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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/layer_quad.h" | 5 #include "cc/resources/layer_quad.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 #include "ui/gfx/geometry/quad_f.h" | 8 #include "ui/gfx/geometry/quad_f.h" |
9 | 9 |
10 namespace cc { | 10 namespace cc { |
(...skipping 20 matching lines...) Expand all Loading... |
31 gfx::PointF p3(0.5f, 0.5f); | 31 gfx::PointF p3(0.5f, 0.5f); |
32 gfx::PointF p4(-0.5f, 0.5f); | 32 gfx::PointF p4(-0.5f, 0.5f); |
33 | 33 |
34 gfx::QuadF quad(p1, p2, p3, p4); | 34 gfx::QuadF quad(p1, p2, p3, p4); |
35 LayerQuad layer_quad(quad); | 35 LayerQuad layer_quad(quad); |
36 quad.Scale(2.f, 2.f); | 36 quad.Scale(2.f, 2.f); |
37 layer_quad.Inflate(0.5f); | 37 layer_quad.Inflate(0.5f); |
38 EXPECT_EQ(layer_quad.ToQuadF(), quad); | 38 EXPECT_EQ(layer_quad.ToQuadF(), quad); |
39 } | 39 } |
40 | 40 |
| 41 TEST(LayerQuadTest, Degenerate) { |
| 42 gfx::QuadF quad; |
| 43 gfx::PointF p1(1.0f, 1.0f); |
| 44 gfx::PointF p2(0.0f, 1.0f); |
| 45 gfx::PointF p3(1.0f, 0.0f); |
| 46 gfx::QuadF triangle(p1, p2, p3, p1); |
| 47 |
| 48 LayerQuad::Edge e1d(p1, p1); |
| 49 LayerQuad::Edge e2d(p2, p2); |
| 50 LayerQuad::Edge e2(p1, p2); |
| 51 LayerQuad::Edge e3(p2, p3); |
| 52 LayerQuad::Edge e4(p3, p1); |
| 53 EXPECT_TRUE(e1d.degenerate()); |
| 54 EXPECT_TRUE(e2d.degenerate()); |
| 55 EXPECT_FALSE(e2.degenerate()); |
| 56 EXPECT_FALSE(e3.degenerate()); |
| 57 EXPECT_FALSE(e4.degenerate()); |
| 58 |
| 59 LayerQuad degenerate_quad(e1d, e2d, e2, e3); |
| 60 // With more than one degenerate edge, we expect the quad to be zero. |
| 61 EXPECT_EQ(quad, degenerate_quad.ToQuadF()); |
| 62 |
| 63 LayerQuad triangle_quad(e1d, e2, e3, e4); |
| 64 // With only one degenerate edge, we expect the quad to be a triangle. |
| 65 EXPECT_EQ(triangle, triangle_quad.ToQuadF()); |
| 66 } |
| 67 |
41 } // namespace | 68 } // namespace |
42 } // namespace cc | 69 } // namespace cc |
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