| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <algorithm> | 5 #include <algorithm> |
| 6 #include <vector> | 6 #include <vector> |
| 7 | 7 |
| 8 #include "base/containers/small_map.h" | 8 #include "base/containers/small_map.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "base/strings/stringprintf.h" | 12 #include "base/strings/stringprintf.h" |
| 13 #include "gpu/perftests/measurements.h" | 13 #include "gpu/perftests/measurements.h" |
| 14 #include "testing/gmock/include/gmock/gmock.h" | 14 #include "testing/gmock/include/gmock/gmock.h" |
| 15 #include "testing/gtest/include/gtest/gtest.h" | 15 #include "testing/gtest/include/gtest/gtest.h" |
| 16 #include "testing/perf/perf_test.h" | 16 #include "testing/perf/perf_test.h" |
| 17 #include "ui/gfx/geometry/size.h" | 17 #include "ui/gfx/geometry/size.h" |
| 18 #include "ui/gfx/geometry/vector2d_f.h" | 18 #include "ui/gfx/geometry/vector2d_f.h" |
| 19 #include "ui/gl/gl_bindings.h" | 19 #include "ui/gl/gl_bindings.h" |
| 20 #include "ui/gl/gl_context.h" | 20 #include "ui/gl/gl_context.h" |
| 21 #include "ui/gl/gl_enums.h" | 21 #include "ui/gl/gl_enums.h" |
| 22 #include "ui/gl/gl_surface.h" | 22 #include "ui/gl/gl_surface.h" |
| 23 #include "ui/gl/gl_version_info.h" |
| 23 #include "ui/gl/gpu_timing.h" | 24 #include "ui/gl/gpu_timing.h" |
| 24 #include "ui/gl/scoped_make_current.h" | 25 #include "ui/gl/scoped_make_current.h" |
| 25 | 26 |
| 26 namespace gpu { | 27 namespace gpu { |
| 27 namespace { | 28 namespace { |
| 28 | 29 |
| 29 const int kUploadPerfWarmupRuns = 10; | 30 const int kUploadPerfWarmupRuns = 5; |
| 30 const int kUploadPerfTestRuns = 100; | 31 const int kUploadPerfTestRuns = 30; |
| 31 | 32 |
| 32 #define SHADER(Src) #Src | 33 #define SHADER(Src) #Src |
| 33 | 34 |
| 34 // clang-format off | 35 // clang-format off |
| 35 const char kVertexShader[] = | 36 const char kVertexShader[] = |
| 36 SHADER( | 37 SHADER( |
| 37 uniform vec2 translation; | 38 uniform vec2 translation; |
| 38 attribute vec2 a_position; | 39 attribute vec2 a_position; |
| 39 attribute vec2 a_texCoord; | 40 attribute vec2 a_texCoord; |
| 40 varying vec2 v_texCoord; | 41 varying vec2 v_texCoord; |
| 41 void main() { | 42 void main() { |
| 42 gl_Position = vec4( | 43 gl_Position = vec4( |
| 43 translation.x + a_position.x, translation.y + a_position.y, 0.0, 1.0); | 44 translation.x + a_position.x, translation.y + a_position.y, 0.0, 1.0); |
| 44 v_texCoord = a_texCoord; | 45 v_texCoord = a_texCoord; |
| 45 } | 46 } |
| 46 ); | 47 ); |
| 48 const char kShaderDefaultFloatPrecision[] = |
| 49 SHADER( |
| 50 precision mediump float; |
| 51 ); |
| 47 const char kFragmentShader[] = | 52 const char kFragmentShader[] = |
| 48 SHADER( | 53 SHADER( |
| 49 precision mediump float; | |
| 50 uniform sampler2D a_texture; | 54 uniform sampler2D a_texture; |
| 51 varying vec2 v_texCoord; | 55 varying vec2 v_texCoord; |
| 52 void main() { | 56 void main() { |
| 53 gl_FragColor = texture2D(a_texture, v_texCoord); | 57 gl_FragColor = texture2D(a_texture, v_texCoord); |
| 54 } | 58 } |
| 55 ); | 59 ); |
| 56 // clang-format on | 60 // clang-format on |
| 57 | 61 |
| 58 void CheckNoGlError() { | 62 void CheckNoGlError(const std::string& msg) { |
| 59 CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 63 CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) << " " << msg; |
| 60 } | 64 } |
| 61 | 65 |
| 62 // Utility function to compile a shader from a string. | 66 // Utility function to compile a shader from a string. |
| 63 GLuint LoadShader(const GLenum type, const char* const src) { | 67 GLuint LoadShader(const GLenum type, const char* const src) { |
| 64 GLuint shader = 0; | 68 GLuint shader = 0; |
| 65 shader = glCreateShader(type); | 69 shader = glCreateShader(type); |
| 66 CHECK_NE(0u, shader); | 70 CHECK_NE(0u, shader); |
| 67 glShaderSource(shader, 1, &src, NULL); | 71 glShaderSource(shader, 1, &src, NULL); |
| 68 glCompileShader(shader); | 72 glCompileShader(shader); |
| 69 | 73 |
