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Issue 1028333002: Chromium -> Mojo roll. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <vector> 5 #include <vector>
6 6
7 #include "base/at_exit.h" 7 #include "base/at_exit.h"
8 #include "base/base_paths.h" 8 #include "base/base_paths.h"
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/command_line.h" 10 #include "base/command_line.h"
11 #include "base/files/file_path.h" 11 #include "base/files/file_path.h"
12 #include "base/lazy_instance.h"
12 #include "base/logging.h" 13 #include "base/logging.h"
13 #include "base/native_library.h" 14 #include "base/native_library.h"
14 #include "base/path_service.h" 15 #include "base/path_service.h"
15 #include "base/strings/stringprintf.h" 16 #include "base/strings/stringprintf.h"
16 #include "base/threading/thread_restrictions.h" 17 #include "base/threading/thread_restrictions.h"
17 #include "base/trace_event/trace_event.h" 18 #include "base/trace_event/trace_event.h"
18 #include "base/win/windows_version.h" 19 #include "base/win/windows_version.h"
20 // TODO(jmadill): Apply to all platforms eventually
21 #include "ui/gl/angle_platform_impl.h"
19 #include "ui/gl/gl_bindings.h" 22 #include "ui/gl/gl_bindings.h"
20 #include "ui/gl/gl_context_stub_with_extensions.h" 23 #include "ui/gl/gl_context_stub_with_extensions.h"
21 #include "ui/gl/gl_egl_api_implementation.h" 24 #include "ui/gl/gl_egl_api_implementation.h"
22 #include "ui/gl/gl_gl_api_implementation.h" 25 #include "ui/gl/gl_gl_api_implementation.h"
23 #include "ui/gl/gl_implementation.h" 26 #include "ui/gl/gl_implementation.h"
24 #include "ui/gl/gl_osmesa_api_implementation.h" 27 #include "ui/gl/gl_osmesa_api_implementation.h"
25 #include "ui/gl/gl_surface_wgl.h" 28 #include "ui/gl/gl_surface_wgl.h"
26 #include "ui/gl/gl_wgl_api_implementation.h" 29 #include "ui/gl/gl_wgl_api_implementation.h"
27 30
28 #if defined(ENABLE_SWIFTSHADER) 31 #if defined(ENABLE_SWIFTSHADER)
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 unsigned long long id, 93 unsigned long long id,
91 int numArgs, 94 int numArgs,
92 const char** argNames, 95 const char** argNames,
93 const unsigned char* argTypes, 96 const unsigned char* argTypes,
94 const unsigned long long* argValues, 97 const unsigned long long* argValues,
95 unsigned char flags); 98 unsigned char flags);
96 typedef void (__stdcall *SetTraceFunctionPointersFunc)( 99 typedef void (__stdcall *SetTraceFunctionPointersFunc)(
97 GetCategoryEnabledFlagFunc get_category_enabled_flag, 100 GetCategoryEnabledFlagFunc get_category_enabled_flag,
98 AddTraceEventFunc add_trace_event_func); 101 AddTraceEventFunc add_trace_event_func);
99 102
103 // TODO(jmadill): Apply to all platforms eventually
104 base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
105 LAZY_INSTANCE_INITIALIZER;
106
107 ANGLEPlatformShutdownFunc g_angle_platform_shutdown = nullptr;
108
100 } // namespace 109 } // namespace
101 110
102 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { 111 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
103 impls->push_back(kGLImplementationEGLGLES2); 112 impls->push_back(kGLImplementationEGLGLES2);
104 impls->push_back(kGLImplementationDesktopGL); 113 impls->push_back(kGLImplementationDesktopGL);
105 impls->push_back(kGLImplementationOSMesaGL); 114 impls->push_back(kGLImplementationOSMesaGL);
106 } 115 }
107 116
108 bool InitializeStaticGLBindings(GLImplementation implementation) { 117 bool InitializeStaticGLBindings(GLImplementation implementation) {
109 // Prevent reinitialization with a different implementation. Once the gpu 118 // Prevent reinitialization with a different implementation. Once the gpu
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
197 return false; 206 return false;
198 } 207 }
199 208
200 #if defined(ENABLE_SWIFTSHADER) 209 #if defined(ENABLE_SWIFTSHADER)
201 if (using_swift_shader) { 210 if (using_swift_shader) {
202 SetupSoftwareRenderer(gles_library); 211 SetupSoftwareRenderer(gles_library);
203 } 212 }
204 #endif 213 #endif
205 214
206 if (!using_swift_shader) { 215 if (!using_swift_shader) {
216 // TODO(jmadill): remove when platform impl supports tracing
207 SetTraceFunctionPointersFunc set_trace_function_pointers = 217 SetTraceFunctionPointersFunc set_trace_function_pointers =
208 reinterpret_cast<SetTraceFunctionPointersFunc>( 218 reinterpret_cast<SetTraceFunctionPointersFunc>(
209 base::GetFunctionPointerFromNativeLibrary( 219 base::GetFunctionPointerFromNativeLibrary(
210 gles_library, "SetTraceFunctionPointers")); 220 gles_library, "SetTraceFunctionPointers"));
211 if (set_trace_function_pointers) { 221 if (set_trace_function_pointers) {
212 set_trace_function_pointers(&AngleGetTraceCategoryEnabledFlag, 222 set_trace_function_pointers(&AngleGetTraceCategoryEnabledFlag,
213 &AngleAddTraceEvent); 223 &AngleAddTraceEvent);
214 } 224 }
225
226 // Init ANGLE platform here, before we call GetPlatformDisplay().
