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Unified Diff: content/browser/android/in_process/synchronous_compositor_factory_impl.cc

Issue 102963010: Move SynchronousCompositorFactoryImpl into separate h/cc files (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: style Created 6 years, 11 months ago
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Index: content/browser/android/in_process/synchronous_compositor_factory_impl.cc
diff --git a/content/browser/android/in_process/synchronous_compositor_factory_impl.cc b/content/browser/android/in_process/synchronous_compositor_factory_impl.cc
new file mode 100644
index 0000000000000000000000000000000000000000..5fc68f364a38498c5a7139d3ae11839fe8ccdb45
--- /dev/null
+++ b/content/browser/android/in_process/synchronous_compositor_factory_impl.cc
@@ -0,0 +1,209 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/android/in_process/synchronous_compositor_factory_impl.h"
+
+#include "content/browser/android/in_process/synchronous_compositor_output_surface.h"
+#include "content/public/browser/browser_thread.h"
+#include "gpu/command_buffer/client/gl_in_process_context.h"
+#include "ui/gl/android/surface_texture.h"
+#include "ui/gl/gl_surface.h"
+#include "webkit/common/gpu/context_provider_in_process.h"
+#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
+
+namespace content {
+
+namespace {
+
+class VideoContextProvider
+ : public StreamTextureFactorySynchronousImpl::ContextProvider {
+ public:
+ VideoContextProvider(
+ const scoped_refptr<cc::ContextProvider>& context_provider,
+ gpu::GLInProcessContext* gl_in_process_context)
+ : context_provider_(context_provider),
+ gl_in_process_context_(gl_in_process_context) {}
+
+ virtual scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(
+ uint32 stream_id) OVERRIDE {
+ return gl_in_process_context_->GetSurfaceTexture(stream_id);
+ }
+
+ virtual blink::WebGraphicsContext3D* Context3d() OVERRIDE {
+ return context_provider_->Context3d();
+ }
+
+ private:
+ friend class base::RefCountedThreadSafe<VideoContextProvider>;
+ virtual ~VideoContextProvider() {}
+
+ scoped_refptr<cc::ContextProvider> context_provider_;
+ gpu::GLInProcessContext* gl_in_process_context_;
+
+ DISALLOW_COPY_AND_ASSIGN(VideoContextProvider);
+};
+
+} // namespace
+
+using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
+
+SynchronousCompositorFactoryImpl::SynchronousCompositorFactoryImpl()
+ : wrapped_gl_context_for_main_thread_(NULL),
+ num_hardware_compositors_(0) {
+ SynchronousCompositorFactory::SetInstance(this);
+}
+
+SynchronousCompositorFactoryImpl::~SynchronousCompositorFactoryImpl() {}
+
+scoped_refptr<base::MessageLoopProxy>
+SynchronousCompositorFactoryImpl::GetCompositorMessageLoop() {
+ return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI);
+}
+
+scoped_ptr<cc::OutputSurface>
+SynchronousCompositorFactoryImpl::CreateOutputSurface(int routing_id) {
+ scoped_ptr<SynchronousCompositorOutputSurface> output_surface(
+ new SynchronousCompositorOutputSurface(routing_id));
+ return output_surface.PassAs<cc::OutputSurface>();
+}
+
+InputHandlerManagerClient*
+SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() {
+ return synchronous_input_event_filter();
+}
+
+scoped_refptr<cc::ContextProvider>
+SynchronousCompositorFactoryImpl::GetOffscreenContextProviderForMainThread() {
+ // This check only guarantees the main thread context is created after
+ // a compositor did successfully initialize hardware draw in the past.
+ // In particular this does not guarantee that the main thread context
+ // will fail creation when all compositors release hardware draw.