| (...skipping 10 matching lines...) Expand all Loading... |
| 80 } | 84 } |
| 81 CHECK_NE(0, compiled); | 85 CHECK_NE(0, compiled); |
| 82 return shader; | 86 return shader; |
| 83 } | 87 } |
| 84 | 88 |
| 85 int GLFormatBytePerPixel(GLenum format) { | 89 int GLFormatBytePerPixel(GLenum format) { |
| 86 DCHECK(format == GL_RGBA || format == GL_LUMINANCE || format == GL_RED_EXT); | 90 DCHECK(format == GL_RGBA || format == GL_LUMINANCE || format == GL_RED_EXT); |
| 87 return format == GL_RGBA ? 4 : 1; | 91 return format == GL_RGBA ? 4 : 1; |
| 88 } | 92 } |
| 89 | 93 |
| 94 GLenum GLFormatToInternalFormat(GLenum format) { |
| 95 return format == GL_RED ? GL_R8 : format; |
| 96 } |
| 97 |
| 98 GLenum GLFormatToStorageFormat(GLenum format) { |
| 99 switch (format) { |
| 100 case GL_RGBA: |
| 101 return GL_RGBA8; |
| 102 case GL_LUMINANCE: |
| 103 return GL_LUMINANCE8; |
| 104 case GL_RED: |
| 105 return GL_R8; |
| 106 default: |
| 107 NOTREACHED(); |
| 108 } |
| 109 return 0; |
| 110 } |
| 111 |
| 90 void GenerateTextureData(const gfx::Size& size, | 112 void GenerateTextureData(const gfx::Size& size, |
| 91 int bytes_per_pixel, | 113 int bytes_per_pixel, |
| 92 const int seed, | 114 const int seed, |
| 93 std::vector<uint8>* const pixels) { | 115 std::vector<uint8>* const pixels) { |
| 94 // Row bytes has to be multiple of 4 (GL_PACK_ALIGNMENT defaults to 4). | 116 // Row bytes has to be multiple of 4 (GL_PACK_ALIGNMENT defaults to 4). |
| 95 int stride = ((size.width() * bytes_per_pixel) + 3) & ~0x3; | 117 int stride = ((size.width() * bytes_per_pixel) + 3) & ~0x3; |
| 96 pixels->resize(size.height() * stride); | 118 pixels->resize(size.height() * stride); |
| 97 for (int y = 0; y < size.height(); ++y) { | 119 for (int y = 0; y < size.height(); ++y) { |
| 98 for (int x = 0; x < size.width(); ++x) { | 120 for (int x = 0; x < size.width(); ++x) { |
| 99 for (int channel = 0; channel < bytes_per_pixel; ++channel) { | 121 for (int channel = 0; channel < bytes_per_pixel; ++channel) { |
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| 116 int rgba_stride = size.width() * GLFormatBytePerPixel(GL_RGBA); | 138 int rgba_stride = size.width() * GLFormatBytePerPixel(GL_RGBA); |
| 117 for (int y = 0; y < size.height(); ++y) { | 139 for (int y = 0; y < size.height(); ++y) { |
| 118 for (int x = 0; x < size.width(); ++x) { | 140 for (int x = 0; x < size.width(); ++x) { |
| 119 int rgba_index = y * rgba_stride + x * GLFormatBytePerPixel(GL_RGBA); | 141 int rgba_index = y * rgba_stride + x * GLFormatBytePerPixel(GL_RGBA); |
| 120 int pixels_index = y * pixels_stride + x * bytes_per_pixel; | 142 int pixels_index = y * pixels_stride + x * bytes_per_pixel; |
| 121 uint8 expected[4] = {0}; | 143 uint8 expected[4] = {0}; |
| 122 switch (format) { | 144 switch (format) { |
| 123 case GL_LUMINANCE: // (L_t, L_t, L_t, 1) | 145 case GL_LUMINANCE: // (L_t, L_t, L_t, 1) |
| 124 expected[1] = pixels[pixels_index]; | 146 expected[1] = pixels[pixels_index]; |
| 125 expected[2] = pixels[pixels_index]; | 147 expected[2] = pixels[pixels_index]; |
| 126 case GL_RED_EXT: // (R_t, 0, 0, 1)n | 148 case GL_RED: // (R_t, 0, 0, 1) |
| 127 expected[0] = pixels[pixels_index]; | 149 expected[0] = pixels[pixels_index]; |
| 128 expected[3] = 255; | 150 expected[3] = 255; |
| 129 break; | 151 break; |
| 130 case GL_RGBA: // (R_t, G_t, B_t, A_t) | 152 case GL_RGBA: // (R_t, G_t, B_t, A_t) |
| 131 memcpy(expected, &pixels[pixels_index], 4); | 153 memcpy(expected, &pixels[pixels_index], 4); |
| 132 break; | 154 break; |
| 133 default: | 155 default: |
| 134 NOTREACHED(); | 156 NOTREACHED(); |
| 135 } | 157 } |
| 136 if (memcmp(&rgba[rgba_index], expected, 4)) { | 158 if (memcmp(&rgba[rgba_index], expected, 4)) { |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 180 if (gpu_timing_client_->IsAvailable()) { | 202 if (gpu_timing_client_->IsAvailable()) { |
| 181 LOG(INFO) << "Gpu timing initialized with timer type: " | 203 LOG(INFO) << "Gpu timing initialized with timer type: " |
