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Issue 1028333002: Chromium -> Mojo roll. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/layer_quad.h" 5 #include "cc/resources/layer_quad.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "ui/gfx/geometry/quad_f.h" 8 #include "ui/gfx/geometry/quad_f.h"
9 9
10 namespace cc { 10 namespace cc {
11 11
12 LayerQuad::Edge::Edge(const gfx::PointF& p, const gfx::PointF& q) { 12 LayerQuad::Edge::Edge(const gfx::PointF& p, const gfx::PointF& q) {
13 if (p == q) { 13 if (p == q) {
14 degenerate_ = true; 14 degenerate_ = true;
15 return; 15 return;
16 } 16 }
17 degenerate_ = false; 17 degenerate_ = false;
18 gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x()); 18 gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x());
19 float cross2 = p.x() * q.y() - q.x() * p.y(); 19 float cross2 = p.x() * q.y() - q.x() * p.y();
20 20
21 set(tangent.x(), tangent.y(), cross2); 21 set(tangent.x(), tangent.y(), cross2);
22 scale(1.0f / tangent.Length()); 22 scale(1.0f / tangent.Length());
23 } 23 }
24 24
25 gfx::PointF LayerQuad::Edge::Intersect(const LayerQuad::Edge& e) const {
26 DCHECK(!degenerate());
27 DCHECK(!e.degenerate());
28
29 return gfx::PointF((y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()),
30 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y()));
31 }
32
25 LayerQuad::LayerQuad(const gfx::QuadF& quad) { 33 LayerQuad::LayerQuad(const gfx::QuadF& quad) {
26 // Create edges. 34 // Create edges.
27 left_ = Edge(quad.p4(), quad.p1()); 35 left_ = Edge(quad.p4(), quad.p1());
28 right_ = Edge(quad.p2(), quad.p3()); 36 right_ = Edge(quad.p2(), quad.p3());
29 top_ = Edge(quad.p1(), quad.p2()); 37 top_ = Edge(quad.p1(), quad.p2());
30 bottom_ = Edge(quad.p3(), quad.p4()); 38 bottom_ = Edge(quad.p3(), quad.p4());
31 39
32 float sign = quad.IsCounterClockwise() ? -1 : 1; 40 float sign = quad.IsCounterClockwise() ? -1 : 1;
33 left_.scale(sign); 41 left_.scale(sign);
34 right_.scale(sign); 42 right_.scale(sign);
35 top_.scale(sign); 43 top_.scale(sign);
36 bottom_.scale(sign); 44 bottom_.scale(sign);
37 } 45 }
38 46
39 LayerQuad::LayerQuad(const Edge& left, 47 LayerQuad::LayerQuad(const Edge& left,
40 const Edge& top, 48 const Edge& top,
41 const Edge& right, 49 const Edge& right,
42 const Edge& bottom) 50 const Edge& bottom)
43 : left_(left), 51 : left_(left),
44 top_(top), 52 top_(top),
45 right_(right), 53 right_(right),
46 bottom_(bottom) {} 54 bottom_(bottom) {}
47 55
48 gfx::QuadF LayerQuad::ToQuadF() const { 56 gfx::QuadF LayerQuad::ToQuadF() const {
57 size_t num_degenerate_edges = left_.degenerate() + right_.degenerate() +
58 top_.degenerate() + bottom_.degenerate();
59 if (num_degenerate_edges > 1) {
60 return gfx::QuadF();
61 }
62
49 if (left_.degenerate()) { 63 if (left_.degenerate()) {
50 return gfx::QuadF(top_.Intersect(bottom_), top_.Intersect(right_), 64 return gfx::QuadF(top_.Intersect(bottom_), top_.Intersect(right_),
51 right_.Intersect(bottom_), bottom_.Intersect(top_)); 65 right_.Intersect(bottom_), bottom_.Intersect(top_));
52 } 66 }
53 if (right_.degenerate()) { 67 if (right_.degenerate()) {
54 return gfx::QuadF(left_.Intersect(top_), top_.Intersect(bottom_), 68 return gfx::QuadF(left_.Intersect(top_), top_.Intersect(bottom_),
55 bottom_.Intersect(top_), bottom_.Intersect(left_)); 69 bottom_.Intersect(top_), bottom_.Intersect(left_));
56 } 70 }
57 if (top_.degenerate()) { 71 if (top_.degenerate()) {
58 return gfx::QuadF(left_.Intersect(right_), right_.Intersect(left_), 72 return gfx::QuadF(left_.Intersect(right_), right_.Intersect(left_),
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 flattened[10] = right_.y(); 115 flattened[10] = right_.y();
102 flattened[11] = right_.z(); 116 flattened[11] = right_.z();
103 } else { 117 } else {
104 flattened[9] = bottom_.x(); 118 flattened[9] = bottom_.x();
105 flattened[10] = bottom_.y(); 119 flattened[10] = bottom_.y();
106 flattened[11] = bottom_.z(); 120 flattened[11] = bottom_.z();
107 } 121 }
108 } 122 }
109 123
110 } // namespace cc 124 } // namespace cc
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