+ bool failed = !CanCreateMainThreadContext();
+ if (!failed &&
+ (!offscreen_context_for_main_thread_.get() ||
+ offscreen_context_for_main_thread_->DestroyedOnMainThread())) {
+ offscreen_context_for_main_thread_ =
+ webkit::gpu::ContextProviderInProcess::Create(
+ CreateOffscreenContext(),
+ "Compositor-Offscreen");
+ failed = !offscreen_context_for_main_thread_.get() ||
+ !offscreen_context_for_main_thread_->BindToCurrentThread();
+ }
+
+ if (failed) {
+ offscreen_context_for_main_thread_ = NULL;
+ wrapped_gl_context_for_main_thread_ = NULL;
+ }
+ return offscreen_context_for_main_thread_;
+}
+
+// This is called on both renderer main thread (offscreen context creation
+// path shared between cross-process and in-process platforms) and renderer
+// compositor impl thread (InitializeHwDraw) in order to support Android
+// WebView synchronously enable and disable hardware mode multiple times in
+// the same task. This is ok because in-process WGC3D creation may happen on
+// any thread and is lightweight.
+scoped_refptr<cc::ContextProvider> SynchronousCompositorFactoryImpl::
+ GetOffscreenContextProviderForCompositorThread() {
+ base::AutoLock lock(offscreen_context_for_compositor_thread_lock_);
+ if (!offscreen_context_for_compositor_thread_.get() ||
+ offscreen_context_for_compositor_thread_->DestroyedOnMainThread()) {
+ offscreen_context_for_compositor_thread_ =
+ webkit::gpu::ContextProviderInProcess::CreateOffscreen();
+ }
+ return offscreen_context_for_compositor_thread_;
+}
+
+scoped_ptr<StreamTextureFactory>
+SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int view_id) {
+ scoped_ptr<StreamTextureFactorySynchronousImpl> factory(
+ new StreamTextureFactorySynchronousImpl(
+ base::Bind(&SynchronousCompositorFactoryImpl::
+ TryCreateStreamTextureFactory,
+ base::Unretained(this)),
+ view_id));
+ return factory.PassAs<StreamTextureFactory>();
+}
+
+void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() {
+ base::AutoLock lock(num_hardware_compositor_lock_);
+ num_hardware_compositors_++;
+}
+
+void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() {
+ bool should_release_resources = false;
+ {
+ base::AutoLock lock(num_hardware_compositor_lock_);
+ DCHECK_GT(num_hardware_compositors_, 0u);
+ num_hardware_compositors_--;
+ should_release_resources = num_hardware_compositors_ == 0u;
+ }
+ if (should_release_resources)
+ ReleaseGlobalHardwareResources();
+}
+
+void SynchronousCompositorFactoryImpl::ReleaseGlobalHardwareResources() {
+ {
+ base::AutoLock lock(offscreen_context_for_compositor_thread_lock_);
+ offscreen_context_for_compositor_thread_ = NULL;
+ }
+
+ // TODO(boliu): Properly clean up command buffer server of main thread
+ // context here.
+}
+
+bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() {
+ base::AutoLock lock(num_hardware_compositor_lock_);
+ return num_hardware_compositors_ > 0;
+}
+
+scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
+SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() {
+ scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
+ context_provider;
+ if (CanCreateMainThreadContext() &&
+ GetOffscreenContextProviderForMainThread()) {
+ DCHECK(offscreen_context_for_main_thread_);
+ DCHECK(wrapped_gl_context_for_main_thread_);
+ context_provider =
+ new VideoContextProvider(offscreen_context_for_main_thread_,
+ wrapped_gl_context_for_main_thread_);
+ }
+ return context_provider;
+}
+
+// TODO(boliu): Deduplicate this with synchronous_compositor_output_surface.cc.
+scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
+SynchronousCompositorFactoryImpl::CreateOffscreenContext() {
+ if (!gfx::GLSurface::InitializeOneOff())
+ return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
+
+ const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
+
+ blink::WebGraphicsContext3D::Attributes attributes;
+ attributes.antialias = false;
+ attributes.shareResources = true;
+ attributes.noAutomaticFlushes = true;
+
+ gpu::GLInProcessContextAttribs in_process_attribs;
+ WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes(
+ attributes, &in_process_attribs);
+ scoped_ptr<gpu::GLInProcessContext> context(
+ gpu::GLInProcessContext::CreateContext(true,
+ NULL,
+ gfx::Size(1, 1),
+ attributes.shareResources,
+ in_process_attribs,
+ gpu_preference));
+
+ wrapped_gl_context_for_main_thread_ = context.get();
+ if (!context.get())
+ return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
+
+ return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>(
+ WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
+ context.Pass(), attributes));
+}
+
+} // namespace content

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