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Unified Diff: src/gpu/GrPathUtils.cpp

Issue 102683002: Simplify matrix generation for convex path renderer (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Use predefined indices for SkMatrix Created 7 years ago
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Index: src/gpu/GrPathUtils.cpp
diff --git a/src/gpu/GrPathUtils.cpp b/src/gpu/GrPathUtils.cpp
index 81348ec239995a5a5645a1f553d8e1930b2dc869..b7039a9ac62a5834170307ea99efaaa8b380b567 100644
--- a/src/gpu/GrPathUtils.cpp
+++ b/src/gpu/GrPathUtils.cpp
@@ -187,8 +187,6 @@ int GrPathUtils::worstCasePointCount(const SkPath& path, int* subpaths,
}
void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) {
- // can't make this static, no cons :(
- SkMatrix UVpts;
#ifndef SK_SCALAR_IS_FLOAT
GrCrash("Expected scalar is float.");
#endif
@@ -197,18 +195,23 @@ void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) {
// We know M * control_pts = [0 1/2 1]
// [0 0 1]
// [1 1 1]
+ // And control_pts = [x0 x1 x2]
+ // [y0 y1 y2]
+ // [1 1 1 ]
// We invert the control pt matrix and post concat to both sides to get M.
- UVpts.setAll(0, SK_ScalarHalf, SK_Scalar1,
- 0, 0, SK_Scalar1,
- SkScalarToPersp(SK_Scalar1),
- SkScalarToPersp(SK_Scalar1),
- SkScalarToPersp(SK_Scalar1));
- m.setAll(qPts[0].fX, qPts[1].fX, qPts[2].fX,
- qPts[0].fY, qPts[1].fY, qPts[2].fY,
- SkScalarToPersp(SK_Scalar1),
- SkScalarToPersp(SK_Scalar1),
- SkScalarToPersp(SK_Scalar1));
- if (!m.invert(&m)) {
+ // Using the known form of the control point matrix and the result, we can
+ // optimize and improve precision.
+
+ double x0 = qPts[0].fX;
+ double y0 = qPts[0].fY;
+ double x1 = qPts[1].fX;
+ double y1 = qPts[1].fY;
+ double x2 = qPts[2].fX;
+ double y2 = qPts[2].fY;
+ double det = x0*y1 - y0*x1 + x2*y0 - y2*x0 + x1*y2 - y1*x2;
+
+ if (!sk_float_isfinite(det)
+ || SkScalarNearlyZero((float)det, SK_ScalarNearlyZero * SK_ScalarNearlyZero)) {
// The quad is degenerate. Hopefully this is rare. Find the pts that are
// farthest apart to compute a line (unless it is really a pt).
SkScalar maxD = qPts[0].distanceToSqd(qPts[1]);
@@ -247,7 +250,35 @@ void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) {
fM[3] = 0; fM[4] = 0; fM[5] = 100.f;
}
} else {
- m.postConcat(UVpts);
+ double scale = 1.0/det;
+
+ // order swapped around to minimize stalls
mtklein 2013/12/03 20:52:28 Interesting! Does this actually generate signific
jvanverth1 2013/12/04 19:51:20 I looked into this, and it appears that on Linux,
+ double adjugate[9];
+ adjugate[6] = y0-y1;
+ adjugate[7] = x1-x0;
+ adjugate[8] = x0*y1-y0*x1;
mtklein 2013/12/03 20:52:28 Just a nit. All the others have x*y except this y
+
+ adjugate[3] = y2-y0;
+ adjugate[4] = x0-x2;
+ adjugate[5] = x2*y0-x0*y2;
+
+ adjugate[0] = y1-y2;
+ adjugate[1] = x2-x1;
+ adjugate[2] = x1*y2-x2*y1;
+
+ // this performs the uv_pts*adjugate(control_pts) multiply,
+ // then does the scale by 1/det afterwards to improve precision
+ m[SkMatrix::kMSkewY] = (float)(adjugate[6]*scale);
mtklein 2013/12/03 20:52:28 This is again a nit, but it'd help me read with an
+ m[SkMatrix::kMScaleY] = (float)(adjugate[7]*scale);
+ m[SkMatrix::kMTransY] = (float)(adjugate[8]*scale);
+
+ m[SkMatrix::kMScaleX] = (float)((0.5*adjugate[3] + adjugate[6])*scale);
+ m[SkMatrix::kMSkewX] = (float)((0.5*adjugate[4] + adjugate[7])*scale);
+ m[SkMatrix::kMTransX] = (float)((0.5*adjugate[5] + adjugate[8])*scale);
+
+ m[SkMatrix::kMPersp0] = (float)((adjugate[0] + adjugate[3] + adjugate[6])*scale);
+ m[SkMatrix::kMPersp1] = (float)((adjugate[1] + adjugate[4] + adjugate[7])*scale);
+ m[SkMatrix::kMPersp2] = (float)((adjugate[2] + adjugate[5] + adjugate[8])*scale);
// The matrix should not have perspective.
SkDEBUGCODE(static const SkScalar gTOL = 1.f / 100.f);
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