Index: experimental/SkV8Example/SkV8Example.cpp |
=================================================================== |
--- experimental/SkV8Example/SkV8Example.cpp (revision 12506) |
+++ experimental/SkV8Example/SkV8Example.cpp (working copy) |
@@ -31,19 +31,78 @@ |
SkGraphics::Term(); |
} |
-SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd) |
- : INHERITED(hwnd) { |
+// Extracts a C string from a V8 Utf8Value. |
+const char* ToCString(const v8::String::Utf8Value& value) { |
+ return *value ? *value : "<string conversion failed>"; |
+} |
+// Slight modification to an original function found in the V8 sample shell.cc. |
+void reportException(Isolate* isolate, TryCatch* try_catch) { |
+ HandleScope handle_scope(isolate); |
+ String::Utf8Value exception(try_catch->Exception()); |
+ const char* exception_string = ToCString(exception); |
+ Handle<Message> message = try_catch->Message(); |
+ if (message.IsEmpty()) { |
+ // V8 didn't provide any extra information about this error; just |
+ // print the exception. |
+ fprintf(stderr, "%s\n", exception_string); |
+ } else { |
+ // Print (filename):(line number): (message). |
+ String::Utf8Value filename(message->GetScriptResourceName()); |
+ const char* filename_string = ToCString(filename); |
+ int linenum = message->GetLineNumber(); |
+ fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string); |
+ // Print line of source code. |
+ String::Utf8Value sourceline(message->GetSourceLine()); |
+ const char* sourceline_string = ToCString(sourceline); |
+ fprintf(stderr, "%s\n", sourceline_string); |
+ // Print wavy underline. |
+ int start = message->GetStartColumn(); |
+ for (int i = 0; i < start; i++) { |
+ fprintf(stderr, " "); |
+ } |
+ int end = message->GetEndColumn(); |
+ for (int i = start; i < end; i++) { |
+ fprintf(stderr, "^"); |
+ } |
+ fprintf(stderr, "\n"); |
+ String::Utf8Value stack_trace(try_catch->StackTrace()); |
+ if (stack_trace.length() > 0) { |
+ const char* stack_trace_string = ToCString(stack_trace); |
+ fprintf(stderr, "%s\n", stack_trace_string); |
+ } |
+ } |
+} |
+ |
+SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, |
+ Isolate* isolate, |
+ Handle<Context> context, |
+ Handle<Script> script) |
+ : INHERITED(hwnd) |
+ , fIsolate(isolate) |
+{ |
+ // Convert the Handle<> objects into Persistent<> objects using Reset(). |
+ fContext.Reset(isolate, context); |
+ fScript.Reset(isolate, script); |
+ |
+ fRotationAngle = SkIntToScalar(0); |
this->setConfig(SkBitmap::kARGB_8888_Config); |
this->setVisibleP(true); |
this->setClipToBounds(false); |
} |
+// Simple global for the Draw function. |
+SkCanvas* gCanvas = NULL; |
-void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
- printf("Draw\n"); |
- canvas->drawColor(SK_ColorWHITE); |
+// Draw is called from within V8 when the Javascript function draw() is called. |
+void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) { |
+ if (NULL == gCanvas) { |
+ printf("Can't Draw Now.\n"); |
+ return; |
+ } |
+ |
+ gCanvas->drawColor(SK_ColorWHITE); |
SkPaint paint; |
paint.setColor(SK_ColorRED); |
@@ -52,11 +111,64 @@ |
SkIntToScalar(10), SkIntToScalar(10), |
SkIntToScalar(128), SkIntToScalar(128) |
}; |
- canvas->drawRect(rect, paint); |
+ gCanvas->drawRect(rect, paint); |
+} |
+void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
+ printf("Draw\n"); |
+ |
+ gCanvas = canvas; |
+ canvas->save(); |
+ fRotationAngle += SkDoubleToScalar(0.2); |
+ if (fRotationAngle > SkDoubleToScalar(360.0)) { |
+ fRotationAngle -= SkDoubleToScalar(360.0); |
+ } |
+ canvas->rotate(fRotationAngle); |
+ |
+ // Create a Handle scope for temporary references. |
+ HandleScope handle_scope(fIsolate); |
