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Unified Diff: bench/nanobench.cpp

Issue 1029423010: Android HWUI backend Nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: More SK_OVERRIDE vs override racing Created 5 years, 9 months ago
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Index: bench/nanobench.cpp
diff --git a/bench/nanobench.cpp b/bench/nanobench.cpp
index 920979cbf9e66c865f2aa21922344ebaccc4e262..a1d5d1de129afcbb1f9aae0aa413fff80a29a31b 100644
--- a/bench/nanobench.cpp
+++ b/bench/nanobench.cpp
@@ -7,6 +7,8 @@
#include <ctype.h>
+#include "nanobench.h"
+
#include "Benchmark.h"
#include "CrashHandler.h"
#include "DecodingBench.h"
@@ -32,6 +34,10 @@
#include "SkSurface.h"
#include "SkTaskGroup.h"
+#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
+ #include "nanobenchAndroid.h"
+#endif
+
#if SK_SUPPORT_GPU
#include "gl/GrGLDefines.h"
#include "GrContextFactory.h"
@@ -86,24 +92,100 @@ static SkString humanize(double ms) {
}
#define HUMANIZE(ms) humanize(ms).c_str()
-static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContext* gl) {
+bool Target::init(SkImageInfo info, Benchmark* bench) {
+ if (Benchmark::kRaster_Backend == config.backend) {
+ this->surface.reset(SkSurface::NewRaster(info));
+ if (!this->surface.get()) {
+ return false;
+ }
+ }
+ return true;
+}
+bool Target::capturePixels(SkBitmap* bmp) {
+ if (!this->surface.get()) {
+ return false;
+ }
+ SkCanvas* canvas = this->surface->getCanvas();
+ if (!canvas) {
+ return false;
+ }
+ bmp->setInfo(canvas->imageInfo());
+ if (!canvas->readPixels(bmp, 0, 0)) {
+ SkDebugf("Can't read canvas pixels.\n");
+ return false;
+ }
+ return true;
+}
+
+#if SK_SUPPORT_GPU
+struct GPUTarget : public Target {
+ explicit GPUTarget(const Config& c) : Target(c), gl(NULL) { }
+ SkGLContext* gl;
+
+ void setup() override {
+ this->gl->makeCurrent();
+ // Make sure we're done with whatever came before.
+ SK_GL(*this->gl, Finish());
+ }
+ void endTiming() override {
+ if (this->gl) {
+ SK_GL(*this->gl, Flush());
+ this->gl->swapBuffers();
+ }
+ }
+ void fence() override {
+ SK_GL(*this->gl, Finish());
+ }
+
+ bool needsFrameTiming() const override { return true; }
+ bool init(SkImageInfo info, Benchmark* bench) override {
+ uint32_t flags = this->config.useDFText ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
+ SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
+ this->surface.reset(SkSurface::NewRenderTarget(gGrFactory->get(this->config.ctxType),
+ SkSurface::kNo_Budgeted, info,
+ this->config.samples, &props));
+ this->gl = gGrFactory->getGLContext(this->config.ctxType);
+ if (!this->surface.get()) {
+ return false;
+ }
+ return true;
+ }
+ void fillOptions(ResultsWriter* log) override {
+ const GrGLubyte* version;
+ SK_GL_RET(*this->gl, version, GetString(GR_GL_VERSION));
+ log->configOption("GL_VERSION", (const char*)(version));
+
+ SK_GL_RET(*this->gl, version, GetString(GR_GL_RENDERER));
+ log->configOption("GL_RENDERER", (const char*) version);
+
+ SK_GL_RET(*this->gl, version, GetString(GR_GL_VENDOR));
+ log->configOption("GL_VENDOR", (const char*) version);
+
+ SK_GL_RET(*this->gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
+ log->configOption("GL_SHADING_LANGUAGE_VERSION", (const char*) version);
+ }
+};
+
+#endif
+
+static double time(int loops, Benchmark* bench, SkCanvas* canvas, Target* target) {
if (canvas) {
canvas->clear(SK_ColorWHITE);
}
WallTimer timer;
timer.start();
+ if (target) {
+ canvas = target->beginTiming(canvas);
+ }
if (bench) {
bench->draw(loops, canvas);
}
if (canvas) {
canvas->flush();
}
-#if SK_SUPPORT_GPU
- if (gl) {
- SK_GL(*gl, Flush());
- gl->swapBuffers();
+ if (target) {
+ target->endTiming();
}
-#endif
timer.end();
return timer.fWall;
}
@@ -137,19 +219,22 @@ static int clamp_loops(int loops) {
return loops;
}
-static bool write_canvas_png(SkCanvas* canvas, const SkString& filename) {
+static bool write_canvas_png(Target* target, const SkString& filename) {
+
if (filename.isEmpty()) {
return false;
}
- if (kUnknown_SkColorType == canvas->imageInfo().colorType()) {
+ if (target->surface.get() && target->surface->getCanvas() &&
+ kUnknown_SkColorType == target->surface->getCanvas()->imageInfo().colorType()) {
return false;
}
+
SkBitmap bmp;
- bmp.setInfo(canvas->imageInfo());
- if (!canvas->readPixels(&bmp, 0, 0)) {
- SkDebugf("Can't read canvas pixels.\n");
+
+ if (!target->capturePixels(&bmp)) {
return false;
}
+
SkString dir = SkOSPath::Dirname(filename.c_str());
if (!sk_mkdir(dir.c_str())) {
SkDebugf("Can't make dir %s.\n", dir.c_str());
@@ -215,14 +300,7 @@ static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas,
return loops;
}
-#if SK_SUPPORT_GPU
-static void setup_gl(SkGLContext* gl) {
- gl->makeCurrent();
- // Make sure we're done with whatever came before.
