Chromium Code Reviews| Index: experimental/SkV8Example/SkV8Example.cpp |
| =================================================================== |
| --- experimental/SkV8Example/SkV8Example.cpp (revision 12506) |
| +++ experimental/SkV8Example/SkV8Example.cpp (working copy) |
| @@ -31,19 +31,78 @@ |
| SkGraphics::Term(); |
| } |
| -SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd) |
| - : INHERITED(hwnd) { |
| +// Extracts a C string from a V8 Utf8Value. |
| +const char* ToCString(const v8::String::Utf8Value& value) { |
| + return *value ? *value : "<string conversion failed>"; |
| +} |
| +// Slight modification to an original function found in the V8 sample shell.cc. |
| +void reportException(Isolate* isolate, TryCatch* try_catch) { |
| + HandleScope handle_scope(isolate); |
| + String::Utf8Value exception(try_catch->Exception()); |
| + const char* exception_string = ToCString(exception); |
| + Handle<Message> message = try_catch->Message(); |
| + if (message.IsEmpty()) { |
| + // V8 didn't provide any extra information about this error; just |
| + // print the exception. |
| + fprintf(stderr, "%s\n", exception_string); |
| + } else { |
| + // Print (filename):(line number): (message). |
| + String::Utf8Value filename(message->GetScriptResourceName()); |
| + const char* filename_string = ToCString(filename); |
| + int linenum = message->GetLineNumber(); |
| + fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string); |
| + // Print line of source code. |
| + String::Utf8Value sourceline(message->GetSourceLine()); |
| + const char* sourceline_string = ToCString(sourceline); |
| + fprintf(stderr, "%s\n", sourceline_string); |
| + // Print wavy underline. |
| + int start = message->GetStartColumn(); |
| + for (int i = 0; i < start; i++) { |
| + fprintf(stderr, " "); |
| + } |
| + int end = message->GetEndColumn(); |
| + for (int i = start; i < end; i++) { |
| + fprintf(stderr, "^"); |
| + } |
| + fprintf(stderr, "\n"); |
| + String::Utf8Value stack_trace(try_catch->StackTrace()); |
| + if (stack_trace.length() > 0) { |
| + const char* stack_trace_string = ToCString(stack_trace); |
| + fprintf(stderr, "%s\n", stack_trace_string); |
| + } |
| + } |
| +} |
| + |
| +SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, |
| + Isolate* isolate, |
| + Handle<Context> context, |
| + Handle<Script> script) |
| + : INHERITED(hwnd) |
| + , fIsolate(isolate) |
| +{ |
| + // Convert the Handle<> objects into Persistent<> objects using Reset(). |
| + fContext.Reset(isolate, context); |
| + fScript.Reset(isolate, script); |
| + |
| + fRotationAngle = SkIntToScalar(0); |
| this->setConfig(SkBitmap::kARGB_8888_Config); |
| this->setVisibleP(true); |
| this->setClipToBounds(false); |
| } |
|
robertphillips
2013/12/06 13:32:42
The V8 wrapping process seems to require globals o
jcgregorio
2013/12/06 13:40:22
Yeah, that's my next step is to figure out how to
|
| +// Simple global for the Draw function. |
| +SkCanvas* gCanvas = NULL; |
| -void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
| - printf("Draw\n"); |
| - canvas->drawColor(SK_ColorWHITE); |
| +// Draw is called from within V8 when the Javascript function draw() is called. |
| +void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) { |
| + if (NULL == gCanvas) { |
| + printf("Can't Draw Now.\n"); |
| + return; |
| + } |
| + |
| + gCanvas->drawColor(SK_ColorWHITE); |
| SkPaint paint; |
| paint.setColor(SK_ColorRED); |
| @@ -52,11 +111,64 @@ |
| SkIntToScalar(10), SkIntToScalar(10), |
| SkIntToScalar(128), SkIntToScalar(128) |
| }; |
| - canvas->drawRect(rect, paint); |
| + gCanvas->drawRect(rect, paint); |
| +} |
| +void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
| + printf("Draw\n"); |
| + |
| + gCanvas = canvas; |
| + canvas->save(); |
| + fRotationAngle += SkDoubleToScalar(0.2); |
| + if (fRotationAngle > SkDoubleToScalar(360.0)) { |
| + fRotationAngle -= SkDoubleToScalar(360.0); |
| + } |
| + canvas->rotate(fRotationAngle); |
| + |
| + // Create a Handle scope for temporary references. |
| + HandleScope handle_scope(fIsolate); |