+ |
+ // Create a local context from our persistent context. |
+ Local<Context> context = |
+ Local<Context>::New(fIsolate, fContext); |
+ |
+ // Enter the context so all operations take place within it. |
+ Context::Scope context_scope(context); |
+ |
+ TryCatch try_catch; |
+ |
+ // Create a local script from our persistent script. |
+ Local<Script> script = |
+ Local<Script>::New(fIsolate, fScript); |
+ |
+ // Run the script. |
+ Handle<Value> result = script->Run(); |
+ |
+ if (result.IsEmpty()) { |
+ SkASSERT(try_catch.HasCaught()); |
+ // Print errors that happened during execution. |
+ reportException(fIsolate, &try_catch); |
+ } else { |
+ SkASSERT(!try_catch.HasCaught()); |
+ if (!result->IsUndefined()) { |
+ // If all went well and the result wasn't undefined then print |
+ // the returned value. |
+ String::Utf8Value str(result); |
+ const char* cstr = ToCString(str); |
+ printf("%s\n", cstr); |
+ } |
+ } |
+ |
+ canvas->restore(); |
+ |
+ // Trigger an invalidation which should trigger another redraw to simulate |
+ // animation. |
+ this->inval(NULL); |
+ |
INHERITED::onDraw(canvas); |
} |
+ |
#ifdef SK_BUILD_FOR_WIN |
void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
RECT winRect; |
@@ -68,41 +180,54 @@ |
} |
#endif |
+// Creates a new execution environment containing the built-in |
+// function draw(). |
+Handle<Context> createRootContext(Isolate* isolate) { |
+ // Create a template for the global object. |
+ Handle<ObjectTemplate> global = ObjectTemplate::New(); |
+ // Bind the global 'draw' function to the C++ Draw callback. |
+ global->Set(String::NewFromUtf8(isolate, "draw"), |
+ FunctionTemplate::New(Draw)); |
+ return Context::New(isolate, NULL, global); |
+} |
+ |
SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
printf("Started\n"); |
// Get the default Isolate created at startup. |
Isolate* isolate = Isolate::GetCurrent(); |
+ printf("Isolate\n"); |
// Create a stack-allocated handle scope. |
HandleScope handle_scope(isolate); |
+ printf("Before create context\n"); |
// Create a new context. |
- Handle<Context> context = Context::New(isolate); |
+ // |
+ Handle<Context> context = createRootContext(isolate); |
- // Here's how you could create a Persistent handle to the context, if needed. |
- Persistent<Context> persistent_context(isolate, context); |
- |
- // Enter the created context for compiling and |
- // running the hello world script. |
+ // Enter the scope so all operations take place in the scope. |
Context::Scope context_scope(context); |
- // Create a string containing the JavaScript source code. |
- Handle<String> source = String::New("'Hello' + ', World!'"); |
+ v8::TryCatch try_catch; |
// Compile the source code. |
+ Handle<String> source = String::NewFromUtf8(isolate, "draw();"); |
+ printf("Before Compile\n"); |
Handle<Script> script = Script::Compile(source); |
+ printf("After Compile\n"); |
- // Run the script to get the result. |
- Handle<Value> result = script->Run(); |
+ // Try running it now. It won't have a valid context, but shouldn't fail. |
+ script->Run(); |
- // The persistent handle needs to be eventually disposed. |
- persistent_context.Dispose(); |
+ if (script.IsEmpty()) { |
+ // Print errors that happened during compilation. |
+ reportException(isolate, &try_catch); |
+ exit(1); |
+ } |
+ printf("After Exception.\n"); |
- // Convert the result to an ASCII string and print it. |
- String::AsciiValue ascii(result); |
- printf("%s\n", *ascii); |
- |
- return new SkV8ExampleWindow(hwnd); |
+ // SkV8ExampleWindow will make persistent handles to hold the context and script. |
+ return new SkV8ExampleWindow(hwnd, isolate, context, script); |
} |