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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 1028333002: Chromium -> Mojo roll. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 98d5b18cf9ff949ca81ab79850c790049caddf94..4c2c267a5a493ebbbe734017265f2af8b8f7325b 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -132,6 +132,8 @@ class StateMachine : public SchedulerStateMachine {
}
using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately;
+ using SchedulerStateMachine::ProactiveBeginFrameWanted;
+ using SchedulerStateMachine::UpdateStateOnCommit;
};
TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
@@ -152,8 +154,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(
- CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -171,8 +172,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(
- CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
}
@@ -190,8 +190,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(
- CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -224,7 +223,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
EXPECT_TRUE(state.BeginFrameNeeded());
// Commit to the pending tree.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -240,7 +239,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
// Verify that the next commit starts while there is still a pending tree.
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -277,7 +276,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsRedraw(true);
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -294,7 +293,7 @@ TEST(SchedulerStateMachineTest,
// Failing the draw makes us require a commit.
state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -310,7 +309,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -324,7 +323,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
// Missing high res content requires a commit (but not a redraw)
state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_FALSE(state.RedrawPending());
@@ -339,7 +338,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsRedraw(true);
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -360,7 +359,7 @@ TEST(SchedulerStateMachineTest,
// Failing the draw for animation checkerboards makes us require a commit.
state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -377,7 +376,7 @@ TEST(SchedulerStateMachineTest,
// Start a commit.
state.SetNeedsCommit();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -407,7 +406,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_TRUE(state.RedrawPending());
// The redraw should be forced at the end of the next BeginImplFrame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -431,7 +430,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// Start a commit.
state.SetNeedsCommit();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -484,7 +483,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
// Start a draw.
state.SetNeedsRedraw(true);
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -501,7 +500,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
// We should not be trying to draw again now, but we have a commit pending.
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -523,7 +522,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
// Draw the first frame.
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -542,7 +541,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
// Move to another frame. This should now draw.
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -677,8 +676,7 @@ TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) {
state.SetVisible(false);
state.SetNeedsRedraw(true);
if (j == 1)
- state.OnBeginImplFrame(
- CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
state.SetCanDraw(false);
EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
@@ -700,7 +698,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsRedraw(true);
state.SetVisible(true);
state.SetCanDraw(false);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
EXPECT_ACTION_UPDATE_STATE(
@@ -724,7 +722,7 @@ TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) {
EXPECT_TRUE(state.BeginFrameNeeded());
// Begin the frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_COMMIT_STATE(
@@ -758,7 +756,7 @@ TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) {
EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
@@ -791,7 +789,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
state.SetNeedsCommit();
// Begin the frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_COMMIT_STATE(
@@ -837,7 +835,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) {
state.SetNeedsCommit();
// Begin the frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_COMMIT_STATE(
@@ -867,7 +865,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) {
// Haven't draw since last commit, do not begin new main frame.
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -898,7 +896,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsCommit();
// Begin the frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_COMMIT_STATE(
@@ -929,7 +927,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cannot BeginMainFrame yet since last commit is not yet activated and drawn.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_COMMIT_STATE(
SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -950,7 +948,7 @@ TEST(SchedulerStateMachineTest,
state.DidSwapBuffersComplete();
// Haven't draw since last commit, do not begin new main frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -978,7 +976,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
state.SetNeedsCommit();
// Begin the frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_COMMIT_STATE(
@@ -1018,7 +1016,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
EXPECT_FALSE(state.needs_redraw());
// Next BeginImplFrame should initiate second commit.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1044,7 +1042,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) {
state.SetNeedsCommit();
// Begin the frame while visible.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_COMMIT_STATE(
@@ -1078,7 +1076,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) {
EXPECT_TRUE(state.NeedsCommit());
// Start a new frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1100,7 +1098,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
// Get into a begin frame / commit state.
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_COMMIT_STATE(
@@ -1129,7 +1127,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
EXPECT_FALSE(state.NeedsCommit());
EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1137,7 +1135,7 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
// Verify another commit can start if requested, though.
state.SetNeedsCommit();
EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1154,14 +1152,14 @@ TEST(SchedulerStateMachineTest, TestFirstContextCreation) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Check that the first init does not SetNeedsCommit.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Check that a needs commit initiates a BeginMainFrame.
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1185,7 +1183,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) {
state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
// When the context is recreated, we should begin a commit.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1209,14 +1207,14 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Once context recreation begins, nothing should happen.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// While context is recreating, commits shouldn't begin.
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1232,7 +1230,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// When the BeginFrame comes in we should begin a commit
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1258,7 +1256,7 @@ TEST(SchedulerStateMachineTest,
// Finishing the first commit after initializing an output surface should
// automatically cause a redraw.
EXPECT_TRUE(state.RedrawPending());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -1268,7 +1266,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_FALSE(state.RedrawPending());
// Next frame as no work to do.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1276,7 +1274,7 @@ TEST(SchedulerStateMachineTest,
// Once the context is recreated, whether we draw should be based on
// SetCanDraw if waiting on first draw after activate.
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -1292,7 +1290,7 @@ TEST(SchedulerStateMachineTest,
// SetCanDraw if waiting on first draw after activate.
state.SetNeedsRedraw(true);
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1326,7 +1324,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1359,7 +1357,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
@@ -1387,7 +1385,7 @@ TEST(SchedulerStateMachineTest,
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1420,7 +1418,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
@@ -1441,7 +1439,7 @@ TEST(SchedulerStateMachineTest,
// After we get a new output surface, the commit flow should start.
state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1472,7 +1470,7 @@ TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) {
state.DidCreateAndInitializeOutputSurface();
EXPECT_FALSE(state.RedrawPending());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
@@ -1586,7 +1584,7 @@ TEST(SchedulerStateMachineTest,
// This test mirrors what happens during the first frame of a scroll gesture.
// First we get the input event and a BeginFrame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
// As a response the compositor requests a redraw and a commit to tell the
// main thread about the new scroll offset.
@@ -1621,7 +1619,7 @@ void FinishPreviousCommitAndDrawWithoutExitingDeadline(
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1642,7 +1640,7 @@ TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) {
// in prefer impl latency mode.
state.SetNeedsRedraw(true);
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1679,7 +1677,7 @@ TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) {
// and did not just swap.
state.SetNeedsCommit();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately());
state.OnBeginImplFrameDeadline();
@@ -1694,7 +1692,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsCommit();
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1717,7 +1715,7 @@ TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) {
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
state.OnBeginImplFrameDeadlinePending();
@@ -1739,7 +1737,7 @@ TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1763,7 +1761,7 @@ TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.BeginFrameNeeded());
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -1791,7 +1789,7 @@ TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) {
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
state.SetNeedsAnimate();
@@ -1823,17 +1821,30 @@ TEST(SchedulerStateMachineTest, TestDeferCommit) {
EXPECT_TRUE(state.BeginFrameNeeded());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.SetDeferCommits(false);
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
+ state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
+TEST(SchedulerStateMachineTest, EarlyOutCommitWantsProactiveBeginFrame) {
+ SchedulerSettings settings;
+ StateMachine state(settings);
+ SET_UP_STATE(state);
+
+ EXPECT_FALSE(state.ProactiveBeginFrameWanted());
+ bool commit_has_no_updates = true;
+ state.UpdateStateOnCommit(commit_has_no_updates);
+ EXPECT_TRUE(state.ProactiveBeginFrameWanted());
+ state.OnBeginImplFrame();
+ EXPECT_FALSE(state.ProactiveBeginFrameWanted());
+}
+
} // namespace
} // namespace cc
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