OLD | NEW |
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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "GrFontAtlasSizes.h" | 9 #include "GrFontAtlasSizes.h" |
10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
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44 GrGLGPBuilder* pb = args.fPB; | 44 GrGLGPBuilder* pb = args.fPB; |
45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
46 SkAssertResult(fsBuilder->enableFeature( | 46 SkAssertResult(fsBuilder->enableFeature( |
47 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 47 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
48 | 48 |
49 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 49 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
50 | 50 |
51 // emit attributes | 51 // emit attributes |
52 vsBuilder->emitAttributes(dfTexEffect); | 52 vsBuilder->emitAttributes(dfTexEffect); |
53 | 53 |
54 GrGLVertToFrag st(kVec2f_GrSLType); | |
55 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | |
56 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor ds()->fName); | |
57 | |
58 GrGLVertToFrag uv(kVec2f_GrSLType); | |
59 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | |
60 // this is only used with text, so our texture bounds always match the g lyph atlas | |
61 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " | |
62 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
63 dfTexEffect.inTextureCoords()->fName); | |
64 #ifdef SK_GAMMA_APPLY_TO_A8 | 54 #ifdef SK_GAMMA_APPLY_TO_A8 |
65 // adjust based on gamma | 55 // adjust based on gamma |
66 const char* distanceAdjustUniName = NULL; | 56 const char* distanceAdjustUniName = NULL; |
67 // width, height, 1/(3*width) | 57 // width, height, 1/(3*width) |
68 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_ Visibility, | 58 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_ Visibility, |
69 kFloat_GrSLType, kDefault_GrSLPrecision, | 59 kFloat_GrSLType, kDefault_GrSLPrecision, |
70 "DistanceAdjust", &distanceAdjustUniName); | 60 "DistanceAdjust", &distanceAdjustUniName); |
71 #endif | 61 #endif |
72 | 62 |
73 // Setup pass through color | 63 // Setup pass through color |
74 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , | 64 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , |
75 dfTexEffect.inColor(), &fColorUniform); | 65 dfTexEffect.inColor(), &fColorUniform); |
76 | 66 |
77 // Setup position | 67 // Setup position |
78 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix()); | 68 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix()); |
79 | 69 |
80 // emit transforms | 70 // emit transforms |
81 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName, | 71 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName, |
82 dfTexEffect.localMatrix(), args.fTransformsIn, args .fTransformsOut); | 72 dfTexEffect.localMatrix(), args.fTransformsIn, args .fTransformsOut); |
83 | 73 |
74 // add varyings | |
75 GrGLVertToFrag recipScale(kFloat_GrSLType); | |
76 GrGLVertToFrag st(kVec2f_GrSLType); | |
77 bool isSimilarity = !!(dfTexEffect.getFlags() & kSimilarity_DistanceFiel dEffectFlag); | |
bsalomon
2015/04/03 21:16:30
SkToBool?
jvanverth1
2015/04/06 14:14:47
Done.
| |
78 const char* viewMatrixName = this->uViewM(); | |
79 if (isSimilarity && viewMatrixName) { | |
80 args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision) ; | |
81 vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);", | |
82 viewMatrixName, viewMatrixName); | |
83 vsBuilder->codeAppend("float tx2 = dot(tx, tx);"); | |
84 vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut()) ; | |
85 } else { | |
86 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | |
87 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTexture Coords()->fName); | |
88 } | |
89 | |
90 GrGLVertToFrag uv(kVec2f_GrSLType); | |
91 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | |
92 // this is only used with text, so our texture bounds always match the g lyph atlas | |
93 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " | |
94 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
95 dfTexEffect.inTextureCoords()->fName); | |
96 | |
97 | |
84 // Use highp to work around aliasing issues | 98 // Use highp to work around aliasing issues |
85 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , | 99 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , |
86 pb->ctxInfo().stand ard())); | 100 pb->ctxInfo().stand ard())); |
87 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 101 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
88 | 102 |
89 fsBuilder->codeAppend("\tfloat texColor = "); | 103 fsBuilder->codeAppend("\tfloat texColor = "); |
90 fsBuilder->appendTextureLookup(args.fSamplers[0], | 104 fsBuilder->appendTextureLookup(args.fSamplers[0], |
91 "uv", | 105 "uv", |
92 kVec2f_GrSLType); | 106 kVec2f_GrSLType); |
93 fsBuilder->codeAppend(".r;\n"); | 107 fsBuilder->codeAppend(".r;\n"); |
94 fsBuilder->codeAppend("\tfloat distance = " | 108 fsBuilder->codeAppend("\tfloat distance = " |
95 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie ldThreshold ");"); | 109 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie ldThreshold ");"); |
96 #ifdef SK_GAMMA_APPLY_TO_A8 | 110 #ifdef SK_GAMMA_APPLY_TO_A8 |
97 // adjust width based on gamma | 111 // adjust width based on gamma |
98 fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); | 112 fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); |
99 #endif | 113 #endif |
100 | 114 |
101 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , | 115 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , |
102 pb->ctxInfo().stand ard())); | 116 pb->ctxInfo().stand ard())); |
103 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn()); | |
104 fsBuilder->codeAppend("float afwidth;"); | 117 fsBuilder->codeAppend("float afwidth;"); |
105 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | 118 if (isSimilarity) { |
106 // For uniform scale, we adjust for the effect of the transformation on the distance | 119 // For uniform scale, we adjust for the effect of the transformation on the distance |
120 // either by using the inverse scale in the view matrix, or (if ther e is no view matrix) | |
107 // by using the length of the gradient of the texture coordinates. W e use st coordinates | 121 // by using the length of the gradient of the texture coordinates. W e use st coordinates |
108 // to ensure we're mapping 1:1 from texel space to pixel space. | 122 // with the latter to ensure we're mapping 1:1 from texel space to p ixel space. |
109 | 123 |
110 // this gives us a smooth step across approximately one fragment | 124 // this gives us a smooth step across approximately one fragment |
111 fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dF dx(st.x));"); | 125 if (viewMatrixName) { |
126 fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*%s);", | |
127 recipScale.fsIn()); | |
128 } else { | |
129 fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));", | |
130 st.fsIn()); | |
131 } | |
112 } else { | 132 } else { |
133 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn()); | |
113 // For general transforms, to determine the amount of correction we multiply a unit | 134 // For general transforms, to determine the amount of correction we multiply a unit |
114 // vector pointing along the SDF gradient direction by the Jacobian of the st coords | 135 // vector pointing along the SDF gradient direction by the Jacobian of the st coords |
115 // (which is the inverse transform for this fragment) and take the l ength of the result. | 136 // (which is the inverse transform for this fragment) and take the l ength of the result. |
116 fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(di stance));"); | 137 fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(di stance));"); |
117 // the length of the gradient may be 0, so we need to check for this | 138 // the length of the gradient may be 0, so we need to check for this |
118 // this also compensates for the Adreno, which likes to drop tiles o n division by 0 | 139 // this also compensates for the Adreno, which likes to drop tiles o n division by 0 |
119 fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); | 140 fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); |
120 fsBuilder->codeAppend("if (dg_len2 < 0.0001) {"); | 141 fsBuilder->codeAppend("if (dg_len2 < 0.0001) {"); |
121 fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);"); | 142 fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);"); |
122 fsBuilder->codeAppend("} else {"); | 143 fsBuilder->codeAppend("} else {"); |
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181 UniformHandle fDistanceAdjustUni; | 202 UniformHandle fDistanceAdjustUni; |
182 #endif | 203 #endif |
183 | 204 |
184 typedef GrGLGeometryProcessor INHERITED; | 205 typedef GrGLGeometryProcessor INHERITED; |
185 }; | 206 }; |
186 | 207 |
187 /////////////////////////////////////////////////////////////////////////////// | 208 /////////////////////////////////////////////////////////////////////////////// |
188 | 209 |
189 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color, | 210 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color, |
190 const SkMatrix& viewM atrix, | 211 const SkMatrix& viewM atrix, |
212 const SkMatrix& local Matrix, | |
191 GrTexture* texture, | 213 GrTexture* texture, |
192 const GrTextureParams & params, | 214 const GrTextureParams & params, |
193 #ifdef SK_GAMMA_APPLY_TO_A8 | 215 #ifdef SK_GAMMA_APPLY_TO_A8 |
194 float distanceAdjust, | 216 float distanceAdjust, |
195 #endif | 217 #endif |
196 uint32_t flags, bool opaqueVertexColors) | 218 uint32_t flags, bool opaqueVertexColors) |
197 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) | 219 : INHERITED(color, viewMatrix, localMatrix, opaqueVertexColors) |
198 , fTextureAccess(texture, params) | 220 , fTextureAccess(texture, params) |
199 #ifdef SK_GAMMA_APPLY_TO_A8 | 221 #ifdef SK_GAMMA_APPLY_TO_A8 |
200 , fDistanceAdjust(distanceAdjust) | 222 , fDistanceAdjust(distanceAdjust) |
201 #endif | 223 #endif |
202 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 224 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
203 , fInColor(NULL) { | 225 , fInColor(NULL) { |
204 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 226 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
205 this->initClassID<GrDistanceFieldTextureEffect>(); | 227 this->initClassID<GrDistanceFieldTextureEffect>(); |
206 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); | 228 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); |
207 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 229 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
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274 }; | 296 }; |
275 SkShader::TileMode tileModes[] = { | 297 SkShader::TileMode tileModes[] = { |
276 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 298 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
277 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 299 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
278 }; | 300 }; |
279 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : | 301 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : |
280 GrTextureParams::kNon e_FilterMode); | 302 GrTextureParams::kNon e_FilterMode); |
281 | 303 |
282 return GrDistanceFieldTextureEffect::Create(GrRandomColor(random), | 304 return GrDistanceFieldTextureEffect::Create(GrRandomColor(random), |
283 GrProcessorUnitTest::TestMatrix( random), | 305 GrProcessorUnitTest::TestMatrix( random), |
306 GrProcessorUnitTest::TestMatrix( random), | |
284 textures[texIdx], params, | 307 textures[texIdx], params, |
285 #ifdef SK_GAMMA_APPLY_TO_A8 | 308 #ifdef SK_GAMMA_APPLY_TO_A8 |
286 random->nextF(), | 309 random->nextF(), |
287 #endif | 310 #endif |
288 random->nextBool() ? | 311 random->nextBool() ? |
289 kSimilarity_DistanceFieldEff ectFlag : 0, | 312 kSimilarity_DistanceFieldEff ectFlag : 0, |
290 random->nextBool()); | 313 random->nextBool()); |
291 } | 314 } |
292 | 315 |
293 /////////////////////////////////////////////////////////////////////////////// | 316 /////////////////////////////////////////////////////////////////////////////// |
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557 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 580 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
558 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 581 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
559 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL CDBatchTracker>(); | 582 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL CDBatchTracker>(); |
560 GrGLGPBuilder* pb = args.fPB; | 583 GrGLGPBuilder* pb = args.fPB; |
561 | 584 |
562 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 585 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
563 | 586 |
564 // emit attributes | 587 // emit attributes |
565 vsBuilder->emitAttributes(dfTexEffect); | 588 vsBuilder->emitAttributes(dfTexEffect); |
566 | 589 |
567 GrGLVertToFrag st(kVec2f_GrSLType); | |
568 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | |
569 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor ds()->fName); | |
570 | |
571 GrGLVertToFrag uv(kVec2f_GrSLType); | |
572 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | |
573 // this is only used with text, so our texture bounds always match the g lyph atlas | |
574 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " | |
575 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
576 dfTexEffect.inTextureCoords()->fName); | |
577 | |
578 // setup pass through color | 590 // setup pass through color |
579 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , NULL, | 591 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , NULL, |
580 &fColorUniform); | 592 &fColorUniform); |
581 | 593 |
582 // Setup position | 594 // Setup position |
583 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix()); | 595 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix()); |
584 | 596 |
585 // emit transforms | 597 // emit transforms |
586 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName, | 598 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName, |
587 dfTexEffect.localMatrix(), args.fTransformsIn, args .fTransformsOut); | 599 dfTexEffect.localMatrix(), args.fTransformsIn, args .fTransformsOut); |
588 | 600 |
601 // set up varyings | |
602 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance FieldEffectMask); | |
bsalomon
2015/04/03 21:16:30
SkToBool?
jvanverth1
2015/04/06 14:14:47
Done.
| |
603 GrGLVertToFrag recipScale(kFloat_GrSLType); | |
604 GrGLVertToFrag st(kVec2f_GrSLType); | |
605 const char* viewMatrixName = this->uViewM(); | |
606 if (isUniformScale && viewMatrixName) { | |
607 args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision) ; | |
608 vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);", | |
609 viewMatrixName, viewMatrixName); | |
610 vsBuilder->codeAppend("float tx2 = dot(tx, tx);"); | |
611 vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut()) ; | |
612 } else { | |
613 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | |
614 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTexture Coords()->fName); | |
615 } | |
616 | |
617 GrGLVertToFrag uv(kVec2f_GrSLType); | |
618 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | |
619 // this is only used with text, so our texture bounds always match the g lyph atlas | |
620 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " | |
621 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
622 dfTexEffect.inTextureCoords()->fName); | |
623 | |
624 // add frag shader code | |
589 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 625 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
590 | 626 |
591 SkAssertResult(fsBuilder->enableFeature( | 627 SkAssertResult(fsBuilder->enableFeature( |
592 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 628 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
593 | 629 |
594 // create LCD offset adjusted by inverse of transform | 630 // create LCD offset adjusted by inverse of transform |
595 // Use highp to work around aliasing issues | 631 // Use highp to work around aliasing issues |
596 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , | 632 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , |
597 pb->ctxInfo().stand ard())); | 633 pb->ctxInfo().stand ard())); |
598 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 634 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
599 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , | 635 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , |
600 pb->ctxInfo().stand ard())); | 636 pb->ctxInfo().stand ard())); |
601 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | |
602 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance FieldEffectMask); | |
