| Index: experimental/SkV8Example/SkV8Example.cpp
|
| ===================================================================
|
| --- experimental/SkV8Example/SkV8Example.cpp (revision 12506)
|
| +++ experimental/SkV8Example/SkV8Example.cpp (working copy)
|
| @@ -31,19 +31,78 @@
|
| SkGraphics::Term();
|
| }
|
|
|
| -SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd)
|
| - : INHERITED(hwnd) {
|
| +// Extracts a C string from a V8 Utf8Value.
|
| +const char* ToCString(const v8::String::Utf8Value& value) {
|
| + return *value ? *value : "<string conversion failed>";
|
| +}
|
|
|
| +// Slight modification to an original function found in the V8 sample shell.cc.
|
| +void reportException(Isolate* isolate, TryCatch* try_catch) {
|
| + HandleScope handle_scope(isolate);
|
| + String::Utf8Value exception(try_catch->Exception());
|
| + const char* exception_string = ToCString(exception);
|
| + Handle<Message> message = try_catch->Message();
|
| + if (message.IsEmpty()) {
|
| + // V8 didn't provide any extra information about this error; just
|
| + // print the exception.
|
| + fprintf(stderr, "%s\n", exception_string);
|
| + } else {
|
| + // Print (filename):(line number): (message).
|
| + String::Utf8Value filename(message->GetScriptResourceName());
|
| + const char* filename_string = ToCString(filename);
|
| + int linenum = message->GetLineNumber();
|
| + fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string);
|
| + // Print line of source code.
|
| + String::Utf8Value sourceline(message->GetSourceLine());
|
| + const char* sourceline_string = ToCString(sourceline);
|
| + fprintf(stderr, "%s\n", sourceline_string);
|
| + // Print wavy underline.
|
| + int start = message->GetStartColumn();
|
| + for (int i = 0; i < start; i++) {
|
| + fprintf(stderr, " ");
|
| + }
|
| + int end = message->GetEndColumn();
|
| + for (int i = start; i < end; i++) {
|
| + fprintf(stderr, "^");
|
| + }
|
| + fprintf(stderr, "\n");
|
| + String::Utf8Value stack_trace(try_catch->StackTrace());
|
| + if (stack_trace.length() > 0) {
|
| + const char* stack_trace_string = ToCString(stack_trace);
|
| + fprintf(stderr, "%s\n", stack_trace_string);
|
| + }
|
| + }
|
| +}
|
| +
|
| +SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd,
|
| + Isolate* isolate,
|
| + Handle<Context> context,
|
| + Handle<Script> script)
|
| + : INHERITED(hwnd)
|
| + , fIsolate(isolate)
|
| +{
|
| + // Convert the Handle<> objects into Persistent<> objects using Reset().
|
| + fContext.Reset(isolate, context);
|
| + fScript.Reset(isolate, script);
|
| +
|
| + fRotationAngle = SkIntToScalar(0);
|
| this->setConfig(SkBitmap::kARGB_8888_Config);
|
| this->setVisibleP(true);
|
| this->setClipToBounds(false);
|
| }
|
|
|
| +// Simple global for the Draw function.
|
| +SkCanvas* gCanvas = NULL;
|
|
|
| -void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
|
| - printf("Draw\n");
|
|
|
| - canvas->drawColor(SK_ColorWHITE);
|
| +// Draw is called from within V8 when the Javascript function draw() is called.
|
| +void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
| + if (NULL == gCanvas) {
|
| + printf("Can't Draw Now.\n");
|
| + return;
|
| + }
|
| +
|
| + gCanvas->drawColor(SK_ColorWHITE);
|
| SkPaint paint;
|
| paint.setColor(SK_ColorRED);
|
|
|
| @@ -52,11 +111,64 @@
|
| SkIntToScalar(10), SkIntToScalar(10),
|
| SkIntToScalar(128), SkIntToScalar(128)
|
| };
|
| - canvas->drawRect(rect, paint);
|
| + gCanvas->drawRect(rect, paint);
|
| +}
|
|
|
| +void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
|
| + printf("Draw\n");
|
| +
|
| + gCanvas = canvas;
|
| + canvas->save();
|
| + fRotationAngle += SkDoubleToScalar(0.2);
|
| + if (fRotationAngle > SkDoubleToScalar(360.0)) {
|
| + fRotationAngle -= SkDoubleToScalar(360.0);
|
| + }
|
| + canvas->rotate(fRotationAngle);
|
| +
|
| + // Create a Handle scope for temporary references.