| 182 << gpu_timing_client_->GetTimerTypeName(); | 204 << gpu_timing_client_->GetTimerTypeName(); |
| 183 gpu_timing_client_->InvalidateTimerOffset(); | 205 gpu_timing_client_->InvalidateTimerOffset(); |
| 184 } else { | 206 } else { |
| 185 LOG(WARNING) << "Can't initialize gpu timing"; | 207 LOG(WARNING) << "Can't initialize gpu timing"; |
| 186 } | 208 } |
| 187 // Prepare a simple program and a vertex buffer that will be | 209 // Prepare a simple program and a vertex buffer that will be |
| 188 // used to draw a quad on the offscreen surface. | 210 // used to draw a quad on the offscreen surface. |
| 189 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); | 211 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| 190 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | 212 |
| 213 bool is_gles = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2; |
| 214 fragment_shader_ = LoadShader( |
| 215 GL_FRAGMENT_SHADER, |
| 216 base::StringPrintf("%s%s", is_gles ? kShaderDefaultFloatPrecision : "", |
| 217 kFragmentShader).c_str()); |
| 191 program_object_ = glCreateProgram(); | 218 program_object_ = glCreateProgram(); |
| 192 CHECK_NE(0u, program_object_); | 219 CHECK_NE(0u, program_object_); |
| 193 | 220 |
| 194 glAttachShader(program_object_, vertex_shader_); | 221 glAttachShader(program_object_, vertex_shader_); |
| 195 glAttachShader(program_object_, fragment_shader_); | 222 glAttachShader(program_object_, fragment_shader_); |
| 196 glBindAttribLocation(program_object_, 0, "a_position"); | 223 glBindAttribLocation(program_object_, 0, "a_position"); |
| 197 glBindAttribLocation(program_object_, 1, "a_texCoord"); | 224 glBindAttribLocation(program_object_, 1, "a_texCoord"); |
| 198 glLinkProgram(program_object_); | 225 glLinkProgram(program_object_); |
| 199 | 226 |
| 200 GLint linked = -1; | 227 GLint linked = -1; |
| (...skipping 11 matching lines...) Expand all Loading... |
| 212 | 239 |
| 213 glGenBuffersARB(1, &vertex_buffer_); | 240 glGenBuffersARB(1, &vertex_buffer_); |
| 214 CHECK_NE(0u, vertex_buffer_); | 241 CHECK_NE(0u, vertex_buffer_); |
| 215 DCHECK_NE(0u, vertex_buffer_); | 242 DCHECK_NE(0u, vertex_buffer_); |
| 216 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | 243 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| 217 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0); | 244 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0); |
| 218 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, | 245 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, |
| 219 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); | 246 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); |
| 220 glEnableVertexAttribArray(0); | 247 glEnableVertexAttribArray(0); |
| 221 glEnableVertexAttribArray(1); | 248 glEnableVertexAttribArray(1); |
| 222 CheckNoGlError(); | 249 CheckNoGlError("glEnableVertexAttribArray"); |
| 250 |
| 251 has_texture_storage_ = |
| 252 gl_context_->GetVersionInfo()->is_es3 || |
| 253 gl_context_->HasExtension("GL_EXT_texture_storage") || |
| 254 gl_context_->HasExtension("GL_ARB_texture_storage"); |
| 223 } | 255 } |
| 224 | 256 |
| 225 void GenerateVertexBuffer(const gfx::Size& size) { | 257 void GenerateVertexBuffer(const gfx::Size& size) { |
| 226 DCHECK_NE(0u, vertex_buffer_); | 258 DCHECK_NE(0u, vertex_buffer_); |
| 227 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | 259 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| 228 // right and top are in clipspace | 260 // right and top are in clipspace |
| 229 float right = -1.f + 2.f * size.width() / fbo_size_.width(); | 261 float right = -1.f + 2.f * size.width() / fbo_size_.width(); |
| 230 float top = -1.f + 2.f * size.height() / fbo_size_.height(); | 262 float top = -1.f + 2.f * size.height() / fbo_size_.height(); |
| 231 // Four vertexes, one per line. Each vertex has two components per | 263 // Four vertexes, one per line. Each vertex has two components per |
