|
| +// This is called on both renderer main thread (offscreen context creation
|
| +// path shared between cross-process and in-process platforms) and renderer
|
| +// compositor impl thread (InitializeHwDraw) in order to support Android
|
| +// WebView synchronously enable and disable hardware mode multiple times in
|
| +// the same task. This is ok because in-process WGC3D creation may happen on
|
| +// any thread and is lightweight.
|
| +scoped_refptr<cc::ContextProvider> SynchronousCompositorFactoryImpl::
|
| + GetOffscreenContextProviderForCompositorThread() {
|
| + base::AutoLock lock(offscreen_context_for_compositor_thread_lock_);
|
| + if (!offscreen_context_for_compositor_thread_.get() ||
|
| + offscreen_context_for_compositor_thread_->DestroyedOnMainThread()) {
|
| + offscreen_context_for_compositor_thread_ =
|
| + webkit::gpu::ContextProviderInProcess::CreateOffscreen();
|
| + }
|
| + return offscreen_context_for_compositor_thread_;
|
| +}
|
| +
|
| +scoped_ptr<StreamTextureFactory>
|
| +SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int view_id) {
|
| + scoped_ptr<StreamTextureFactorySynchronousImpl> factory(
|
| + new StreamTextureFactorySynchronousImpl(
|
| + base::Bind(&SynchronousCompositorFactoryImpl::
|
| + TryCreateStreamTextureFactory,
|
| + base::Unretained(this)),
|
| + view_id));
|
| + return factory.PassAs<StreamTextureFactory>();
|
| +}
|
| +
|
| +void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() {
|
| + base::AutoLock lock(num_hardware_compositor_lock_);
|
| + num_hardware_compositors_++;
|
| +}
|
| +
|
| +void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() {
|
| + bool should_release_resources = false;
|
| + {
|
| + base::AutoLock lock(num_hardware_compositor_lock_);
|
| + DCHECK_GT(num_hardware_compositors_, 0u);
|
| + num_hardware_compositors_--;
|
| + should_release_resources = num_hardware_compositors_ == 0u;
|
| + }
|
| + if (should_release_resources)
|
| + ReleaseGlobalHardwareResources();
|
| +}
|
| +
|
| +void SynchronousCompositorFactoryImpl::ReleaseGlobalHardwareResources() {
|
| + {
|
| + base::AutoLock lock(offscreen_context_for_compositor_thread_lock_);
|
| + offscreen_context_for_compositor_thread_ = NULL;
|
| + }
|
| +
|
| + // TODO(boliu): Properly clean up command buffer server of main thread
|
| + // context here.
|
| +}
|
| +
|
| +bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() {
|
| + base::AutoLock lock(num_hardware_compositor_lock_);
|
| + return num_hardware_compositors_ > 0;
|
| +}
|
| +
|
| +scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
|
| +SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() {
|
| + scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
|
| + context_provider;
|
| + if (CanCreateMainThreadContext() &&
|
| + GetOffscreenContextProviderForMainThread()) {
|
| + DCHECK(offscreen_context_for_main_thread_);
|
| + DCHECK(wrapped_gl_context_for_main_thread_);
|
| + context_provider =
|
| + new VideoContextProvider(offscreen_context_for_main_thread_,
|
| + wrapped_gl_context_for_main_thread_);
|
| + }
|
| + return context_provider;
|
| +}
|
| +
|
| +// TODO(boliu): Deduplicate this with synchronous_compositor_output_surface.cc.
|
| +scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
|
| +SynchronousCompositorFactoryImpl::CreateOffscreenContext() {
|
| + if (!gfx::GLSurface::InitializeOneOff())
|
| + return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
|
| +
|
| + const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
|
| +
|
| + blink::WebGraphicsContext3D::Attributes attributes;
|
| + attributes.antialias = false;
|
| + attributes.shareResources = true;
|
| + attributes.noAutomaticFlushes = true;
|
| +
|
| + gpu::GLInProcessContextAttribs in_process_attribs;
|
| + WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes(
|
| + attributes, &in_process_attribs);
|
| + scoped_ptr<gpu::GLInProcessContext> context(
|
| + gpu::GLInProcessContext::CreateContext(true,
|
| + NULL,
|
| + gfx::Size(1, 1),
|
| + attributes.shareResources,
|
| + in_process_attribs,
|
| + gpu_preference));
|
| +
|
| + wrapped_gl_context_for_main_thread_ = context.get();
|
| + if (!context.get())
|
| + return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
|
| +
|
| + return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>(
|
| + WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
|
| + context.Pass(), attributes));
|
| +}
|
| +
|
| +} // namespace content
|
|
|