| + |
| + // Create a local context from our persistent context. |
| + Local<Context> context = |
| + Local<Context>::New(fIsolate, fContext); |
| + |
| + // Enter the context so all operations take place within it. |
| + Context::Scope context_scope(context); |
| + |
| + TryCatch try_catch; |
| + |
| + // Create a local script from our persistent script. |
| + Local<Script> script = |
| + Local<Script>::New(fIsolate, fScript); |
| + |
| + // Run the script. |
| + Handle<Value> result = script->Run(); |
| + |
| + if (result.IsEmpty()) { |
| + SkASSERT(try_catch.HasCaught()); |
| + // Print errors that happened during execution. |
| + reportException(fIsolate, &try_catch); |
| + } else { |
| + SkASSERT(!try_catch.HasCaught()); |
| + if (!result->IsUndefined()) { |
| + // If all went well and the result wasn't undefined then print |
| + // the returned value. |
| + String::Utf8Value str(result); |
| + const char* cstr = ToCString(str); |
| + printf("%s\n", cstr); |
| + } |
| + } |
| + |
| + canvas->restore(); |
| + |
| + // Trigger an invalidation which should trigger another redraw to simulate |
| + // animation. |
| + this->inval(NULL); |
| + |
| INHERITED::onDraw(canvas); |
| } |
| + |
| #ifdef SK_BUILD_FOR_WIN |
| void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { |
| RECT winRect; |
| @@ -68,41 +180,55 @@ |
| } |
| #endif |
| +// Creates a new execution environment containing the built-in |
| +// function draw(). |
| +Handle<Context> createRootContext(Isolate* isolate) { |
| + // Create a template for the global object. |
| + Handle<ObjectTemplate> global = ObjectTemplate::New(); |
| + // Bind the global 'draw' function to the C++ Draw callback. |
| + global->Set(String::NewFromUtf8(isolate, "draw"), |
| + FunctionTemplate::New(Draw)); |
| + return Context::New(isolate, NULL, global); |
| +} |
| + |
| SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| printf("Started\n"); |
| // Get the default Isolate created at startup. |
| Isolate* isolate = Isolate::GetCurrent(); |
| + printf("Isolate\n"); |
| // Create a stack-allocated handle scope. |
| HandleScope handle_scope(isolate); |
| + printf("Before create context\n"); |
| // Create a new context. |
| - Handle<Context> context = Context::New(isolate); |
| + // |
| + Handle<Context> context = createRootContext(isolate); |
|
robertphillips
2013/12/06 13:32:42
Kill the next (commented out) line?
jcgregorio
2013/12/06 13:40:22
Done.
|
| + //Handle<Context> context = Context::New(isolate); |
| - // Here's how you could create a Persistent handle to the context, if needed. |
| - Persistent<Context> persistent_context(isolate, context); |
| - |
| - // Enter the created context for compiling and |
| - // running the hello world script. |
| + // Enter the scope so all operations take place in the scope. |
| Context::Scope context_scope(context); |
| - // Create a string containing the JavaScript source code. |
| - Handle<String> source = String::New("'Hello' + ', World!'"); |
| + v8::TryCatch try_catch; |
| // Compile the source code. |
| + Handle<String> source = String::NewFromUtf8(isolate, "draw();"); |
| + printf("Before Compile\n"); |
| Handle<Script> script = Script::Compile(source); |
| + printf("After Compile\n"); |
| - // Run the script to get the result. |
| - Handle<Value> result = script->Run(); |
| + // Try running it now. It won't have a valid context, but shouldn't fail. |
| + script->Run(); |
| - // The persistent handle needs to be eventually disposed. |
| - persistent_context.Dispose(); |
| + if (script.IsEmpty()) { |
| + // Print errors that happened during compilation. |
| + reportException(isolate, &try_catch); |
| + exit(1); |
| + } |
| + printf("After Exception.\n"); |
| - // Convert the result to an ASCII string and print it. |
| - String::AsciiValue ascii(result); |
| - printf("%s\n", *ascii); |
| - |
| - return new SkV8ExampleWindow(hwnd); |
| + // SkV8ExampleWindow will make persistent handles to hold the context and script. |
| + return new SkV8ExampleWindow(hwnd, isolate, context, script); |
| } |