| 232 // position and two per texcoord. | 264 // position and two per texcoord. |
| 233 // It represents a quad formed by two triangles if interpreted | 265 // It represents a quad formed by two triangles if interpreted |
| 234 // as a tristrip. | 266 // as a tristrip. |
| 235 | 267 |
| 236 // clang-format off | 268 // clang-format off |
| 237 GLfloat data[16] = { | 269 GLfloat data[16] = { |
| 238 -1.f, -1.f, 0.f, 0.f, | 270 -1.f, -1.f, 0.f, 0.f, |
| 239 right, -1.f, 1.f, 0.f, | 271 right, -1.f, 1.f, 0.f, |
| 240 -1.f, top, 0.f, 1.f, | 272 -1.f, top, 0.f, 1.f, |
| 241 right, top, 1.f, 1.f}; | 273 right, top, 1.f, 1.f}; |
| 242 // clang-format on | 274 // clang-format on |
| 243 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); | 275 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
| 244 CheckNoGlError(); | 276 CheckNoGlError("glBufferData"); |
| 245 } | 277 } |
| 246 | 278 |
| 247 void TearDown() override { | 279 void TearDown() override { |
| 248 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 280 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 249 glDeleteProgram(program_object_); | 281 glDeleteProgram(program_object_); |
| 250 glDeleteShader(vertex_shader_); | 282 glDeleteShader(vertex_shader_); |
| 251 glDeleteShader(fragment_shader_); | 283 glDeleteShader(fragment_shader_); |
| 252 glDeleteBuffersARB(1, &vertex_buffer_); | 284 glDeleteBuffersARB(1, &vertex_buffer_); |
| 253 | 285 |
| 254 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 286 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
| 255 glDeleteFramebuffersEXT(1, &framebuffer_object_); | 287 glDeleteFramebuffersEXT(1, &framebuffer_object_); |
| 256 glDeleteTextures(1, &color_texture_); | 288 glDeleteTextures(1, &color_texture_); |
| 257 CheckNoGlError(); | 289 CheckNoGlError("glDeleteTextures"); |
| 258 | 290 |
| 259 gpu_timing_client_ = nullptr; | 291 gpu_timing_client_ = nullptr; |
| 260 gl_context_ = nullptr; | 292 gl_context_ = nullptr; |
| 261 surface_ = nullptr; | 293 surface_ = nullptr; |
| 262 } | 294 } |
| 263 | 295 |
| 264 protected: | 296 protected: |
| 265 GLuint CreateGLTexture() { | 297 GLuint CreateGLTexture(const GLenum format, |
| 298 const gfx::Size& size, |
| 299 const bool specify_storage) { |
| 266 GLuint texture_id = 0; | 300 GLuint texture_id = 0; |
| 267 glActiveTexture(GL_TEXTURE0); | 301 glActiveTexture(GL_TEXTURE0); |
| 268 glGenTextures(1, &texture_id); | 302 glGenTextures(1, &texture_id); |
| 269 glBindTexture(GL_TEXTURE_2D, texture_id); | 303 glBindTexture(GL_TEXTURE_2D, texture_id); |
| 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 308 if (specify_storage) { |
| 309 if (has_texture_storage_) { |
| 310 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GLFormatToStorageFormat(format), |
| 311 size.width(), size.height()); |
| 312 CheckNoGlError("glTexStorage2DEXT"); |
| 313 } else { |
| 314 glTexImage2D(GL_TEXTURE_2D, 0, GLFormatToInternalFormat(format), |
| 315 size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE, |
| 316 nullptr); |
| 317 CheckNoGlError("glTexImage2D"); |
| 318 } |
| 319 } |
| 270 return texture_id; | 320 return texture_id; |
| 271 } | 321 } |
| 272 | 322 |
| 273 void UploadTexture(GLuint texture_id, | 323 void UploadTexture(GLuint texture_id, |
| 274 const gfx::Size& size, | 324 const gfx::Size& size, |
| 275 const std::vector<uint8>& pixels, | 325 const std::vector<uint8>& pixels, |
| 276 GLenum format) { | 326 GLenum format, |
| 277 glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, | 327 const bool subimage) { |
| 278 format, GL_UNSIGNED_BYTE, &pixels[0]); | 328 if (subimage) { |
| 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 329 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.width(), size.height(), |
| 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 330 format, GL_UNSIGNED_BYTE, &pixels[0]); |
| 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 331 CheckNoGlError("glTexSubImage2D"); |
| 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 332 } else { |