- SK_GL(*gl, Finish());
-}
-
-static int gpu_bench(SkGLContext* gl,
+static int gpu_bench(Target* target,
Benchmark* bench,
SkCanvas* canvas,
double* samples) {
@@ -242,7 +320,7 @@ static int gpu_bench(SkGLContext* gl,
// _this_ round, not still timing last round. We force this by looping
// more times than any reasonable GPU will allow frames to lag.
for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
- elapsed = time(loops, bench, canvas, gl);
+ elapsed = time(loops, bench, canvas, target);
}
} while (elapsed < FLAGS_gpuMs);
@@ -250,8 +328,8 @@ static int gpu_bench(SkGLContext* gl,
loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
loops = clamp_loops(loops);
- // Might as well make sure we're not still timing our calibration.
- SK_GL(*gl, Finish());
+ // Make sure we're not still timing our calibration.
+ target->fence();
} else {
loops = detect_forever_loops(loops);
}
@@ -259,16 +337,16 @@ static int gpu_bench(SkGLContext* gl,
// Pretty much the same deal as the calibration: do some warmup to make
// sure we're timing steady-state pipelined frames.
for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
- time(loops, bench, canvas, gl);
+ time(loops, bench, canvas, target);
}
// Now, actually do the timing!
for (int i = 0; i < FLAGS_samples; i++) {
- samples[i] = time(loops, bench, canvas, gl) / loops;
+ samples[i] = time(loops, bench, canvas, target) / loops;
}
+
return loops;
}
-#endif
static SkString to_lower(const char* str) {
SkString lower(str);
@@ -278,30 +356,6 @@ static SkString to_lower(const char* str) {
return lower;
}
-struct Config {
- const char* name;
- Benchmark::Backend backend;
- SkColorType color;
- SkAlphaType alpha;
- int samples;
-#if SK_SUPPORT_GPU
- GrContextFactory::GLContextType ctxType;
- bool useDFText;
-#else
- int bogusInt;
- bool bogusBool;
-#endif
-};
-
-struct Target {
- explicit Target(const Config& c) : config(c) {}
- const Config config;
- SkAutoTDelete<SkSurface> surface;
-#if SK_SUPPORT_GPU
- SkGLContext* gl;
-#endif
-};
-
static bool is_cpu_config_allowed(const char* name) {
for (int i = 0; i < FLAGS_config.count(); i++) {
if (to_lower(FLAGS_config[i]).equals(name)) {
@@ -373,6 +427,14 @@ static void create_configs(SkTDArray<Config>* configs) {
#endif
}
#endif
+
+#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
+ if (is_cpu_config_allowed("hwui")) {
+ Config config = { "hwui", Benchmark::kHWUI_Backend, kRGBA_8888_SkColorType,
+ kPremul_SkAlphaType, 0, kBogusGLContextType, false };
+ configs->push(config);
+ }
+#endif
}
// If bench is enabled for config, returns a Target* for it, otherwise NULL.