|
| + HandleScope handle_scope(fIsolate);
|
| +
|
| + // Create a local context from our persistent context.
|
| + Local<Context> context =
|
| + Local<Context>::New(fIsolate, fContext);
|
| +
|
| + // Enter the context so all operations take place within it.
|
| + Context::Scope context_scope(context);
|
| +
|
| + TryCatch try_catch;
|
| +
|
| + // Create a local script from our persistent script.
|
| + Local<Script> script =
|
| + Local<Script>::New(fIsolate, fScript);
|
| +
|
| + // Run the script.
|
| + Handle<Value> result = script->Run();
|
| +
|
| + if (result.IsEmpty()) {
|
| + SkASSERT(try_catch.HasCaught());
|
| + // Print errors that happened during execution.
|
| + reportException(fIsolate, &try_catch);
|
| + } else {
|
| + SkASSERT(!try_catch.HasCaught());
|
| + if (!result->IsUndefined()) {
|
| + // If all went well and the result wasn't undefined then print
|
| + // the returned value.
|
| + String::Utf8Value str(result);
|
| + const char* cstr = ToCString(str);
|
| + printf("%s\n", cstr);
|
| + }
|
| + }
|
| +
|
| + canvas->restore();
|
| +
|
| + // Trigger an invalidation which should trigger another redraw to simulate
|
| + // animation.
|
| + this->inval(NULL);
|
| +
|
| INHERITED::onDraw(canvas);
|
| }
|
|
|
| +
|
| #ifdef SK_BUILD_FOR_WIN
|
| void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
|
| RECT winRect;
|
| @@ -68,41 +180,54 @@
|
| }
|
| #endif
|
|
|
| +// Creates a new execution environment containing the built-in
|
| +// function draw().
|
| +Handle<Context> createRootContext(Isolate* isolate) {
|
| + // Create a template for the global object.
|
| + Handle<ObjectTemplate> global = ObjectTemplate::New();
|
| + // Bind the global 'draw' function to the C++ Draw callback.
|
| + global->Set(String::NewFromUtf8(isolate, "draw"),
|
| + FunctionTemplate::New(Draw));
|
|
|
| + return Context::New(isolate, NULL, global);
|
| +}
|
| +
|
| SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
|
| printf("Started\n");
|
|
|
| // Get the default Isolate created at startup.
|
| Isolate* isolate = Isolate::GetCurrent();
|
| + printf("Isolate\n");
|
|
|
| // Create a stack-allocated handle scope.
|
| HandleScope handle_scope(isolate);
|
|
|
| + printf("Before create context\n");
|
| // Create a new context.
|
| - Handle<Context> context = Context::New(isolate);
|
| + //
|
| + Handle<Context> context = createRootContext(isolate);
|
|
|
| - // Here's how you could create a Persistent handle to the context, if needed.
|
| - Persistent<Context> persistent_context(isolate, context);
|
| -
|
| - // Enter the created context for compiling and
|
| - // running the hello world script.
|
| + // Enter the scope so all operations take place in the scope.
|
| Context::Scope context_scope(context);
|
|
|
| - // Create a string containing the JavaScript source code.
|
| - Handle<String> source = String::New("'Hello' + ', World!'");
|
| + v8::TryCatch try_catch;
|
|
|
| // Compile the source code.
|
| + Handle<String> source = String::NewFromUtf8(isolate, "draw();");
|
| + printf("Before Compile\n");
|
| Handle<Script> script = Script::Compile(source);
|
| + printf("After Compile\n");
|
|
|
| - // Run the script to get the result.
|
| - Handle<Value> result = script->Run();
|
| + // Try running it now. It won't have a valid context, but shouldn't fail.
|
| + script->Run();
|
|
|
| - // The persistent handle needs to be eventually disposed.
|
| - persistent_context.Dispose();
|
| + if (script.IsEmpty()) {
|
| + // Print errors that happened during compilation.
|
| + reportException(isolate, &try_catch);
|
| + exit(1);
|
| + }
|
| + printf("After Exception.\n");
|
|
|
| - // Convert the result to an ASCII string and print it.
|
| - String::AsciiValue ascii(result);
|
| - printf("%s\n", *ascii);
|
| -
|
| - return new SkV8ExampleWindow(hwnd);
|
| + // SkV8ExampleWindow will make persistent handles to hold the context and script.
|
| + return new SkV8ExampleWindow(hwnd, isolate, context, script);
|
| }
|
|
|