| 283 CheckNoGlError(); | 333 glTexImage2D(GL_TEXTURE_2D, 0, GLFormatToInternalFormat(format), |
| 334 size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE, |
| 335 &pixels[0]); |
| 336 CheckNoGlError("glTexImage2D"); |
| 337 } |
| 284 } | 338 } |
| 285 | 339 |
| 286 // Upload and draw on the offscren surface. | 340 // Upload and draw on the offscren surface. |
| 287 // Return a list of pair. Each pair describe a gl operation and the wall | 341 // Return a list of pair. Each pair describe a gl operation and the wall |
| 288 // time elapsed in milliseconds. | 342 // time elapsed in milliseconds. |
| 289 std::vector<Measurement> UploadAndDraw(const gfx::Size& size, | 343 std::vector<Measurement> UploadAndDraw(GLuint texture_id, |
| 344 const gfx::Size& size, |
| 290 const std::vector<uint8>& pixels, | 345 const std::vector<uint8>& pixels, |
| 291 const GLenum format) { | 346 const GLenum format, |
| 292 GLuint texture_id = CreateGLTexture(); | 347 const bool subimage) { |
| 293 MeasurementTimers tex_timers(gpu_timing_client_.get()); | 348 MeasurementTimers tex_timers(gpu_timing_client_.get()); |
| 294 UploadTexture(texture_id, size, pixels, format); | 349 UploadTexture(texture_id, size, pixels, format, subimage); |
| 295 tex_timers.Record(); | 350 tex_timers.Record(); |
| 296 | 351 |
| 297 MeasurementTimers draw_timers(gpu_timing_client_.get()); | 352 MeasurementTimers draw_timers(gpu_timing_client_.get()); |
| 298 | 353 |
| 299 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 354 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 300 draw_timers.Record(); | 355 draw_timers.Record(); |
| 301 | 356 |
| 302 MeasurementTimers finish_timers(gpu_timing_client_.get()); | 357 MeasurementTimers finish_timers(gpu_timing_client_.get()); |
| 303 glFinish(); | 358 glFinish(); |
| 304 CheckNoGlError(); | 359 CheckNoGlError("glFinish"); |
| 305 finish_timers.Record(); | 360 finish_timers.Record(); |
| 306 | 361 |
| 307 glDeleteTextures(1, &texture_id); | |
| 308 | |
| 309 std::vector<uint8> pixels_rendered(size.GetArea() * 4); | 362 std::vector<uint8> pixels_rendered(size.GetArea() * 4); |
| 310 glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_BYTE, | 363 glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 311 &pixels_rendered[0]); | 364 &pixels_rendered[0]); |
| 312 CheckNoGlError(); | 365 CheckNoGlError("glReadPixels"); |
| 313 EXPECT_TRUE( | 366 EXPECT_TRUE( |
| 314 CompareBufferToRGBABuffer(format, size, pixels, pixels_rendered)) | 367 CompareBufferToRGBABuffer(format, size, pixels, pixels_rendered)) |
| 315 << "Format is: " << gfx::GLEnums::GetStringEnum(format); | 368 << "Format is: " << gfx::GLEnums::GetStringEnum(format); |
| 316 | 369 |
| 317 std::vector<Measurement> measurements; | 370 std::vector<Measurement> measurements; |
| 318 bool gpu_timer_errors = | 371 bool gpu_timer_errors = |
| 319 gpu_timing_client_->IsAvailable() && | 372 gpu_timing_client_->IsAvailable() && |
| 320 gpu_timing_client_->CheckAndResetTimerErrors(); | 373 gpu_timing_client_->CheckAndResetTimerErrors(); |
| 321 if (!gpu_timer_errors) { | 374 if (!gpu_timer_errors) { |
| 322 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); | 375 measurements.push_back(tex_timers.GetAsMeasurement( |
| 376 subimage ? "texsubimage2d" : "teximage2d")); |
| 323 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); | 377 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
| 324 measurements.push_back(finish_timers.GetAsMeasurement("finish")); | 378 measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
| 325 } | 379 } |
| 326 return measurements; | 380 return measurements; |
| 327 } | 381 } |
| 328 | 382 |
| 329 void RunUploadAndDrawMultipleTimes(const gfx::Size& size, | 383 void RunUploadAndDrawMultipleTimes(const gfx::Size& size, |
| 330 const GLenum format) { | 384 const GLenum format, |
| 385 const bool subimage) { |
| 331 std::vector<uint8> pixels; | 386 std::vector<uint8> pixels; |