603 | |
604 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | 637 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { |
605 fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n "); | 638 fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n "); |
606 } else { | 639 } else { |
607 fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n" ); | 640 fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n" ); |
608 } | 641 } |
609 if (isUniformScale) { | 642 if (isUniformScale) { |
610 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); | 643 if (viewMatrixName) { |
611 fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n"); | 644 fsBuilder->codeAppendf("float dx = %s;", recipScale.fsIn()); |
645 } else { | |
646 fsBuilder->codeAppendf("float dx = dFdx(%s.x);", st.fsIn()); | |
647 } | |
648 fsBuilder->codeAppend("vec2 offset = vec2(dx*delta, 0.0);"); | |
612 } else { | 649 } else { |
613 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); | 650 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); |
614 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); | 651 |
615 fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n"); | 652 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); |
653 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | |
654 fsBuilder->codeAppend("vec2 offset = delta*Jdx;"); | |
616 } | 655 } |
617 | 656 |
618 // green is distance to uv center | 657 // green is distance to uv center |
619 fsBuilder->codeAppend("\tvec4 texColor = "); | 658 fsBuilder->codeAppend("\tvec4 texColor = "); |
620 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType) ; | 659 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType) ; |
621 fsBuilder->codeAppend(";\n"); | 660 fsBuilder->codeAppend(";\n"); |
622 fsBuilder->codeAppend("\tvec3 distance;\n"); | 661 fsBuilder->codeAppend("\tvec3 distance;\n"); |
623 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); | 662 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); |
624 // red is distance to left offset | 663 // red is distance to left offset |
625 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | 664 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
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730 GrDistanceFieldLCDTextureEffect::DistanceAdjust fDistanceAdjust; | 769 GrDistanceFieldLCDTextureEffect::DistanceAdjust fDistanceAdjust; |
731 UniformHandle fDistanceAdjustUni; | 770 UniformHandle fDistanceAdjustUni; |
732 | 771 |
733 typedef GrGLGeometryProcessor INHERITED; | 772 typedef GrGLGeometryProcessor INHERITED; |
734 }; | 773 }; |
735 | 774 |
736 /////////////////////////////////////////////////////////////////////////////// | 775 /////////////////////////////////////////////////////////////////////////////// |
737 | 776 |
738 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | 777 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( |
739 GrColor color, const SkMatrix& viewMatrix, | 778 GrColor color, const SkMatrix& viewMatrix, |
779 const SkMatrix& localMatrix, | |
740 GrTexture* texture, const GrTe xtureParams& params, | 780 GrTexture* texture, const GrTe xtureParams& params, |
741 DistanceAdjust distanceAdjust, | 781 DistanceAdjust distanceAdjust, |
742 uint32_t flags) | 782 uint32_t flags) |
743 : INHERITED(color, viewMatrix, SkMatrix::I()) | 783 : INHERITED(color, viewMatrix, localMatrix) |
744 , fTextureAccess(texture, params) | 784 , fTextureAccess(texture, params) |
745 , fDistanceAdjust(distanceAdjust) | 785 , fDistanceAdjust(distanceAdjust) |
746 , fFlags(flags & kLCD_DistanceFieldEffectMask){ | 786 , fFlags(flags & kLCD_DistanceFieldEffectMask){ |
747 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan ceFieldEffectFlag)); | 787 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan ceFieldEffectFlag)); |
748 this->initClassID<GrDistanceFieldLCDTextureEffect>(); | 788 this->initClassID<GrDistanceFieldLCDTextureEffect>(); |
749 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); | 789 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); |
750 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 790 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
751 kVec2s_GrVertexAttribT ype)); | 791 kVec2s_GrVertexAttribT ype)); |
752 this->addTextureAccess(&fTextureAccess); | 792 this->addTextureAccess(&fTextureAccess); |
753 } | 793 } |
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814 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 854 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
815 }; | 855 }; |
816 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : | 856 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : |
817 GrTextureParams::kNone_FilterMode); | 857 GrTextureParams::kNone_FilterMode); |
818 DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; | 858 DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; |
819 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 859 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
820 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 860 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
821 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 861 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
822 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 862 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
823 GrProcessorUnitTest::TestMatr ix(random), | 863 GrProcessorUnitTest::TestMatr ix(random), |
864 GrProcessorUnitTest::TestMatr ix(random), | |
824 textures[texIdx], params, | 865 textures[texIdx], params, |
825 wa, | 866 wa, |
826 flags); | 867 flags); |
827 } | 868 } |
OLD | NEW |