@@ -384,23 +446,25 @@ static Target* is_enabled(Benchmark* bench, const Config& config) {
SkImageInfo info = SkImageInfo::Make(bench->getSize().fX, bench->getSize().fY,
config.color, config.alpha);
- Target* target = new Target(config);
+ Target* target = NULL;
- if (Benchmark::kRaster_Backend == config.backend) {
- target->surface.reset(SkSurface::NewRaster(info));
- }
+ switch (config.backend) {
#if SK_SUPPORT_GPU
- else if (Benchmark::kGPU_Backend == config.backend) {
- uint32_t flags = config.useDFText ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
- SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
- target->surface.reset(SkSurface::NewRenderTarget(gGrFactory->get(config.ctxType),
- SkSurface::kNo_Budgeted, info,
- config.samples, &props));
- target->gl = gGrFactory->getGLContext(config.ctxType);
- }
+ case Benchmark::kGPU_Backend:
+ target = new GPUTarget(config);
+ break;
+#endif
+#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
+ case Benchmark::kHWUI_Backend:
+ target = new HWUITarget(config, bench);
+ break;
#endif
+ default:
+ target = new Target(config);
+ break;
+ }
- if (Benchmark::kNonRendering_Backend != config.backend && !target->surface.get()) {
+ if (!target->init(info, bench)) {
delete target;
return NULL;
}
@@ -418,22 +482,6 @@ static void create_targets(SkTDArray<Target*>* targets, Benchmark* b,
}
}
-#if SK_SUPPORT_GPU
-static void fill_gpu_options(ResultsWriter* log, SkGLContext* ctx) {
- const GrGLubyte* version;
- SK_GL_RET(*ctx, version, GetString(GR_GL_VERSION));
- log->configOption("GL_VERSION", (const char*)(version));
-
- SK_GL_RET(*ctx, version, GetString(GR_GL_RENDERER));
- log->configOption("GL_RENDERER", (const char*) version);
-
- SK_GL_RET(*ctx, version, GetString(GR_GL_VENDOR));
- log->configOption("GL_VENDOR", (const char*) version);
-
- SK_GL_RET(*ctx, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
- log->configOption("GL_SHADING_LANGUAGE_VERSION", (const char*) version);
-}
-#endif
class BenchmarkStream {
public:
@@ -790,32 +838,26 @@ int nanobench_main() {
bench->preDraw();
}
for (int j = 0; j < targets.count(); j++) {
+ // During HWUI output this canvas may be NULL.
SkCanvas* canvas = targets[j]->surface.get() ? targets[j]->surface->getCanvas() : NULL;
const char* config = targets[j]->config.name;
-#if SK_SUPPORT_GPU
- if (Benchmark::kGPU_Backend == targets[j]->config.backend) {
- setup_gl(targets[j]->gl);
- }
-#endif
-
+ targets[j]->setup();
bench->perCanvasPreDraw(canvas);
const int loops =
-#if SK_SUPPORT_GPU
- Benchmark::kGPU_Backend == targets[j]->config.backend
- ? gpu_bench(targets[j]->gl, bench.get(), canvas, samples.get())
- :
-#endif
- cpu_bench( overhead, bench.get(), canvas, samples.get());
+ targets[j]->needsFrameTiming()
+ ? gpu_bench(targets[j], bench.get(), canvas, samples.get())
+ : cpu_bench(overhead, bench.get(), canvas, samples.get());
bench->perCanvasPostDraw(canvas);
- if (canvas && !FLAGS_writePath.isEmpty() && FLAGS_writePath[0]) {
+ if (Benchmark::kNonRendering_Backend != targets[j]->config.backend &&
+ !FLAGS_writePath.isEmpty() && FLAGS_writePath[0]) {
SkString pngFilename = SkOSPath::Join(FLAGS_writePath[0], config);
pngFilename = SkOSPath::Join(pngFilename.c_str(), bench->getUniqueName());
pngFilename.append(".png");
- write_canvas_png(canvas, pngFilename);
+ write_canvas_png(targets[j], pngFilename);
}
if (kFailedLoops == loops) {
@@ -827,11 +869,7 @@ int nanobench_main() {
log->config(config);
log->configOption("name", bench->getName());
benchStream.fillCurrentOptions(log.get());
-#if SK_SUPPORT_GPU
- if (Benchmark::kGPU_Backend == targets[j]->config.backend) {
- fill_gpu_options(log.get(), targets[j]->gl);
- }
-#endif
+ targets[j]->fillOptions(log.get());
log->metric("min_ms", stats.min);
if (runs++ % FLAGS_flushEvery == 0) {
log->flush();
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