| 332 base::SmallMap<std::map<std::string, Measurement>> | 387 base::SmallMap<std::map<std::string, Measurement>> |
| 333 aggregates; // indexed by name | 388 aggregates; // indexed by name |
| 334 int successful_runs = 0; | 389 int successful_runs = 0; |
| 390 GLuint texture_id = CreateGLTexture(format, size, subimage); |
| 335 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { | 391 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
| 336 GenerateTextureData(size, GLFormatBytePerPixel(format), i + 1, &pixels); | 392 GenerateTextureData(size, GLFormatBytePerPixel(format), i + 1, &pixels); |
| 337 auto run = UploadAndDraw(size, pixels, format); | 393 auto run = UploadAndDraw(texture_id, size, pixels, format, subimage); |
| 338 if (i < kUploadPerfWarmupRuns || !run.size()) { | 394 if (i < kUploadPerfWarmupRuns || !run.size()) { |
| 339 continue; | 395 continue; |
| 340 } | 396 } |
| 341 successful_runs++; | 397 successful_runs++; |
| 342 for (const Measurement& measurement : run) { | 398 for (const Measurement& measurement : run) { |
| 343 auto& aggregate = aggregates[measurement.name]; | 399 auto& aggregate = aggregates[measurement.name]; |
| 344 aggregate.name = measurement.name; | 400 aggregate.name = measurement.name; |
| 345 aggregate.Increment(measurement); | 401 aggregate.Increment(measurement); |
| 346 } | 402 } |
| 347 } | 403 } |
| 404 glDeleteTextures(1, &texture_id); |
| 405 |
| 348 std::string graph_name = base::StringPrintf( | 406 std::string graph_name = base::StringPrintf( |
| 349 "%d_%s", size.width(), gfx::GLEnums::GetStringEnum(format).c_str()); | 407 "%d_%s", size.width(), gfx::GLEnums::GetStringEnum(format).c_str()); |
| 408 if (subimage) { |
| 409 graph_name += "_sub"; |
| 410 } |
| 411 |
| 350 if (successful_runs) { | 412 if (successful_runs) { |
| 351 for (const auto& entry : aggregates) { | 413 for (const auto& entry : aggregates) { |
| 352 const auto m = entry.second.Divide(successful_runs); | 414 const auto m = entry.second.Divide(successful_runs); |
| 353 m.PrintResult(graph_name); | 415 m.PrintResult(graph_name); |
| 354 } | 416 } |
| 355 } | 417 } |
| 356 perf_test::PrintResult("sample_runs", "", graph_name, | 418 perf_test::PrintResult("sample_runs", "", graph_name, |
| 357 static_cast<size_t>(successful_runs), "laps", true); | 419 static_cast<size_t>(successful_runs), "laps", true); |
| 358 } | 420 } |
| 359 | 421 |
| 360 const gfx::Size fbo_size_; // for the fbo | 422 const gfx::Size fbo_size_; // for the fbo |
| 361 scoped_refptr<gfx::GLContext> gl_context_; | 423 scoped_refptr<gfx::GLContext> gl_context_; |
| 362 scoped_refptr<gfx::GLSurface> surface_; | 424 scoped_refptr<gfx::GLSurface> surface_; |
| 363 scoped_refptr<gfx::GPUTimingClient> gpu_timing_client_; | 425 scoped_refptr<gfx::GPUTimingClient> gpu_timing_client_; |
| 364 | 426 |
| 365 GLuint color_texture_ = 0; | 427 GLuint color_texture_ = 0; |
| 366 GLuint framebuffer_object_ = 0; | 428 GLuint framebuffer_object_ = 0; |
| 367 GLuint vertex_shader_ = 0; | 429 GLuint vertex_shader_ = 0; |
| 368 GLuint fragment_shader_ = 0; | 430 GLuint fragment_shader_ = 0; |
| 369 GLuint program_object_ = 0; | 431 GLuint program_object_ = 0; |
| 370 GLint sampler_location_ = -1; | 432 GLint sampler_location_ = -1; |
| 371 GLint translation_location_ = -1; | 433 GLint translation_location_ = -1; |
| 372 GLuint vertex_buffer_ = 0; | 434 GLuint vertex_buffer_ = 0; |
| 435 |
| 436 bool has_texture_storage_ = false; |
| 373 }; | 437 }; |
| 374 | 438 |
| 375 // Perf test that generates, uploads and draws a texture on a surface repeatedly | 439 // Perf test that generates, uploads and draws a texture on a surface repeatedly |
| 376 // and prints out aggregated measurements for all the runs. | 440 // and prints out aggregated measurements for all the runs. |
| 377 TEST_F(TextureUploadPerfTest, glTexImage2d) { | 441 TEST_F(TextureUploadPerfTest, upload) { |
| 378 int sizes[] = {21, 128, 256, 512, 1024}; | 442 int sizes[] = {21, 128, 256, 512, 1024}; |