227 // TODO(jmadill): Apply to all platforms eventually
228 ANGLEPlatformInitializeFunc angle_platform_init =
229 reinterpret_cast<ANGLEPlatformInitializeFunc>(
230 base::GetFunctionPointerFromNativeLibrary(
231 gles_library,
232 "ANGLEPlatformInitialize"));
233 if (angle_platform_init) {
234 angle_platform_init(&g_angle_platform_impl.Get());
235
236 g_angle_platform_shutdown =
237 reinterpret_cast<ANGLEPlatformShutdownFunc>(
238 base::GetFunctionPointerFromNativeLibrary(
239 gles_library,
240 "ANGLEPlatformShutdown"));
241 }
215 } 242 }
216 243
217 GLGetProcAddressProc get_proc_address = 244 GLGetProcAddressProc get_proc_address =
218 reinterpret_cast<GLGetProcAddressProc>( 245 reinterpret_cast<GLGetProcAddressProc>(
219 base::GetFunctionPointerFromNativeLibrary( 246 base::GetFunctionPointerFromNativeLibrary(
220 egl_library, "eglGetProcAddress")); 247 egl_library, "eglGetProcAddress"));
221 if (!get_proc_address) { 248 if (!get_proc_address) {
222 LOG(ERROR) << "eglGetProcAddress not found."; 249 LOG(ERROR) << "eglGetProcAddress not found.";
223 base::UnloadNativeLibrary(egl_library); 250 base::UnloadNativeLibrary(egl_library);
224 base::UnloadNativeLibrary(gles_library); 251 base::UnloadNativeLibrary(gles_library);
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after
341 } 368 }
342 369
343 void InitializeDebugGLBindings() { 370 void InitializeDebugGLBindings() {
344 InitializeDebugGLBindingsEGL(); 371 InitializeDebugGLBindingsEGL();
345 InitializeDebugGLBindingsGL(); 372 InitializeDebugGLBindingsGL();
346 InitializeDebugGLBindingsOSMESA(); 373 InitializeDebugGLBindingsOSMESA();
347 InitializeDebugGLBindingsWGL(); 374 InitializeDebugGLBindingsWGL();
348 } 375 }
349 376
350 void ClearGLBindings() { 377 void ClearGLBindings() {
378 // TODO(jmadill): Apply to all platforms eventually
379 if (g_angle_platform_shutdown) {
380 g_angle_platform_shutdown();
381 }
382
351 ClearGLBindingsEGL(); 383 ClearGLBindingsEGL();
352 ClearGLBindingsGL(); 384 ClearGLBindingsGL();
353 ClearGLBindingsOSMESA(); 385 ClearGLBindingsOSMESA();
354 ClearGLBindingsWGL(); 386 ClearGLBindingsWGL();
355 SetGLImplementation(kGLImplementationNone); 387 SetGLImplementation(kGLImplementationNone);
356 UnloadGLNativeLibraries(); 388 UnloadGLNativeLibraries();
357 } 389 }
358 390
359 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { 391 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
360 switch (GetGLImplementation()) { 392 switch (GetGLImplementation()) {
361 case kGLImplementationDesktopGL: 393 case kGLImplementationDesktopGL:
362 return GetGLWindowSystemBindingInfoWGL(info); 394 return GetGLWindowSystemBindingInfoWGL(info);
363 case kGLImplementationEGLGLES2: 395 case kGLImplementationEGLGLES2:
364 return GetGLWindowSystemBindingInfoEGL(info); 396 return GetGLWindowSystemBindingInfoEGL(info);
365 default: 397 default:
366 return false; 398 return false;
367 } 399 }
368 } 400 }
369 401
370 } // namespace gfx 402 } // namespace gfx
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