| 379 std::vector<GLenum> formats; | 443 std::vector<GLenum> formats; |
| 380 formats.push_back(GL_RGBA); | 444 formats.push_back(GL_RGBA); |
| 381 // Used by default for ResourceProvider::yuv_resource_format_. | 445 |
| 382 formats.push_back(GL_LUMINANCE); | 446 if (!gl_context_->GetVersionInfo()->is_es3) { |
| 447 // Used by default for ResourceProvider::yuv_resource_format_. |
| 448 formats.push_back(GL_LUMINANCE); |
| 449 } |
| 383 | 450 |
| 384 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 451 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 385 bool has_texture_rg = gl_context_->HasExtension("GL_EXT_texture_rg") || | 452 const bool has_texture_rg = gl_context_->GetVersionInfo()->is_es3 || |
| 386 gl_context_->HasExtension("GL_ARB_texture_rg"); | 453 gl_context_->HasExtension("GL_EXT_texture_rg") || |
| 454 gl_context_->HasExtension("GL_ARB_texture_rg"); |
| 387 | 455 |
| 388 if (has_texture_rg) { | 456 if (has_texture_rg) { |
| 389 // Used as ResourceProvider::yuv_resource_format_ if | 457 // Used as ResourceProvider::yuv_resource_format_ if |
| 390 // {ARB,EXT}_texture_rg are available. | 458 // {ARB,EXT}_texture_rg are available. |
| 391 formats.push_back(GL_RED_EXT); | 459 formats.push_back(GL_RED); |
| 392 } | 460 } |
| 461 |
| 393 for (int side : sizes) { | 462 for (int side : sizes) { |
| 394 ASSERT_GE(fbo_size_.width(), side); | 463 ASSERT_GE(fbo_size_.width(), side); |
| 395 ASSERT_GE(fbo_size_.height(), side); | 464 ASSERT_GE(fbo_size_.height(), side); |
| 396 gfx::Size size(side, side); | 465 gfx::Size size(side, side); |
| 397 GenerateVertexBuffer(size); | 466 GenerateVertexBuffer(size); |
| 398 for (GLenum format : formats) { | 467 for (GLenum format : formats) { |
| 399 RunUploadAndDrawMultipleTimes(size, format); | 468 RunUploadAndDrawMultipleTimes(size, format, true); // use glTexSubImage2D |
| 469 RunUploadAndDrawMultipleTimes(size, format, false); // use glTexImage2D |
| 400 } | 470 } |
| 401 } | 471 } |
| 402 } | 472 } |
| 403 | 473 |
| 404 // Perf test to check if the driver is doing texture renaming. | 474 // Perf test to check if the driver is doing texture renaming. |
| 405 // This test creates one GL texture_id and four different images. For | 475 // This test creates one GL texture_id and four different images. For |
| 406 // every image it uploads it using texture_id and it draws multiple | 476 // every image it uploads it using texture_id and it draws multiple |
| 407 // times. The cpu/wall time and the gpu time for all the uploads and | 477 // times. The cpu/wall time and the gpu time for all the uploads and |
| 408 // draws, but before glFinish, is computed and is printed out at the end as | 478 // draws, but before glFinish, is computed and is printed out at the end as |
| 409 // "upload_and_draw". If the gpu time is >> than the cpu/wall time we expect the | 479 // "upload_and_draw". If the gpu time is >> than the cpu/wall time we expect the |
| 410 // driver to do texture renaming: this means that while the gpu is drawing using | 480 // driver to do texture renaming: this means that while the gpu is drawing using |
| 411 // texture_id it didn't block cpu side the texture upload using the same | 481 // texture_id it didn't block cpu side the texture upload using the same |
| 412 // texture_id. | 482 // texture_id. |
| 413 TEST_F(TextureUploadPerfTest, renaming) { | 483 TEST_F(TextureUploadPerfTest, renaming) { |
| 414 gfx::Size texture_size(fbo_size_.width() / 2, fbo_size_.height() / 2); | 484 gfx::Size texture_size(fbo_size_.width() / 2, fbo_size_.height() / 2); |
| 415 | 485 |
| 416 std::vector<uint8> pixels[4]; | 486 std::vector<uint8> pixels[4]; |
| 417 for (int i = 0; i < 4; ++i) { | 487 for (int i = 0; i < 4; ++i) { |
| 418 GenerateTextureData(texture_size, 4, i + 1, &pixels[i]); | 488 GenerateTextureData(texture_size, 4, i + 1, &pixels[i]); |
| 419 } | 489 } |
| 420 | 490 |
| 421 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 491 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 422 GenerateVertexBuffer(texture_size); | 492 GenerateVertexBuffer(texture_size); |
| 423 | 493 |
| 424 gfx::Vector2dF positions[] = {gfx::Vector2dF(0.f, 0.f), | 494 gfx::Vector2dF positions[] = {gfx::Vector2dF(0.f, 0.f), |
| 425 gfx::Vector2dF(1.f, 0.f), | 495 gfx::Vector2dF(1.f, 0.f), |
| 426 gfx::Vector2dF(0.f, 1.f), | 496 gfx::Vector2dF(0.f, 1.f), |
| 427 gfx::Vector2dF(1.f, 1.f)}; | 497 gfx::Vector2dF(1.f, 1.f)}; |
| 428 GLuint texture_id = CreateGLTexture(); | 498 GLuint texture_id = CreateGLTexture(GL_RGBA, texture_size, true); |
| 429 | 499 |
| 430 MeasurementTimers upload_and_draw_timers(gpu_timing_client_.get()); | 500 MeasurementTimers upload_and_draw_timers(gpu_timing_client_.get()); |
| 431 | 501 |
| 432 for (int i = 0; i < 4; ++i) { | 502 for (int i = 0; i < 4; ++i) { |
| 433 UploadTexture(texture_id, texture_size, pixels[i % 4], GL_RGBA); | 503 UploadTexture(texture_id, texture_size, pixels[i % 4], GL_RGBA, true); |
| 434 DCHECK_NE(-1, translation_location_); | 504 DCHECK_NE(-1, translation_location_); |
| 435 glUniform2f(translation_location_, positions[i % 4].x(), | 505 glUniform2f(translation_location_, positions[i % 4].x(), |
| 436 positions[i % 4].y()); | 506 positions[i % 4].y()); |
| 437 // Draw the same quad multiple times to make sure that the time spent on the | 507 // Draw the same quad multiple times to make sure that the time spent on the |
| 438 // gpu is more than the cpu time. | 508 // gpu is more than the cpu time. |
| 439 for (int draw = 0; draw < 128; ++draw) { | 509 for (int draw = 0; draw < 128; ++draw) { |
| 440 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 510 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 441 } | 511 } |
| 442 } | 512 } |
| 443 | 513 |
| 444 upload_and_draw_timers.Record(); | 514 upload_and_draw_timers.Record(); |
| 445 MeasurementTimers finish_timers(gpu_timing_client_.get()); | 515 MeasurementTimers finish_timers(gpu_timing_client_.get()); |
| 446 glFinish(); | 516 glFinish(); |
| 447 CheckNoGlError(); | 517 CheckNoGlError("glFinish"); |
| 448 finish_timers.Record(); | 518 finish_timers.Record(); |
| 449 | 519 |
| 450 glDeleteTextures(1, &texture_id); | 520 glDeleteTextures(1, &texture_id); |
| 451 | 521 |
| 452 for (int i = 0; i < 4; ++i) { | 522 for (int i = 0; i < 4; ++i) { |
| 453 std::vector<uint8> pixels_rendered(texture_size.GetArea() * 4); | 523 std::vector<uint8> pixels_rendered(texture_size.GetArea() * 4); |
| 454 glReadPixels(texture_size.width() * positions[i].x(), | 524 glReadPixels(texture_size.width() * positions[i].x(), |
| 455 texture_size.height() * positions[i].y(), texture_size.width(), | 525 texture_size.height() * positions[i].y(), texture_size.width(), |
| 456 texture_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, | 526 texture_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 457 &pixels_rendered[0]); | 527 &pixels_rendered[0]); |
| 458 CheckNoGlError(); | 528 CheckNoGlError("glReadPixels"); |
| 459 ASSERT_EQ(pixels[i].size(), pixels_rendered.size()); | 529 ASSERT_EQ(pixels[i].size(), pixels_rendered.size()); |
| 460 EXPECT_EQ(pixels[i], pixels_rendered); | 530 EXPECT_EQ(pixels[i], pixels_rendered); |
| 461 } | 531 } |
| 462 | 532 |
| 463 bool gpu_timer_errors = gpu_timing_client_->IsAvailable() && | 533 bool gpu_timer_errors = gpu_timing_client_->IsAvailable() && |
| 464 gpu_timing_client_->CheckAndResetTimerErrors(); | 534 gpu_timing_client_->CheckAndResetTimerErrors(); |
| 465 if (!gpu_timer_errors) { | 535 if (!gpu_timer_errors) { |
| 466 upload_and_draw_timers.GetAsMeasurement("upload_and_draw") | 536 upload_and_draw_timers.GetAsMeasurement("upload_and_draw") |
| 467 .PrintResult("renaming"); | 537 .PrintResult("renaming"); |
| 468 finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); | 538 finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); |
| 469 } | 539 } |
| 470 } | 540 } |
| 471 | 541 |
| 472 } // namespace | 542 } // namespace |
| 473 } // namespace gpu | 543 } // namespace gpu |
| OLD | NEW |